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| {{HeroTabs}}
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| List of sound effects for '''Kelvin.''' | | List of sound effects for '''Kelvin.''' |
|
| |
|
| == Weapon == | | == Weapon == |
| | | '''Audio plays when Kelvin shoots''' |
| === Firing ===
| |
| '''Audio plays when Kelvin shoots.''' | |
| {| class="wikitable" | | {| class="wikitable" |
| |Fire 01 | | |Fire 01 |
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| |[[File:Kelvin weapon fire 06.mp3]] | | |[[File:Kelvin weapon fire 06.mp3]] |
| |} | | |} |
| '''Audio plays on the bullet impact.''' | | '''Audio plays on the bullet impact''' |
| {| class="wikitable" | | {| class="wikitable" |
| |Impact 01 | | |Impact 01 |
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| |[[File:Kelvin wpn impact 05.mp3]] | | |[[File:Kelvin wpn impact 05.mp3]] |
| |} | | |} |
| '''Audio plays if Kelvin's bullets whiz by you.''' | | '''Audio plays if Kelvin's bullets whiz by you''' |
| | |
| '''<small>Allies cannot hear this</small>'''
| |
| {| class="wikitable" | | {| class="wikitable" |
| |Whiz by 01 | | |Whiz by 01 |
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| |Whiz by 10 | | |Whiz by 10 |
| |[[File:Kelvin weapon whizby groupa-010.mp3]] | | |[[File:Kelvin weapon whizby groupa-010.mp3]] |
| |}
| |
|
| |
| === Reloading ===
| |
| '''Audio plays when''' '''Kelvin is reloading.'''
| |
| {| class="wikitable"
| |
| |Reload Start 01
| |
| |[[File:Kelvin wpn reload start 01.mp3]]
| |
| |-
| |
| |Reload Start 02
| |
| |[[File:Kelvin wpn reload start 02.mp3]]
| |
| |-
| |
| |Reload Start 03
| |
| |[[File:Kelvin wpn reload start 03.mp3]]
| |
| |}
| |
| {| class="wikitable"
| |
| |Reload Mid 01
| |
| |[[File:Kelvin wpn reload mid 01.mp3]]
| |
| |-
| |
| |Reload Mid 02
| |
| |[[File:Kelvin wpn reload mid 02.mp3]]
| |
| |-
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| |Reload Mid 03
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| |[[File:Kelvin wpn reload mid 03.mp3]]
| |
| |}
| |
| {| class="wikitable"
| |
| |Reload End 01
| |
| |[[File:Kelvin wpn reload end 01.mp3]]
| |
| |-
| |
| |Reload End 02
| |
| |[[File:Kelvin wpn reload end 02.mp3]]
| |
| |-
| |
| |Reload End 03
| |
| |[[File:Kelvin wpn reload end 03.mp3]]
| |
| |} | | |} |
|
| |
|
| == Movement == | | == Movement == |
| '''Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.''' | | '''Kelvin's movement consists of 2 audios that play simultaneously, a footstep and a foley sound''' |
| {| class="wikitable" | | {| class="wikitable" |
| |Footstep 01 | | |Footstep 01 |
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|
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|
| === {{AbilityIcon|Frost Grenade}} === | | === {{AbilityIcon|Frost Grenade}} === |
| '''Audio plays when''' '''Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.''' | | '''Audio plays when casting the spell''' |
| | |
| '''<small>This does not play in-game if</small>''' '''<small>Frost Grenade is set to "Quick Cast".</small>'''
| |
| {| class="wikitable" | | {| class="wikitable" |
| |Select 01 | | |Cast |
| |[[File:Kelvin ice grenade select 01.mp3]] | | |[[File:Kelvin a1 ice grenade cast 01.mp3]] |
| |-
| |
| |Select 02
| |
| |[[File:Kelvin ice grenade select 02.mp3]]
| |
| |-
| |
| |Select 03
| |
| |[[File:Kelvin ice grenade select 03.mp3]]
| |
| |-
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| |Unselect 01
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| |[[File:Kelvin ice grenade deselect 01.mp3]]
| |
| |-
| |
| |Unselect 02
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| |[[File:Kelvin ice grenade deselect 02.mp3]]
| |
| |-
| |
| |Unselect 03
| |
| |[[File:Kelvin ice grenade deselect 03.mp3]]
| |
| |-
| |
| |Loop
| |
| |[[File:Kelvin ice grenade select lp 01.mp3]]
| |
| |} | | |} |
| '''Audio plays when casting''' '''Frost Grenade.'''
| | '''Audio loops on the projectile''' |
| {| class="wikitable"
| |
| |Cast 01
| |
| |[[File:Kelvin ice grenade cast 01.mp3]]
| |
| |-
| |
| |Cast 02
| |
| |[[File:Kelvin ice grenade cast 02.mp3]]
| |
| |-
| |
| |Cast 03
| |
| |[[File:Kelvin ice grenade cast 03.mp3]]
| |
| |}
| |
| '''Audio loops while''' '''Frost Grenade's projectile is airborne.''' | |
| {| class="wikitable" | | {| class="wikitable" |
| |Loop | | |Loop |
| |[[File:Kelvin ice grenade proj lp 01.mp3]] | | |[[File:Kelvin ice grenade proj lp.mp3]] |
| |} | | |} |
| '''Audio plays when''' '''Frost Grenade hits a surface.''' | | '''Audio plays in the area of the explosion''' |
| {| class="wikitable" | | {| class="wikitable" |
| |Impact 01 | | |Explosion |
| |[[File:Kelvin ice grenade impact 01.mp3]]
| | |[[File:Kelvin a1 ice grenade explode 01.mp3]] |
| |-
| |
| |Impact 02
| |
| |[[File:Kelvin ice grenade impact 02.mp3]]
| |
| |-
| |
| |Impact 03
| |
| |[[File:Kelvin ice grenade impact 03.mp3]] | |
| |}
| |
| '''Audio plays when''' '''Frost Grenade hits an enemy.'''
| |
| {| class="wikitable"
| |
| |Hit 01
| |
| |[[File:Kelvin ice grenade hit 01.mp3]]
| |
| |-
| |
| |Hit 02
| |
| |[[File:Kelvin ice grenade hit 02.mp3]]
| |
| |-
| |
| |Hit 03
| |
| |[[File:Kelvin ice grenade hit 03.mp3]]
| |
| |} | | |} |
|
| |
|
| === {{AbilityIcon|Ice Path}} === | | === {{AbilityIcon|Ice Path}} === |
| '''Audio plays when casting Ice Path.''' | | '''Audio plays when casting the spell''' |
| {| class="wikitable" | | {| class="wikitable" |
| |Cast | | |Cast |
| |[[File:Kelvin a2 ice path cast 01.mp3]] | | |[[File:Kelvin a2 ice path cast 01.mp3]] |
| |} | | |} |
| '''Audio loops on Kelvin throughout the duration of Ice Path.''' | | '''Audio loops throughout the duration of the spell''' |
| {| class="wikitable" | | {| class="wikitable" |
| |Loop | | |Loop |
| |[[File:Kelvin ice path lp 01.mp3]] | | |[[File:Kelvin ice path lp st.mp3]] |
| |} | | |} |
| '''Audio plays when Ice Path ends.''' | | '''Audio plays when the spell ends''' |
| {| class="wikitable" | | {| class="wikitable" |
| |Expire 01 | | |End |
| |[[File:Kelvin ice path end 01.mp3]] | | |[[File:Kelvin ice path end.mp3]] |
| |-
| |
| |Expire 02
| |
| |[[File:Kelvin ice path end 02.mp3]]
| |
| |-
| |
| |Expire 03
| |
| |[[File:Kelvin ice path end 03.mp3]]
| |
| |} | | |} |
|
| |
|
| === {{AbilityIcon|Arctic Beam}} === | | === {{AbilityIcon|Arctic Beam}} === |
| '''Audio plays when casting Arctic Beam.''' | | '''Audio plays when casting the spell''' |
| {| class="wikitable" | | {| class="wikitable" |
| |Cast | | |Cast |
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| |[[File:Kelvin ice dome stop.mp3]] | | |[[File:Kelvin ice dome stop.mp3]] |
| |} | | |} |
|
| |
| == Emotes ==
| |
| '''''Kelvin's voice lines that play in specific situations.'''''
| |
|
| |
| === Efforts ===
| |
| '''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
| |
| {| class="wikitable"
| |
| |Effort 01
| |
| |[[File:Kelvin effort general 01.mp3]]
| |
| |-
| |
| |Effort 02
| |
| |[[File:Kelvin effort general 02.mp3]]
| |
| |-
| |
| |Effort 03
| |
| |[[File:Kelvin effort general 03.mp3]]
| |
| |-
| |
| |Effort 04
| |
| |[[File:Kelvin effort general 04.mp3]]
| |
| |-
| |
| |Effort 05
| |
| |[[File:Kelvin effort general 05.mp3]]
| |
| |-
| |
| |Effort 06
| |
| |[[File:Kelvin effort general 06.mp3]]
| |
| |-
| |
| |Effort 07
| |
| |[[File:Kelvin effort general 07.mp3]]
| |
| |-
| |
| |Effort 08
| |
| |[[File:Kelvin effort general 08.mp3]]
| |
| |-
| |
| |Effort 09
| |
| |[[File:Kelvin effort general 09.mp3]]
| |
| |-
| |
| |Effort 10
| |
| |[[File:Kelvin effort general 10.mp3]]
| |
| |}
| |
| '''Audio plays when dashing.'''
| |
| {| class="wikitable"
| |
| |Dash 01
| |
| |[[File:Kelvin effort dash 01.mp3]]
| |
| |-
| |
| |Dash 02
| |
| |[[File:Kelvin effort dash 02.mp3]]
| |
| |-
| |
| |Dash 03
| |
| |[[File:Kelvin effort dash 03.mp3]]
| |
| |-
| |
| |Dash 04
| |
| |[[File:Kelvin effort dash 04.mp3]]
| |
| |-
| |
| |Dash 05
| |
| |[[File:Kelvin effort dash 05.mp3]]
| |
| |-
| |
| |Dash 06
| |
| |[[File:Kelvin effort dash 06.mp3]]
| |
| |-
| |
| |Dash 07
| |
| |[[File:Kelvin effort dash 07.mp3]]
| |
| |-
| |
| |Dash 08
| |
| |[[File:Kelvin effort dash 08.mp3]]
| |
| |-
| |
| |Dash 09
| |
| |[[File:Kelvin effort dash 09.mp3]]
| |
| |-
| |
| |Dash 10
| |
| |[[File:Kelvin effort dash 10.mp3]]
| |
| |-
| |
| |Dash 11
| |
| |[[File:Kelvin effort dash 11.mp3]]
| |
| |-
| |
| |Dash 12
| |
| |[[File:Kelvin effort dash 12.mp3]]
| |
| |}
| |
| '''Audio plays during light melee. These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Light Melee 01
| |
| |[[File:Kelvin effort melee small 01.mp3]]
| |
| |-
| |
| |Light Melee 02
| |
| |[[File:Kelvin effort melee small 02.mp3]]
| |
| |-
| |
| |Light Melee 03
| |
| |[[File:Kelvin effort melee small 03.mp3]]
| |
| |-
| |
| |Light Melee 04
| |
| |[[File:Kelvin effort melee small 04.mp3]]
| |
| |-
| |
| |Light Melee 05
| |
| |[[File:Kelvin effort melee small 05.mp3]]
| |
| |-
| |
| |Light Melee 06
| |
| |[[File:Kelvin effort melee small 06.mp3]]
| |
| |-
| |
| |Light Melee 07
| |
| |[[File:Kelvin effort melee small 07.mp3]]
| |
| |-
| |
| |Light Melee 08
| |
| |[[File:Kelvin effort melee small 08.mp3]]
| |
| |-
| |
| |Light Melee 09
| |
| |[[File:Kelvin effort melee small 09.mp3]]
| |
| |-
| |
| |Light Melee 10
| |
| |[[File:Kelvin effort melee small 10.mp3]]
| |
| |-
| |
| |Light Melee 11
| |
| |[[File:Kelvin effort melee small 11.mp3]]
| |
| |-
| |
| |Light Melee 12
| |
| |[[File:Kelvin effort melee small 12.mp3]]
| |
| |}
| |
| '''Audio plays during heavy melee. These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Heavy Melee 01
| |
| |[[File:Kelvin effort melee big 01.mp3]]
| |
| |-
| |
| |Heavy Melee 02
| |
| |[[File:Kelvin effort melee big 02.mp3]]
| |
| |-
| |
| |Heavy Melee 03
| |
| |[[File:Kelvin effort melee big 03.mp3]]
| |
| |-
| |
| |Heavy Melee 04
| |
| |[[File:Kelvin effort melee big 04.mp3]]
| |
| |-
| |
| |Heavy Melee 05
| |
| |[[File:Kelvin effort melee big 05.mp3]]
| |
| |-
| |
| |Heavy Melee 06
| |
| |[[File:Kelvin effort melee big 06.mp3]]
| |
| |-
| |
| |Heavy Melee 07
| |
| |[[File:Kelvin effort melee big 07.mp3]]
| |
| |-
| |
| |Heavy Melee 08
| |
| |[[File:Kelvin effort melee big 08.mp3]]
| |
| |}
| |
|
| |
| === Pain ===
| |
| '''Audio sometimes plays when taking a small amount of damage.'''
| |
| {| class="wikitable"
| |
| |Small Pain 01
| |
| |[[File:Kelvin pain small 01.mp3]]
| |
| |-
| |
| |Small Pain 02
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| |[[File:Kelvin pain small 02.mp3]]
| |
| |-
| |
| |Small Pain 03
| |
| |[[File:Kelvin pain small 03.mp3]]
| |
| |-
| |
| |Small Pain 04
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| |[[File:Kelvin pain small 04.mp3]]
| |
| |-
| |
| |Small Pain 05
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| |[[File:Kelvin pain small 05.mp3]]
| |
| |-
| |
| |Small Pain 06
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| |[[File:Kelvin pain small 06.mp3]]
| |
| |-
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| |Small Pain 07
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| |[[File:Kelvin pain small 07.mp3]]
| |
| |-
| |
| |Small Pain 08
| |
| |[[File:Kelvin pain small 08.mp3]]
| |
| |-
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| |Small Pain 09
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| |[[File:Kelvin pain small 09.mp3]]
| |
| |-
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| |Small Pain 10
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| |[[File:Kelvin pain small 10.mp3]]
| |
| |-
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| |Small Pain 11
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| |[[File:Kelvin pain small 11.mp3]]
| |
| |-
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| |Small Pain 12
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| |[[File:Kelvin pain small 12.mp3]]
| |
| |-
| |
| |Small Pain 13
| |
| |[[File:Kelvin pain small 13.mp3]]
| |
| |}
| |
| '''Audio sometimes plays when taking a large amount of damage.'''
| |
| {| class="wikitable"
| |
| |Big Pain 01
| |
| |[[File:Kelvin pain big 01.mp3]]
| |
| |-
| |
| |Big Pain 02
| |
| |[[File:Kelvin pain big 02.mp3]]
| |
| |-
| |
| |Big Pain 03
| |
| |[[File:Kelvin pain big 03.mp3]]
| |
| |-
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| |Big Pain 04
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| |[[File:Kelvin pain big 04.mp3]]
| |
| |-
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| |Big Pain 05
| |
| |[[File:Kelvin pain big 05.mp3]]
| |
| |-
| |
| |Big Pain 06
| |
| |[[File:Kelvin pain big 06.mp3]]
| |
| |-
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| |Big Pain 07
| |
| |[[File:Kelvin pain big 07.mp3]]
| |
| |-
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| |Big Pain 08
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| |[[File:Kelvin pain big 08.mp3]]
| |
| |-
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| |Big Pain 09
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| |[[File:Kelvin pain big 09.mp3]]
| |
| |-
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| |Big Pain 10
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| |[[File:Kelvin pain big 10.mp3]]
| |
| |-
| |
| |Big Pain 11
| |
| |[[File:Kelvin pain big 11.mp3]]
| |
| |}
| |
| '''Audio plays when Kelvin is killed.'''
| |
| {| class="wikitable"
| |
| |Death 01
| |
| |[[File:Kelvin pain death 01.mp3]]
| |
| |-
| |
| |Death 02
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| |[[File:Kelvin pain death 02.mp3]]
| |
| |-
| |
| |Death 03
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| |[[File:Kelvin pain death 03.mp3]]
| |
| |-
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| |Death 04
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| |[[File:Kelvin pain death 04.mp3]]
| |
| |-
| |
| |Death 05
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| |[[File:Kelvin pain death 05.mp3]]
| |
| |-
| |
| |Death 06
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| |[[File:Kelvin pain death 06.mp3]]
| |
| |-
| |
| |Death 07
| |
| |[[File:Kelvin pain death 07.mp3]]
| |
| |-
| |
| |Death 08
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| |[[File:Kelvin pain death 08.mp3]]
| |
| |-
| |
| |Death 09
| |
| |[[File:Kelvin pain death 09.mp3]]
| |
| |}
| |
| '''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Scream 01
| |
| |[[File:Kelvin pain akira laser 01.mp3]]
| |
| |-
| |
| |Scream 02
| |
| |[[File:Kelvin pain akira laser 02.mp3]]
| |
| |}
| |
|
| |
| == Removed Sound Effects ==
| |
|
| |
| === {{AbilityIcon|Frost Grenade}} ===
| |
| '''Audio played when casting Frost Grenade.'''
| |
| {| class="wikitable"
| |
| |Cast
| |
| |[[File:Kelvin a1 ice grenade cast 01.mp3]]
| |
| |}
| |
| '''Audio looped while the projectile was airborne.'''
| |
| {| class="wikitable"
| |
| |Loop
| |
| |[[File:Kelvin ice grenade proj lp.mp3]]
| |
| |}
| |
| '''Audio played when Frost Grenade exploded.'''
| |
| {| class="wikitable"
| |
| |Explosion
| |
| |[[File:Kelvin a1 ice grenade explode 01.mp3]]
| |
| |}
| |
|
| |
| === {{AbilityIcon|Ice Path}} ===
| |
| '''Audio played when casting Ice Path.'''
| |
| {| class="wikitable"
| |
| |Cast
| |
| |[[File:Kelvin a2 ice path cast 01.mp3]]
| |
| |}
| |
| '''Audio looped throughout the duration of Ice Path.'''
| |
| {| class="wikitable"
| |
| |Loop
| |
| |[[File:Kelvin ice path lp st.mp3]]
| |
| |}
| |
| '''Audio played when Ice Path's duration ended.'''
| |
| {| class="wikitable"
| |
| |End
| |
| |[[File:Kelvin ice path end.mp3]]
| |
| |}
| |
|
| |
| {{Sounds navbox}}
| |
|
| |
| [[Category:Kelvin|S]]
| |