Items: Difference between revisions

One Bar (talk | contribs)
Item Types: Item slot count and type restriction change
One Bar (talk | contribs)
Item Types: Change how the item type bonuses are calculated
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==Item Types==
==Item Types==
Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives.  
Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Flex Slots]] that can be unlocked after completing certain map objectives.
 
The Souls of each item will be added up per item type and a bonus will be given for each type. The strength of the bonus is dependent on the sum of the souls and the bonus for each type caps at {{Souls|28,800}} Souls.


==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ====
==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ====
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item.
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
{| class="wikitable"
!Cost
!Souls
!Increase in Weapon Damage
!Weapon Damage Increases
|-
| {{Souls|800}}
| +6%
|-
| {{Souls|1,600}}
| +8%
|-
| {{Souls|2,400}}
| +12%
|-
| {{Souls|3,200}}
| +18%
|-
| {{Souls|4,800}}
| +26%
|-
|-
|500
| {{Souls|7,200}}
| +6% Weapon Damage
| +36%
|-
|-
|1,250
| {{Souls|9,600}}
| +10% Weapon Damage
| +52%
|-
|-
|3,000
| {{Souls|16,000}}
| +14% Weapon Damage
| +68%
|-
|-
|6,000
| {{Souls|22,400}}
| +18% Weapon Damage
| +78%
|-
| {{Souls|28,800}}
| +88%
|}
|}


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Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item.
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
{| class="wikitable"
!Cost
!Souls
!Increase in Base Health
!Health Increases
|-
|-
|500
| {{Souls|800}}
| +11% Base Health
| +8%
|-
|-
|1,250
| {{Souls|1,600}}
| +14% Base Health
| +10%
|-
|-
|3,000
| {{Souls|2,400}}
| +17% Base Health
| +13%
|-
|-
|6,000
| {{Souls|3,200}}
| +20% Base Health
| +17%
|-
| {{Souls|4,800}}
| +22%
|-
| {{Souls|7,200}}
| +27%
|-
| {{Souls|9,600}}
| +32%
|-
| {{Souls|16,000}}
| +36%
|-
| {{Souls|22,400}}
| +40%
|-
| {{Souls|28,800}}
| +44%
|}
|}


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Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item.
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
{| class="wikitable"
!Cost
!Souls
!Increase in Spirit Power
!Spirit Power Increases
|-
| {{Souls|800}}
| +6
|-
| {{Souls|1,600}}
| +9
|-
| {{Souls|2,400}}
| +12
|-
| {{Souls|3,200}}
| +15
|-
| {{Souls|4,800}}
| +20
|-
| {{Souls|7,200}}
| +25
|-
|-
|500
| {{Souls|9,600}}
| +4 Spirit Power
| +35
|-
|-
|1,250
| {{Souls|16,000}}
| +8 Spirit Power
| +45
|-
|-
|3,000
| {{Souls|22,400}}
| +12 Spirit Power
| +55
|-
|-
|6,000
| {{Souls|28,800}}
| +16 Spirit Power
| +65
|}
|}