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<div class="infobox" style="float:right; background:var(--background-color-base);"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> | |||
<tabber> | |||
|-|Guardian= | |||
{{Infobox unit | {{Infobox unit | ||
|name=Guardian | |name=Guardian | ||
|Image=Guardian Icon.png | |Image=Guardian Icon.png | ||
|max_health={{NpcData|npc_boss_tier1|MaxHealth}} | |max_health={{NpcData|npc_boss_tier1|MaxHealth}} | ||
| | |bullet_resist={{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% → {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}} | ||
|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}} | |||
}} | |||
|spirit_resist= | |||
|dps={{NpcData|npc_boss_tier1|PlayerDPS}} | |dps={{NpcData|npc_boss_tier1|PlayerDPS}} | ||
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | |attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | ||
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}{{ | |melee_damage={{NpcData|npc_boss_tier1|MeleeDamage}} | ||
''' | |soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}} | ||
|-|Base Guardian= | |||
{{Infobox unit | |||
|name=Base Guardian | |||
|Image=Guardian Icon.png | |||
|max_health={{NpcData|npc_barrack_boss|MaxHealth}} | |||
|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} | |||
|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}} | |||
|dps={{NpcData|npc_barrack_boss|PlayerDPS}} | |||
|attack_range={{NpcData|npc_barrack_boss|SightRangePlayers}}m | |||
|melee_damage={{NpcData|npc_barrack_boss|MeleeDamage}} | |||
|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}} | |||
</tabber></div> | |||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | |||
== Overview == | == Overview == | ||
In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the base. | |||
When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulnerabilityRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | |||
Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian. | Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian. | ||
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When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | ||
== Resistances == | == Resistances == | ||
Guardians take {{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to a {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}% resistance at {{#expr:{{NpcData|npc_boss_tier1|TrooperDamageResistanceRampUpTime}}/60}} min. | |||
====Extra Slots==== | |||
After a team has successfully destroyed 3 of the Lane Guardians, the first [[Extra Slots|Extra]] Item Slot will be unlocked. | |||
The | ==Base Guardian== | ||
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Like the standard Guardian, they will use a melee attack on enemies within '''{{NpcData|npc_barrack_boss|MeleeAttemptRange}}m'''. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. | |||
==== Resistances ==== | |||
Base Guardians start with {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}% Bullet Resistance. However, with each enemy hero nearby, they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | |||
< | {| class="wikitable" | ||
!Nearby Enemy Heroes | |||
![[File:Bullet Armor.png|frameless|20x20px]] Bullet Resist | |||
|- | |||
|0 | |||
|<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}%</span> | |||
|- | |||
|1 | |||
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|2 | |||
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 2 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|3 | |||
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 3 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|4 | |||
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 4 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|5 | |||
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 5 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|6 | |||
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 6 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | |||
|} | |||
====Health Regeneration==== | |||
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>{{NpcData|npc_barrack_boss|BackdoorHealthRegen}} Health/s</b>. | |||
====Boons==== | |||
After defeating the two base guardian for a lane, the team who took the guardians get a Zipline speed boost for the rest of the game on that lane. | |||
=== | |||
== Update history == | == Update history == | ||
{{Main|Guardian/Update history|l1=Update history}} | |||
{{Update history}} | {{Update history}} | ||
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== Trivia == | |||
== References == | == References == | ||
<references/> | <references/> | ||
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{{Unit Navbox}} | {{Unit Navbox}} | ||