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== Air Drop == {{TechCard |name=Air Drop |file=Ivyairdrop.mp4 |tech_type=Character Tech |difficulty=Universal Basics |character_dependent=Yes |inputs={{Tooltip|Air Drop|By default, 4}} }} {{AbilityIcon|Air Drop}} is {{HeroIcon|Ivy}}鈥檚 fourth and ultimate ability. In it, she launches into the air with a bomb and enters a flying state where she is constantly propelled forwards in the air. While flying, you can ascend, descend and accelerate. At any time, you can drop the bomb (with the second upgrade) inflicting [[Movement Slow]] and (with the third and final upgrade) [[silence]]. ''Air Drop'' can be split into two phases: === Launch === This phase consists of Ivy launching upwards into the air. You are unable to use other abilities or use active items that cannot [[Heavy Melee Cancel]]. This phase lasts <code>82</code> ticks (<code>1.23</code> seconds). Launch phase is defined as the channel bar disappearing to the tick before you can drop someone. === Fly === This phase consists of Ivy flying forwards. This is the first phase where you are actionable and able to use other abilities or active items. You are not able to [[dashing|dash]], [[dashing|downdash]] or [[jumping|air jump]]. This phase starts the tick you are able to drop someone. The duration of the fly phase can be extended with items with the ''+Ability Duration'' stat. Ivy flies at a base speed of <code>394</code> u/s (<code>10</code> m/s). By accelerating (<code>W</code> by default), you accelerate over a period of a second to a base speed of <code>866</code> u/s (<code>22</code> m/s). This speed can be increased by buying items with either the ''+Move Speed'' stat or the ''+Sprint Speed'' stat. === Trajectories === ==== Default Trajectory ==== This is while not holding any inputs. This trajectory moves you vertically in the air, stops you, then moves you forwards. This is useful for when you want the height advantage in a close environment. ==== Forward Trajectory ==== This is the most common trajectory. This puts you in a more natural and curved trajectory forwards. This is useful in outdoor scenarios where enemies are further away. To execute, hold forwards. {{TechCard |name=IAD Trajectory |tech_type=Character Tech |file=ivyiadtrajectory.mp4 |inputs={{Tooltip|[[Dashing|Dash]]|By default, SHIFT}} immediately as you enter launch phase }} ==== IAD Trajectory ==== This trajectory puts you as close as you can get to the ground. This is executed by instantly dashing as you enter launch phase. This can be useful in indoors environments. {{TechCard |name=Backwards Loop Trajectory |tech_type=Character Tech |file=ivybackwardstrajectory.mp4 |inputs=Buffer movement key while in launch phase }} ==== Backwards Loop ==== This trajectory allows you to initially travel backwards when emerging from the launch phase into the fly phase. This can be executed by buffering the backwards movement key while launching. You will travel up vertically, then fly backwards for a second and loop around back forwards. For the most part, this is a novelty. Uses include messing with opponents and trolling.
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