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'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities.
'''Items''' are in-game equipment that provide [[Heroes]] with bonus stats and special abilities.
[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]
[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]
== Overview ==
== Overview ==
There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]], as well as '''{{Items count|Street Brawl}}''' Legendary items available only in the [[Street Brawl]] mode. Every item also has an "Enhanced" variant in Street Brawl (Enhanced stats can be found in each item's page).
There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[The Cursed Apple|map]], as well as '''{{Items count|Street Brawl}}''' additional "Legendary" items available only in [[Street Brawl]]. Items in Street Brawl also have a chance to be "Enhanced," increasing their power (Enhanced stats can be found in each item's page).


Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives.
Heroes start a standard match with nine item slots in their inventory, which can hold an item of any type or cost. Additionally, there are three [[Extra Slots]] that unlock after destroying enemy [[Walker]]s.


Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.  
Items are split into four tiers based on their price; all items within a tier have the same price. Most Tier 2+ items have an "upgrade component" from a previous tier, and the upgrade component will be consumed to provide a discount to the new purchased item equal to the upgrade component's cost.  
Example: {{ItemIcon|Extra Spirit}} is a tier 1 item (Cost: {{Souls|800}}) that is an upgrade component for both {{ItemIcon|Improved Spirit}} & {{ItemIcon|Surge of Power}}. When either item is purchased, {{ItemIcon|Extra Spirit}} will be consumed and the cost of the new item will be discounted by {{Souls|800}}.


Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window.  
Purchased items can be sold back to the shop, refunding half of their cost. Items can be refunded for their full value if the item is sold before leaving the Curiosity Shop area (highlighted as a yellow rectangle on the ground).


==List of Items==
== List of Items ==
{{Item Navbox}}
{{Item Navbox}}


=== Internal names ===
=== Internal names ===
Internal item names can be used by the player to unlock items in the Sandbox and cheat-enabled games with the [[Console commands|Console command]] <code>give [item name]</code>.
Internal item names can be used to equip items by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename).
(Internal item names can be found in each item's page).
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! List of items by internal name
! List of items by internal name
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|}
|}


==Item Types==
== Item Types ==
There are three types of items:
There are three types of items:


* '''[[File:Weapon Icon.png|25px|link=]] Weapon''': Focus on improving base weapons, damage, and bullet effects.
* '''[[File:Weapon Icon.png|25px|link=]] Weapon''': Improves base weapons, damage, and bullet on-hit effects.
* '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Focus on improving survivability, defense, and movement.
* '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Improves survivability, defense, and movement.
* '''[[File:Spirit icon.png|25px|link=]] Spirit''': Focus on improving abilities and spirit power.
* '''[[File:Spirit icon.png|25px|link=]] Spirit''': Improves abilities and spirit power.


=== Investment bonuses ===
=== Investment bonuses ===
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls.
Purchasing items provide corresponding stats bonuses known as "Investments." Investment bonuses increase in strength based on the total value of items owned per type, up to {{Souls|28,800}} for each type.<br>
Example: Purchasing {{ItemIcon|Extended Magazine}} ({{Souls|800}}) as the first Weapon item will grant the first bonus of +9% weapon damage. Buying a Tier 2 [[File:Weapon Icon.png|25px]] Weapon item such as {{ItemIcon|Stalker}} ({{Souls|1,600}}) increases the total soul investment of Weapon items to {{Souls|2,400}}, granting an additional +3%, accumulating to a total of +15% weapon damage. The investment is lost if the player sells the item.


At {{Souls|4,800}}, the player gains a significant investment bonus. This is commonly called the '''4.8k spike'''.
At {{Souls|4,800}}, a significant investment bonus is gained. This is commonly called the '''4.8k spike'''.


{{#invoke:ItemInvestmentTable|write_table}}
{{#invoke:ItemInvestmentTable|write_table}}


==Active Items==
== Active Items ==
'''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time.
'''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, no more than four active items can be owned at a time.


A player can change the assigned slot for an active item by holding "Tab" or "Alt" and then clicking and dragging the item between slots.
The assigned slot for an active item can be changed by holding "Tab" or "Alt" and then clicking and dragging the item between slots.
{{Active Items}}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! List of Active Items
|-
|
{{#invoke:ItemData/nav|generate_active_items_table}}
|}


== Cosmetic Items ==
== Cosmetic Items ==
'''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).
'''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).


These items can be tested outside their events by using the "giveitem" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games.
These items may be used outside their events by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games.
* {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)''
* {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)''
* Hero Vote Posters ''(cosmetic_item_voting_poster)''
* Hero Vote Posters ''(cosmetic_item_voting_poster)''


== Unreleased/Cut items ==
== Unreleased items ==
This is a list of unreleased/cut items found in the game files and they are not obtainable through normal play.
This is a list of unreleased items found in the game files. They are not obtainable through normal play.


These items may be tested by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename in lower caps).
These items may be tested by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename).


{{Unreleased or Cut Items}}
{{Unreleased or Cut Items}}


== Removed items ==
=== Removed items ===
This is a list of items that were once available and have been removed from the game.
This is a list of items that were once available and since have been removed from the game.


* {{ItemIcon|Ammo Scavenger}}
* {{ItemIcon|Ammo Scavenger}}