Lady Geist/Sounds: Difference between revisions

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{{HeroTabs}}
List of sound effects for '''Lady Geist.'''
List of sound effects for '''Lady Geist.'''


== Weapon ==
== Weapon ==
=== Firing ===
'''Audio plays on Lady Geist when shooting.'''
{| class="wikitable"
|Fire 01
|[[File:Geist wpn fire main 01.mp3]]
|-
|Fire 02
|[[File:Geist wpn fire main 02.mp3]]
|-
|Fire 03
|[[File:Geist wpn fire main 03.mp3]]
|-
|Fire 04
|[[File:Geist wpn fire main 04.mp3]]
|-
|Fire 05
|[[File:Geist wpn fire main 05.mp3]]
|-
|Fire 06
|[[File:Geist wpn fire main 06.mp3]]
|}
{| class="wikitable"
|Tail 01
|[[File:Geist wpn tail ext 01.mp3]]
|-
|Tail 02
|[[File:Geist wpn tail ext 02.mp3]]
|-
|Tail 03
|[[File:Geist wpn tail ext 03.mp3]]
|-
|Tail 04
|[[File:Geist wpn tail ext 04.mp3]]
|-
|Tail 05
|[[File:Geist wpn tail ext 05.mp3]]
|-
|Tail 06
|[[File:Geist wpn tail ext 06.mp3]]
|}
'''The first bullet''' '''Lady Geist shoots uses slightly different audio.'''
{| class="wikitable"
|Fire First 01
|[[File:Geist wpn fire first 01.mp3]]
|-
|Fire First 02
|[[File:Geist wpn fire first 02.mp3]]
|-
|Fire First 03
|[[File:Geist wpn fire first 03.mp3]]
|-
|Fire First 04
|[[File:Geist wpn fire first 04.mp3]]
|-
|Fire First 05
|[[File:Geist wpn fire first 05.mp3]]
|-
|Fire First 06
|[[File:Geist wpn fire first 06.mp3]]
|}
'''The last bullet''' '''Lady Geist shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Geist wpn last shot 01.mp3]]
|}
'''Audio plays on the bullet impact.'''
{| class="wikitable"
|Impact 01
|[[File:Ladygeist weapon impacts groupb soft-001.mp3]]
|-
|Impact 02
|[[File:Ladygeist weapon impacts groupb soft-002.mp3]]
|-
|Impact 03
|[[File:Ladygeist weapon impacts groupb soft-003.mp3]]
|-
|Impact 04
|[[File:Ladygeist weapon impacts groupb soft-004.mp3]]
|-
|Impact 05
|[[File:Ladygeist weapon impacts groupb soft-005.mp3]]
|-
|Impact 06
|[[File:Ladygeist weapon impacts groupb soft-006.mp3]]
|-
|Impact 07
|[[File:Ladygeist weapon impacts groupb soft-007.mp3]]
|-
|Impact 08
|[[File:Ladygeist weapon impacts groupb soft-008.mp3]]
|-
|Impact 09
|[[File:Ladygeist weapon impacts groupb soft-009.mp3]]
|-
|Impact 10
|[[File:Ladygeist weapon impacts groupb soft-010.mp3]]
|}
'''Audio played when''' '''Lady Geist's bullets whiz past you.'''
<small>'''Allies cannot hear this'''</small>
{| class="wikitable"
|Whiz By Group A 01
|[[File:Ladygeist weapon whizby groupa-001.mp3]]
|-
|Whiz By Group A 02
|[[File:Ladygeist weapon whizby groupa-002.mp3]]
|-
|Whiz By Group A 03
|[[File:Ladygeist weapon whizby groupa-003.mp3]]
|-
|Whiz By Group A 04
|[[File:Ladygeist weapon whizby groupa-004.mp3]]
|-
|Whiz By Group A 05
|[[File:Ladygeist weapon whizby groupa-005.mp3]]
|-
|Whiz By Group A 06
|[[File:Ladygeist weapon whizby groupa-006.mp3]]
|-
|Whiz By Group A 07
|[[File:Ladygeist weapon whizby groupa-007.mp3]]
|-
|Whiz By Group A 08
|[[File:Ladygeist weapon whizby groupa-008.mp3]]
|-
|Whiz By Group A 09
|[[File:Ladygeist weapon whizby groupa-009.mp3]]
|-
|Whiz By Group A 10
|[[File:Ladygeist weapon whizby groupa-010.mp3]]
|}
{| class="wikitable"
|Whiz By Group B 01
|[[File:Ladygeist weapon whizby groupb-001.mp3]]
|-
|Whiz By Group B 02
|[[File:Ladygeist weapon whizby groupb-002.mp3]]
|-
|Whiz By Group B 03
|[[File:Ladygeist weapon whizby groupb-003.mp3]]
|-
|Whiz By Group B 04
|[[File:Ladygeist weapon whizby groupb-004.mp3]]
|-
|Whiz By Group B 05
|[[File:Ladygeist weapon whizby groupb-005.mp3]]
|-
|Whiz By Group B 06
|[[File:Ladygeist weapon whizby groupb-006.mp3]]
|-
|Whiz By Group B 07
|[[File:Ladygeist weapon whizby groupb-007.mp3]]
|-
|Whiz By Group B 08
|[[File:Ladygeist weapon whizby groupb-008.mp3]]
|-
|Whiz By Group B 09
|[[File:Ladygeist weapon whizby groupb-009.mp3]]
|-
|Whiz By Group B 10
|[[File:Ladygeist weapon whizby groupb-010.mp3]]
|}
=== Reloading ===
'''Audio plays when''' '''Lady Geist is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Geist wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Geist wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Geist wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Geist wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Geist wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Geist wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Geist wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Geist wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Geist wpn reload end 03.mp3]]
|}


== Movement ==
== Movement ==
'''Lady Geist's movement is a combination of 2 audios that play simultaneously, footsteps and foley'''
{| class="wikitable"
|Footsteps 01
|[[File:Geist footstep 01.mp3]]
|-
|Footsteps 02
|[[File:Geist footstep 02.mp3]]
|-
|Footsteps 03
|[[File:Geist footstep 03.mp3]]
|-
|Footsteps 04
|[[File:Geist footstep 04.mp3]]
|-
|Footsteps 05
|[[File:Geist footstep 05.mp3]]
|-
|Footsteps 06
|[[File:Geist footstep 06.mp3]]
|-
|Footsteps 07
|[[File:Geist footstep 07.mp3]]
|-
|Footsteps 08
|[[File:Geist footstep 08.mp3]]
|-
|Footsteps 09
|[[File:Geist footstep 09.mp3]]
|-
|Footsteps 10
|[[File:Geist footstep 10.mp3]]
|-
|Footsteps 11
|[[File:Geist footstep 11.mp3]]
|-
|Footsteps 12
|[[File:Geist footstep 12.mp3]]
|-
|Footsteps 13
|[[File:Geist footstep 13.mp3]]
|-
|Footsteps 14
|[[File:Geist footstep 14.mp3]]
|-
|Footsteps 15
|[[File:Geist footstep 15.mp3]]
|}
{| class="wikitable"
|Foley Long 01
|[[File:Ghost foley long 01.mp3]]
|-
|Foley Long 02
|[[File:Ghost foley long 02.mp3]]
|-
|Foley Long 03
|[[File:Ghost foley long 03.mp3]]
|}
{| class="wikitable"
|Foley Short 01
|[[File:Ghost foley short 01.mp3]]
|-
|Foley Short 02
|[[File:Ghost foley short 02.mp3]]
|-
|Foley Short 03
|[[File:Ghost foley short 03.mp3]]
|-
|Foley Short 04
|[[File:Ghost foley short 04.mp3]]
|-
|Foley Short 05
|[[File:Ghost foley short 05.mp3]]
|-
|Foley Short 06
|[[File:Ghost foley short 06.mp3]]
|-
|Foley Short 07
|[[File:Ghost foley short 07.mp3]]
|-
|Foley Short 08
|[[File:Ghost foley short 08.mp3]]
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Essence Bomb}} ===
=== {{AbilityIcon|Essence Bomb}} ===
'''Audio loops on Lady Geist when selecting the spell'''
'''Audio''' '''loops while Lady Geist is selecting Essence Bomb.'''
 
'''<small>This does not play in-game if</small>''' <small>'''E'''</small><small>'''ssence Bomb'''</small> '''<small>is set to "Quick Cast".</small>'''
{| class="wikitable"
{| class="wikitable"
|Select Loop
|Select Loop
|[[File:Geist blood bomb select lp.mp3]]
|[[File:Geist blood bomb select lp.mp3]]
|}
|}
'''Audio plays on Lady Geist when casting the spell'''
'''Audio plays when casting Essence Bomb.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Geist blood bomb cast.mp3]]
|[[File:Geist blood bomb cast.mp3]]
|}
|}
'''An audio loops on the projectile'''
'''Audio loops while Essence Bomb's projectile is airborne.'''
{| class="wikitable"
{| class="wikitable"
|Projectile Loop
|Projectile Loop
|[[File:Geist blood bomb projectile lp.mp3]]
|[[File:Geist blood bomb projectile lp.mp3]]
|}
|}
'''When the projectile hits a surface, a warning audio plays before it explodes'''
'''When the projectile hits a surface, a warning audio plays before it explodes.'''
{| class="wikitable"
{| class="wikitable"
|Warning
|Warning
|[[File:Geist blood bomb explo telegraph.mp3]]
|[[File:Geist blood bomb explo telegraph.mp3]]
|}
|}
'''Audio plays when the bomb explodes'''
'''Audio plays when the bomb explodes.'''
{| class="wikitable"
{| class="wikitable"
|Explosion
|Explosion
Line 34: Line 317:


=== {{AbilityIcon|Life Drain}} ===
=== {{AbilityIcon|Life Drain}} ===
'''Audio''' '''loops while Lady Geist is selecting Life Drain.'''
'''<small>This does not play in-game if</small>''' <small>'''Life Drain'''</small> '''<small>is set to "Quick Cast".</small>''' '''<small>Enemies can hear Life Drain while it's selected.</small>'''
{| class="wikitable"
|Select Loop
|[[File:Geist life drain select lp.mp3]]
|}
'''Audio plays when casting Life Drain.'''
{| class="wikitable"
|Cast
|[[File:Geist life drain cast.mp3]]
|}
'''Audio loops on Lady Geist throughout the duration of Life Drain.'''
{| class="wikitable"
|Loop
|[[File:Geist life drain cast lp.mp3]]
|}
'''Audio loops on the selected victim throughout the duration of Life Drain.'''
{| class="wikitable"
|Victim Loop
|[[File:Geist life drain cast victim lp.mp3]]
|}
'''Audio plays when Life Drain expires.'''
{| class="wikitable"
|End
|[[File:Geist life drain end.mp3]]
|}
=== {{AbilityIcon|Malice}} ===
=== {{AbilityIcon|Malice}} ===
'''Audio plays on Lady Geist when casting Malice.'''
{| class="wikitable"
|Cast 01
|[[File:Geist malice cast 01.mp3]]
|-
|Cast 02
|[[File:Geist malice cast 02.mp3]]
|-
|Cast 03
|[[File:Geist malice cast 03.mp3]]
|-
|Cast 04
|[[File:Geist malice cast 04.mp3]]
|-
|Cast 05
|[[File:Geist malice cast 05.mp3]]
|-
|Cast 06
|[[File:Geist malice cast 06.mp3]]
|}
'''Audio plays if Malice hits an enemy.'''
{| class="wikitable"
|Impact 01
|[[File:Geist malice proj impact 01.mp3]]
|-
|Impact 02
|[[File:Geist malice proj impact 02.mp3]]
|-
|Impact 03
|[[File:Geist malice proj impact 03.mp3]]
|-
|Impact 04
|[[File:Geist malice proj impact 04.mp3]]
|-
|Impact 05
|[[File:Geist malice proj impact 05.mp3]]
|-
|Impact 06
|[[File:Geist malice proj impact 06.mp3]]
|}
'''Audio loops on the target throughout Malice's debuff duration.'''
{| class="wikitable"
|Modifier Loop
|[[File:Geist malice modifier lp.mp3]]
|}
'''Audio played when''' '''Malice's projectile whizes past you.'''
<small>'''Allies cannot hear this'''</small>
{| class="wikitable"
|Whiz By 01
|[[File:Geist malice proj whizby 01.mp3]]
|-
|Whiz By 02
|[[File:Geist malice proj whizby 02.mp3]]
|-
|Whiz By 03
|[[File:Geist malice proj whizby 03.mp3]]
|-
|Whiz By 04
|[[File:Geist malice proj whizby 04.mp3]]
|-
|Whiz By 05
|[[File:Geist malice proj whizby 05.mp3]]
|-
|Whiz By 06
|[[File:Geist malice proj whizby 06.mp3]]
|-
|Whiz By 07
|[[File:Geist malice proj whizby 07.mp3]]
|-
|Whiz By 08
|[[File:Geist malice proj whizby 08.mp3]]
|-
|Whiz By 09
|[[File:Geist malice proj whizby 09.mp3]]
|-
|Whiz By 10
|[[File:Geist malice proj whizby 10.mp3]]
|-
|Whiz By 11
|[[File:Geist malice proj whizby 11.mp3]]
|-
|Whiz By 12
|[[File:Geist malice proj whizby 12.mp3]]
|}
=== {{AbilityIcon|Soul Exchange}} ===
=== {{AbilityIcon|Soul Exchange}} ===
'''Audio plays on Lady Geist after casting Soul Exchange.'''
{| class="wikitable"
|Cast
|[[File:Geist soul exchange cast.mp3]]
|}
'''Audio plays on the target unit after casting Soul Exchange.'''
{| class="wikitable"
|Victim Cast
|[[File:Geist soul exchange cast victim.mp3]]
|}
== Emotes ==
'''''Lady Geist's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Ghost effort general 01.mp3]]
|-
|Effort 02
|[[File:Ghost effort general 02.mp3]]
|-
|Effort 03
|[[File:Ghost effort general 03.mp3]]
|-
|Effort 04
|[[File:Ghost effort general 04.mp3]]
|-
|Effort 05
|[[File:Ghost effort general 05.mp3]]
|-
|Effort 06
|[[File:Ghost effort general 06.mp3]]
|-
|Effort 07
|[[File:Ghost effort general 07.mp3]]
|-
|Effort 08
|[[File:Ghost effort general 08.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Ghost effort dash 01.mp3]]
|-
|Dash 02
|[[File:Ghost effort dash 02.mp3]]
|-
|Dash 03
|[[File:Ghost effort dash 03.mp3]]
|-
|Dash 04
|[[File:Ghost effort dash 04.mp3]]
|-
|Dash 05
|[[File:Ghost effort dash 05.mp3]]
|-
|Dash 06
|[[File:Ghost effort dash 06.mp3]]
|-
|Dash 07
|[[File:Ghost effort dash 07.mp3]]
|-
|Dash 08
|[[File:Ghost effort dash 08.mp3]]
|-
|Dash 09
|[[File:Ghost effort dash 09.mp3]]
|-
|Dash 10
|[[File:Ghost effort dash 10.mp3]]
|-
|Dash 11
|[[File:Ghost effort dash 11.mp3]]
|-
|Dash 12
|[[File:Ghost effort dash 12.mp3]]
|-
|Dash 13
|[[File:Ghost effort dash 13.mp3]]
|-
|Dash 14
|[[File:Ghost effort dash 14.mp3]]
|-
|Dash 15
|[[File:Ghost effort dash 15.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Ghost effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Ghost effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Ghost effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Ghost effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Ghost effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Ghost effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Ghost effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Ghost effort melee small 08.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Ghost effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Ghost effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Ghost effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Ghost effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Ghost effort melee big 05.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Ghost pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Ghost pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Ghost pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Ghost pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Ghost pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Ghost pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Ghost pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Ghost pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Ghost pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Ghost pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Ghost pain small 11.mp3]]
|-
|Small Pain 12
|[[File:Ghost pain small 12.mp3]]
|-
|Small Pain 13
|[[File:Ghost pain small 13.mp3]]
|-
|Small Pain 14
|[[File:Ghost pain small 14.mp3]]
|-
|Small Pain 15
|[[File:Ghost pain small 15.mp3]]
|-
|Small Pain 16
|[[File:Ghost pain small 16.mp3]]
|-
|Small Pain 17
|[[File:Ghost pain small 17.mp3]]
|-
|Small Pain 18
|[[File:Ghost pain small 18.mp3]]
|-
|Small Pain 19
|[[File:Ghost pain small 19.mp3]]
|-
|Small Pain 20
|[[File:Ghost pain small 20.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Ghost pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Ghost pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Ghost pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Ghost pain big 04.mp3]]
|}
'''Audio plays when Lady Geist is killed.'''
{| class="wikitable"
|Death 01
|[[File:Ghost pain death 01.mp3]]
|-
|Death 02
|[[File:Ghost pain death 02.mp3]]
|-
|Death 03
|[[File:Ghost pain death 03.mp3]]
|-
|Death 04
|[[File:Ghost pain death 04.mp3]]
|-
|Death 05
|[[File:Ghost pain death 05.mp3]]
|-
|Death 06
|[[File:Ghost pain death 06.mp3]]
|-
|Death 07
|[[File:Ghost pain death 07.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Ghost pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Ghost pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Ghost pain akira laser 03.mp3]]
|}
== Removed Sound Effects ==
'''Audio played on Lady Geist when shooting.'''
{| class="wikitable"
|Fire 01
|[[File:Geist weapon fire 01.mp3]]
|-
|Fire 02
|[[File:Geist weapon fire 02.mp3]]
|-
|Fire 03
|[[File:Geist weapon fire 03.mp3]]
|-
|Fire 04
|[[File:Geist weapon fire 04.mp3]]
|-
|Fire 05
|[[File:Geist weapon fire 05.mp3]]
|-
|Fire 06
|[[File:Geist weapon fire 06.mp3]]
|}
{{Sounds navbox}}
[[Category:Lady Geist|S]]

Latest revision as of 17:59, 25 August 2026

List of sound effects for Lady Geist.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays on Lady Geist when shooting.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06

The first bullet Lady Geist shoots uses slightly different audio.

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05
Fire First 06

The last bullet Lady Geist shoots uses unique audio.

Last Shot

Audio plays on the bullet impact.

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05
Impact 06
Impact 07
Impact 08
Impact 09
Impact 10


Audio played when Lady Geist's bullets whiz past you.

Allies cannot hear this

Whiz By Group A 01
Whiz By Group A 02
Whiz By Group A 03
Whiz By Group A 04
Whiz By Group A 05
Whiz By Group A 06
Whiz By Group A 07
Whiz By Group A 08
Whiz By Group A 09
Whiz By Group A 10
Whiz By Group B 01
Whiz By Group B 02
Whiz By Group B 03
Whiz By Group B 04
Whiz By Group B 05
Whiz By Group B 06
Whiz By Group B 07
Whiz By Group B 08
Whiz By Group B 09
Whiz By Group B 10

Reloading

[edit | edit source]

Audio plays when Lady Geist is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

[edit | edit source]

Lady Geist's movement is a combination of 2 audios that play simultaneously, footsteps and foley

Footsteps 01
Footsteps 02
Footsteps 03
Footsteps 04
Footsteps 05
Footsteps 06
Footsteps 07
Footsteps 08
Footsteps 09
Footsteps 10
Footsteps 11
Footsteps 12
Footsteps 13
Footsteps 14
Footsteps 15
Foley Long 01
Foley Long 02
Foley Long 03
Foley Short 01
Foley Short 02
Foley Short 03
Foley Short 04
Foley Short 05
Foley Short 06
Foley Short 07
Foley Short 08

Abilities

[edit | edit source]

Audio loops while Lady Geist is selecting Essence Bomb.

This does not play in-game if Essence Bomb is set to "Quick Cast".

Select Loop

Audio plays when casting Essence Bomb.

Cast

Audio loops while Essence Bomb's projectile is airborne.

Projectile Loop

When the projectile hits a surface, a warning audio plays before it explodes.

Warning

Audio plays when the bomb explodes.

Explosion

Audio loops while Lady Geist is selecting Life Drain.

This does not play in-game if Life Drain is set to "Quick Cast". Enemies can hear Life Drain while it's selected.

Select Loop

Audio plays when casting Life Drain.

Cast

Audio loops on Lady Geist throughout the duration of Life Drain.

Loop

Audio loops on the selected victim throughout the duration of Life Drain.

Victim Loop

Audio plays when Life Drain expires.

End

Audio plays on Lady Geist when casting Malice.

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05
Cast 06

Audio plays if Malice hits an enemy.

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05
Impact 06

Audio loops on the target throughout Malice's debuff duration.

Modifier Loop

Audio played when Malice's projectile whizes past you.

Allies cannot hear this

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10
Whiz By 11
Whiz By 12

Audio plays on Lady Geist after casting Soul Exchange.

Cast

Audio plays on the target unit after casting Soul Exchange.

Victim Cast

Emotes

[edit | edit source]

Lady Geist's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10
Dash 11
Dash 12
Dash 13
Dash 14
Dash 15

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11
Small Pain 12
Small Pain 13
Small Pain 14
Small Pain 15
Small Pain 16
Small Pain 17
Small Pain 18
Small Pain 19
Small Pain 20

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04

Audio plays when Lady Geist is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03

Removed Sound Effects

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Audio played on Lady Geist when shooting.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06