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{{Infobox hero | {{Infobox hero | ||
| name = Lady Geist | | name = Lady Geist | ||
| weapon_name = Johann's Gift | |||
| art = Lady Geist full.png | | art = Lady Geist full.png | ||
| card = Lady Geist card.png | | card = Lady Geist card.png | ||
| summary = Sacrifices health then drains it back | | summary = Sacrifices health then drains it back | ||
| description = Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals. | | description = Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_ghost|DPS|2}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_ghost|BulletDamage|2}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_ghost|ClipSize|3}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_ghost|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_ghost|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_ghost|HeavyMeleeDamage|3}} | ||
| health_regen = | | max_health = {{#invoke:HeroData|get_hero_var|hero_ghost|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_ghost|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_ghost|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_ghost|TechResist|2}} | ||
| sprint_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_ghost|MaxMoveSpeed|2}} | ||
| stamina = 3 | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_ghost|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_ghost|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_ghost|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_ghost|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_ghost|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_ghost|BulletSpeed|3}} | |||
| increase1_value = 2.10 | | increase1_value = 2.10 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
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| increase3_value = 41 | | increase3_value = 41 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||