Items: Difference between revisionsGive feedback
Drinkaholik (talk | contribs) m wording |
m reword |
||
| Line 6: | Line 6: | ||
Heroes have twelve item slots in their inventory, split equally between three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives. | Heroes have twelve item slots in their inventory, split equally between three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives. | ||
Purchased items can be sold back to the shop, allowing | Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. | ||
Items are split into | Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them. | ||
{{Infobox ShopItems|weapon items=true|vitality items=true|spirit items=true}} | {{Infobox ShopItems|weapon items=true|vitality items=true|spirit items=true}} | ||
| Line 14: | Line 14: | ||
Active Items are items that provide additional, temporary effects when activated by a key press. | Active Items are items that provide additional, temporary effects when activated by a key press. | ||
Upon being purchased they must be bound to one of four individual keys for activation. As a result, | Upon being purchased they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time. | ||
{{Active Items}} | {{Active Items}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||