Ivy/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Updated sound effects for abilities and weapon |
mNo edit summary |
||
| Line 647: | Line 647: | ||
|'''[[File:Ivy cast.mp3]]''' | |'''[[File:Ivy cast.mp3]]''' | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Ivy]] | [[Category:Ivy|S]] | ||
Latest revision as of 17:57, 25 August 2026
List of sound effects for Ivy.
Weapon
[edit | edit source]Firing
[edit | edit source]Audio plays when Ivy shoots.
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 |
| Tail 01 | |
| Tail 02 | |
| Tail 03 | |
| Tail 04 | |
| Tail 05 | |
| Tail 06 | |
| Tail 07 |
Audio plays when Ivy stops shooting.
| Release 01 | |
| Release 02 | |
| Release 03 | |
| Release 04 |
The first bullet Ivy shoots uses a slightly different audio.
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 | |
| Fire First 06 | |
| Fire First 07 |
The last bullet Ivy shoots uses unique audio.
| Last Shot |
Audio plays when Ivy's bullets whiz past you.
Allies cannot hear this
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 | |
| Whiz By 07 | |
| Whiz By 08 | |
| Whiz By 09 | |
| Whiz By 10 |
Reloading
[edit | edit source]Audio plays when Ivy is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Movement
[edit | edit source]Ivy's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 | |
| Foley 15 |
Abilities
[edit | edit source]Audio plays when Ivy is selecting Entangling Thorns. Audio also loops while Entangling Thorns is selected.
This does not play in-game if Entangling Thorns is set to "Quick Cast". Enemies can hear Entangling Thorns while it's selected.
| Select | |
| Loop |
Audio plays when casting Entangling Thorns.
| Cast 01 | |
| Cast 02 | |
| Cast 03 | |
| Cast 04 | |
| Cast 05 |
Audio loops while Entangling Thorns' projectile is airborne.
| Loop |
Audio plays when Entangling Thorns hits a surface and explodes.
| Extend |
Audio loops in Entangling Thorns' AoE.
| AoE Loop |
Audio plays when Entangling Thorns begins to immobilize enemies.
| Warning 01 | |
| Warning 02 | |
| Warning 03 |
Audio plays when Entangling Thorns immobilizes enemies.
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio plays when Entangling Thorns expires.
| Expire |
Audio plays when casting Kudzu Connection.
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops throughout the Kudzu Connection's duration.
| Loop |
Audio plays when Ivy tethers to an ally.
| Attach 01 | |
| Attach 02 | |
| Attach 03 | |
| Attach 04 | |
| Attach 05 | |
| Attach 06 |
Audio plays when Kudzu Connection expires.
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when casting Stone Form.
| Cast |
Audio plays when Ivy slams the ground in stone form.
| Impact |
Audio plays if Stone Form's AoE hits enemies.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays when casting Air Drop.
| Cast |
Audio plays on Ivy's flapping wings.
| Wing Flap 01 | |
| Wing Flap 02 | |
| Wing Flap 03 | |
| Wing Flap 04 | |
| Wing Flap 05 | |
| Wing Flap 06 |
Audio loops on Ivy while airborne.
| Travel Loop |
Audio plays when Ivy drops her teammate/bomb.
The audio used is the same as Entangling Thorns' projectile's airborne loop.
| Proj Loop |
Audio plays when the teammate or bomb land on the ground.
| Explode |
Emotes
[edit | edit source]Ivy's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 | |
| Big Pain 09 | |
| Big Pain 10 |
Audio plays when Ivy is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 | |
| Death 07 | |
| Death 08 |
Audio plays when Ivy takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 | |
| Scream 04 | |
| Scream 05 |
Removed Sound Effects
[edit | edit source]Audio looped throughout the duration of the spell.
| Loop |
Audio played when Ivy started flying.
| Start |