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Gammaton32 (talk | contribs) updated extra slots and investment trees |
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'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]]. | '''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]]. | ||
Heroes start with | Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives. | ||
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. | Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. | ||
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* '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Focus on improving survivability, defense, and movement. | * '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Focus on improving survivability, defense, and movement. | ||
* '''[[File:Spirit icon.png|25px|link=]] Spirit''': Focus on improving abilities and spirit power. | * '''[[File:Spirit icon.png|25px|link=]] Spirit''': Focus on improving abilities and spirit power. | ||
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls. | Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls. At {{Souls|4,800}}, the player gains a significant investment bonus. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Item Type Bonuses by Souls | |+ Item Type Bonuses by Souls | ||
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| {{Souls|3,200}} || +20% || +17% || +19 | | {{Souls|3,200}} || +20% || +17% || +19 | ||
|- | |- | ||
| {{Souls|4,800}} || + | | {{Souls|4,800}} || '''+49%''' || '''+34%''' || '''+45''' | ||
|- | |- | ||
| {{Souls|7,200}} || + | | {{Souls|7,200}} || +60% || +39% || +52 | ||
|- | |- | ||
| {{Souls|9,600}} || + | | {{Souls|9,600}} || +80% || +44% || +64 | ||
|- | |- | ||
| {{Souls|16,000}} || + | | {{Souls|16,000}} || +95% || +48% || +76 | ||
|- | |- | ||
| {{Souls|22,400}} || + | | {{Souls|22,400}} || +115% || +52% || +89 | ||
|- | |- | ||
| {{Souls|28,800}} || + | | {{Souls|28,800}} || +135% || +56% || +101 | ||
|} | |} | ||