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<tabber> | |||
|-|Guardian= | |||
{{Infobox unit | {{Infobox unit | ||
|name=Guardian | |name=Guardian | ||
|Image=Guardian Icon.png | |Image=Guardian Icon.png | ||
|max_health={{NpcData|npc_boss_tier1|MaxHealth}} | |max_health={{NpcData|npc_boss_tier1|MaxHealth}} | ||
|damage_resist={{Tooltip|text= | |damage_resist={{Tooltip|text=75% to -50|hover= | ||
<table class="wikitable" style="margin:0; width:100%"> | <table class="wikitable" style="margin:0; width:100%"> | ||
<tr> | <tr> | ||
| Line 11: | Line 13: | ||
<tr> | <tr> | ||
<td>0:00</td> | <td>0:00</td> | ||
<td> | <td>75%</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>3:00</td> | <td>3:00</td> | ||
<td> | <td>43.75%</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>6:00</td> | <td>6:00</td> | ||
<td> | <td>12.5%</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>9:00</td> | <td>9:00</td> | ||
<td>- | <td>-18.75%</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</table> | </table> | ||
}} | }} | ||
|bullet_resist={{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}} | |||
|spirit_resist=0 | |spirit_resist=0 | ||
|dps={{NpcData|npc_boss_tier1|PlayerDPS}} | |dps={{NpcData|npc_boss_tier1|PlayerDPS}} | ||
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | |attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | ||
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}{{ | |soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}} | ||
''' | |-|Base Guardian= | ||
{{Infobox unit | |||
|name=Base Guardian | |||
|Image=Base guardians.png | |||
|max_health={{NpcData|npc_barrack_boss|MaxHealth}} | |||
|bullet_resist={{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}} | |||
|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} | |||
|dps={{NpcData|npc_barrack_boss|PlayerDPS}} | |||
|attack_range={{NpcData|npc_barrack_boss|SightRangePlayers}}m | |||
|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}} | |||
</tabber> | |||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Archmother base guardians.png|thumb|[[Archmother]] Base Guardians]][[File:Hidden King base guardians.png|thumb|[[Hidden King]] Base Guardians]] | |||
== Overview == | == Overview == | ||
In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the base. | |||
When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | ||
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When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | ||
== Resistances == | == Resistances == | ||
Guardians | Guardians possess a high resistance to damage early in the game that degrades over time. They start with 75% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match. | ||
Additionally, Guardians take {{#expr: abs({{NpcData|npc_boss_tier1|PlayerDamageResistPct}}) }}% increased [[Bullet Damage]] from players. | |||
==Base Guardian== | |||
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Like the standard Guardian, they will use a melee attack on enemies within '''{{NpcData|npc_barrack_boss|MeleeAttemptRange}}m'''. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. | |||
=== Durability === | |||
Like [[Shrines]], Base Guardians have scaling [[Bullet Resist]]. It starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum. | |||
{| class="wikitable" style="text-align:center" | |||
!Nearby Enemy Heroes | |||
![[File:Bullet Armor.png|frameless|20x20px]] Bullet Resist | |||
|- | |||
|0 | |||
|<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%</span> | |||
|- | |||
|1 | |||
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|2 | |||
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 2 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|3 | |||
|0% | |||
|- | |||
|4 | |||
|0% | |||
|- | |||
|5 | |||
|0% | |||
|- | |||
|6 | |||
|0% | |||
|} | |||
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | |||
=== | ===Boons=== | ||
After defeating the two base guardian for a lane, the team who took the guardians get a Zipline speed boost for the rest of the game on that lane. | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Sapphire Guardian vs Trooper.png|Old version of | File:Sapphire Guardian vs Trooper.png|Old version of Base Guardians fighting a [[Trooper]]. | ||
File:Amber Guardians..png|Old version of Base Guardians with backdoor protection. | |||
</gallery><!-- | </gallery><!-- | ||
== Trivia == | == Trivia == | ||