Editing KnockdownGive feedback
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}} | {{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}} | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== Notes == | == Notes == | ||
The bonus stun duration scales based on the target's height when hit, reaching its maximum +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxBonusDuration}}s duration against targets {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHeightForBonus}} or higher in the air. | |||
== Notable Interactions == | == Notable Interactions == | ||