Kelvin/Sounds: Difference between revisions

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|[[File:Kelvin wpn impact 05.mp3]]
|[[File:Kelvin wpn impact 05.mp3]]
|}
|}
'''Audio plays if Kelvins's bullets whiz by you'''
'''Audio plays if Kelvin's bullets whiz by you'''
{| class="wikitable"
{| class="wikitable"
|Whiz by 01
|Whiz by 01
Line 73: Line 73:


== Movement ==
== Movement ==
'''Kelvin's movement consists of 2 audios that play simultaneously, a footstep and a foley sound'''
{| class="wikitable"
{| class="wikitable"
|
|Footstep 01
|
|[[File:Kelvin footstep 01.mp3]]
|-
|Footstep 02
|[[File:Kelvin footstep 02.mp3]]
|-
|Footstep 03
|[[File:Kelvin footstep 03.mp3]]
|-
|Footstep 04
|[[File:Kelvin footstep 04.mp3]]
|-
|Footstep 05
|[[File:Kelvin footstep 05.mp3]]
|-
|Footstep 06
|[[File:Kelvin footstep 06.mp3]]
|-
|Footstep 07
|[[File:Kelvin footstep 07.mp3]]
|-
|Footstep 08
|[[File:Kelvin footstep 08.mp3]]
|-
|Footstep 09
|[[File:Kelvin footstep 09.mp3]]
|-
|Footstep 10
|[[File:Kelvin footstep 10.mp3]]
|-
|Footstep 11
|[[File:Kelvin footstep 11.mp3]]
|-
|Footstep 12
|[[File:Kelvin footstep 12.mp3]]
|-
|Footstep 13
|[[File:Kelvin footstep 13.mp3]]
|-
|Footstep 14
|[[File:Kelvin footstep 14.mp3]]
|-
|Footstep 15
|[[File:Kelvin footstep 15.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Kelvin foley light 01.mp3]]
|-
|Foley 02
|[[File:Kelvin foley light 02.mp3]]
|-
|Foley 03
|[[File:Kelvin foley light 03.mp3]]
|-
|Foley 04
|[[File:Kelvin foley light 04.mp3]]
|-
|Foley 05
|[[File:Kelvin foley light 05.mp3]]
|-
|Foley 06
|[[File:Kelvin foley light 06.mp3]]
|-
|Foley 07
|[[File:Kelvin foley light 07.mp3]]
|-
|Foley 08
|[[File:Kelvin foley light 08.mp3]]
|-
|Foley 09
|[[File:Kelvin foley light 09.mp3]]
|}
|}



Revision as of 23:22, 8 August 2025

List of sound effects for Kelvin.

Weapon

Audio plays when Kelvin shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Audio plays on the bullet impact

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05

Audio plays if Kelvin's bullets whiz by you

Whiz by 01
Whiz by 02
Whiz by 03
Whiz by 04
Whiz by 05
Whiz by 06
Whiz by 07
Whiz by 08
Whiz by 09
Whiz by 10

Movement

Kelvin's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09

Abilities

Audio plays when casting the spell

Cast

Audio loops on the projectile

Loop

Audio plays in the area of the explosion

Explosion

Audio plays when casting the spell

Cast

Audio loops throughout the duration of the spell

Loop

Audio plays when the spell ends

End

Audio plays when casting the spell

Cast

Audio loops on Kelvin throughout the duration of the spell

Loop

Audio loops on the beam throughout the duration of the spell

Beam Loop

If an enemy is being hit, audio plays on them

Hit Loop

Audio plays when the spell ends

End

Audio plays when casting the spell

Start

2 audios loop on Kelvin throughout the duration of the spell

Dome Loop
Shelter Loop

Audio plays when the spell ends

End