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Heroes start a standard match with nine item slots in their inventory, which can hold an item of any type or cost. Additionally, there are three [[Extra Slots]] that unlock after destroying enemy [[Walker]]s. | Heroes start a standard match with nine item slots in their inventory, which can hold an item of any type or cost. Additionally, there are three [[Extra Slots]] that unlock after destroying enemy [[Walker]]s. | ||
Items are split into four tiers based on their price; all items within a tier have the same price. Most Tier 2+ items have an "upgrade component" from a previous tier, and the upgrade component will be consumed to provide a discount to the new purchased item equal to the upgrade component's cost. | Items are split into four tiers based on their price; all items within a tier have the same price. Most Tier 2+ items have an "upgrade component" from a previous tier, and the upgrade component will be consumed to provide a discount to the new purchased item equal to the upgrade component's cost. | ||
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Example: {{ItemIcon|Extra Spirit}} is a tier 1 item (Cost: {{Souls|800}}) that is an upgrade component for both {{ItemIcon|Improved Spirit}} & {{ItemIcon|Surge of Power}}. When either item is purchased, {{ItemIcon|Extra Spirit}} will be consumed and the cost of the new item will be discounted by {{Souls|800}}. | Example: {{ItemIcon|Extra Spirit}} is a tier 1 item (Cost: {{Souls|800}}) that is an upgrade component for both {{ItemIcon|Improved Spirit}} & {{ItemIcon|Surge of Power}}. When either item is purchased, {{ItemIcon|Extra Spirit}} will be consumed and the cost of the new item will be discounted by {{Souls|800}}. | ||