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{{HeroTabs}}
{{Construction|Videos need to be uploaded}}
List of known [[Character Tech|movement tech]] for '''Ivy'''.
{{MovementTabs|Ivy|Air Drop, Solo Urn, Ivy Zipline Momentum Conservation}}
 
== Stone Form ==
{{AbilityIcon|Stone Form}} is {{HeroIcon|Ivy}}'s third ability. In it, she turns into an invulnerable rock, briefly jumping into the air before slamming into the ground. Mechanically, Stone Form retains some of Ivy's horizontal movement, jumps to its calculated height and ends 0.5 seconds after she hits the ground. By using these mechanical quirks, Ivy can perform movement tech to optimize her time spent in Stone Form. Stone Form is one of the few abilities that can execute a [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].
 
=== Stalling ===
Stone Form does not end until Ivy hits the ground. Certain spots on the map can be stood on without being considered the ground (ex. chimneys, certain vehicles, and so on). By landing Stone Form in these spots, Ivy can delay leaving Stone Form. granting her extra time in invulnerability to call for help or wait out her cooldowns. This can be used to circumvent the damage cooldown on {{AbilityIcon|Air Drop}}.
 
=== Super Jump ===
Stone Form calculates its maximum height based on the height Ivy was at when it was cast. This calculated height is a world coordinate, and not a set distance. By traveling through a {{AbilityIcon|Doorway}} or otherwise teleporting mid-cast, Ivy can perform an abnormally high jump as the game tries to reach the originally calculated height.
 
== Air Drop ==
{{TechCard
{{TechCard
|name=Air Drop
|name=Air Drop
|file=Ivyairdrop.mp4
|file=IvyAirDrop.mp4
|tech_type=Character Tech
|tech_type=Character Tech
|difficulty=Universal Basics
|difficulty=Universal Basics
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|inputs={{Tooltip|Air Drop|By default, 4}}
|inputs={{Tooltip|Air Drop|By default, 4}}
}}
}}
== Air Drop ==
{{AbilityIcon|Air Drop}} is {{HeroIcon|Ivy}}’s fourth and ultimate ability. In it, she (after a short wind up) launches into the air with a bomb and enters a flying state where she is constantly propelled forwards in the air. While flying, you can ascend, descend and accelerate. At any time, you can drop the bomb to inflict [[Movement Slow]] and (with the third and final upgrade) [[silence]].
__toc__
''Air Drop'' can be split into three phases:


{{AbilityIcon|Air Drop}} is {{HeroIcon|Ivy}}’s fourth and ultimate ability. In it, she launches into the air with a bomb and enters a flying state where she is constantly propelled forwards in the air. While flying, you can ascend, descend and accelerate. At any time, you can drop the bomb (with the second upgrade) inflicting [[Movement Slow]] and (with the third and final upgrade) [[silence]].
=== Charge ===


''Air Drop'' can be split into two phases:
This phase consists of Ivy flapping her wings, charging up ''Air Drop''. You are unable to use other abilities or use active items that cannot [[Heavy Melee Cancel]].
 
When charging, you are able to slowly move at <code>50</code> u/s (<code>1.27</code> m/s). If not holding a movement key, you will launch straight upwards. If holding a movement key, you will move in that direction while launching upwards.
 
This phase lasts <code>82</code> ticks (<code>1.28</code> seconds). The Charge phase is defined as the time from the activation of ''Air Drop'' to the first tick where you have vertical velocity.
 
When picking up an ally, there is a significantly shortened charge time. This can be used for quick escapes.


=== Launch ===
=== Launch ===
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This phase consists of Ivy flying forwards. This is the first phase where you are actionable and able to use other abilities or active items. You are not able to [[dashing|dash]], [[dashing|downdash]] or [[jumping|air jump]]. This phase starts the tick you are able to drop someone. The duration of the fly phase can be extended with items with the ''+Ability Duration'' stat.
This phase consists of Ivy flying forwards. This is the first phase where you are actionable and able to use other abilities or active items. You are not able to [[dashing|dash]], [[dashing|downdash]] or [[jumping|air jump]]. This phase starts the tick you are able to drop someone. The duration of the fly phase can be extended with items with the ''+Ability Duration'' stat.


Ivy flies at a base speed of <code>394</code> u/s (<code>10</code> m/s). By accelerating (<code>W</code> by default), you accelerate over a period of a second to a base speed of <code>866</code> u/s (<code>22</code> m/s). This speed can be increased by buying items with either the ''+Move Speed'' stat or the ''+Sprint Speed'' stat.
Ivy flies at a base speed of <code>461</code> u/s (<code>11.7</code> m/s). By accelerating<ref>By default, W</ref>, you accelerate over a period of a second to a base speed of <code>735</code> u/s (<code>18.67</code> m/s). This speed can be increased by buying items with either the ''+Move Speed'' stat or the ''+Sprint Speed'' stat.


=== Trajectories ===
=== Trajectories ===
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This is the most common trajectory. This puts you in a more natural and curved trajectory forwards. This is useful in outdoor scenarios where enemies are further away. To execute, hold forwards.
This is the most common trajectory. This puts you in a more natural and curved trajectory forwards. This is useful in outdoor scenarios where enemies are further away. To execute, hold forwards.
{{TechCard
|name=Low Trajectory
|tech_type=Character Tech
|file=ivylowtrajectory.mp4
|inputs={{Tooltip|Duck (hold)|By default, CTRL}} while in the charge phase of Air Drop
}}
==== Low Trajectory ====
This trajectory puts you closer to the ground.  This is executed by holding crouch in the charge phase of Air Drop. This can be useful for quicker bomb drops in close quarters environments


{{TechCard
{{TechCard
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|tech_type=Character Tech
|tech_type=Character Tech
|file=ivyiadtrajectory.mp4
|file=ivyiadtrajectory.mp4
|inputs={{Tooltip|[[Dashing|Dash]]|By default, SHIFT}} immediately as you enter launch phase
|inputs={{Tooltip|[[Dashing|Dash]]|By default, SHIFT}} after emerging from charge phase
}}
}}


==== IAD Trajectory ====
==== IAD Trajectory ====


This trajectory puts you as close as you can get to the ground. This is executed by instantly dashing as you enter launch phase. This can be useful in indoors environments.
This trajectory puts you as close as you can get to the ground. This is executed by instantly dashing after emerging from charge phase and in launch phase. This can be useful in indoors environments.


{{TechCard
{{TechCard
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|tech_type=Character Tech
|tech_type=Character Tech
|file=ivybackwardstrajectory.mp4
|file=ivybackwardstrajectory.mp4
|inputs=Buffer movement key while in launch phase
|inputs=Buffer movement key while in charge phase
}}
}}
==== Backwards Loop ====
==== Backwards Loop ====


This trajectory allows you to initially travel backwards when emerging from the launch phase into the fly phase. This can be executed by buffering the backwards movement key while launching. You will travel up vertically, then fly backwards for a second and loop around back forwards. For the most part, this is a novelty. Uses include messing with opponents and trolling.
This trajectory allows you to initially travel backwards when emerging from the launch phase into the fly phase. This can be executed by buffering the backwards movement key while in charge. You will travel up vertically, then fly backwards for a second and loop around back forwards. For the most part, this is a novelty. Uses include messing with opponents and trolling.


== References ==
== References ==
<references />
<references />


== Navigation ==
{{Movement Navbox}}
[[Category:Ivy|M]]
[[Category:Character Tech]]
[[Category:Character Tech]]
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