Lane Guardian

Revision as of 02:08, 4 February 2026 by Toad64 (talk | contribs) (Added images of each team's base entrance guardians in the gallery.)

Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all Troopers and Heroes that enter its radius.

Guardian
Stats
Health
Base Health:   5500
Damage Resist:   75% to -50%
Bullet Resist:   0%
Spirit Resist:   0%
Damage
DPS:   116
Range:   34m
Souls
Total Souls:  1250

Base Guardian
Stats
Health
Base Health:   4000
Bullet Resist:   Error: Key "BackdoorBulletResistBase" not found in path "npc_barrack_boss".%
Spirit Resist:   Error: Key "IntrinsicAbilityResistance" not found in path "npc_barrack_boss".%
Damage
DPS:   116
Range:   31.75m
Souls
Total Souls:  1000
A Sapphire Guardian attacking an enemy trooper.
A pair of Base Guardians with active Backdoor Protection.

Overview

In total, there are 9 Guardians on either side of the Map; one in each lane acting as the first line of defense, and three sets of Base Guardians defending the base.

When there are no enemy troopers or players within Error: Key "InvulnerabilityRange" not found in path "npc_boss_tier1".m, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body.

Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian.

When a player or a melee trooper enters close range (5m) of a Guardian, the Guardian will repeatedly use melee attacks until the player/trooper is either killed or leaves melee range. The melee attacks can be parried by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s.

When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it.

Resistances

Guardians possess a high resistance to damage early in the game that degrades over time. They start with 75% Damage Resistance, which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match.

Additionally, Guardians take 25% increased Bullet Damage from players.

Base Guardian

The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Like the standard Guardian, they will use a melee attack on enemies within 6.35m. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.

Resistances

Base Guardians start with Error: Key "BackdoorBulletResistBase" not found in path "npc_barrack_boss".% Bullet Resistance. However, with each enemy hero nearby, they lose an additional Error: Key "BackdoorBulletResistReductionPerHero" not found in path "npc_barrack_boss".%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.

Nearby Enemy Heroes   Bullet Resist
0 Error: Key "BackdoorBulletResistBase" not found in path "npc_barrack_boss".%
1 Expression error: Unexpected < operator.%
2 Expression error: Unexpected < operator.%
3 Expression error: Unexpected < operator.%
4 Expression error: Unexpected < operator.%
5 Expression error: Unexpected < operator.%
6 Expression error: Unexpected < operator.%

Health Regeneration

Like the Shrines and Patron, Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore Error: Key "BackdoorHealthRegen" not found in path "npc_barrack_boss". Health/s.

Boons

After defeating the two base guardian for a lane, the team who took the guardians get a Zipline speed boost for the rest of the game on that lane.

Update history

View the full update history: Lane Guardian/Update history

Update Changes

June 30, 2026

May 22, 2026

  • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)

March 30, 2026

  • Guardians and Base Guardians now have 10% Bullet Resistance