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Trooper

From The Deadlock Wiki

Ranged Trooper
Stats
Health
Base Health: 300
Health Regen: 0
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
Damage: 36
DPS: 28
Range: 1000
Melee Damage: 25
Movement
Move Speed: 2.4 m/s
Sprint Speed: 4.33 m/s
Souls
Total Souls: Souls120
Soul Orbs: 1


Melee Trooper
Stats
Health
Base Health: 400
Health Regen: 0
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
Damage: 0
DPS: 0
Range: 120
Melee Damage: 80
Movement
Move Speed: 3.2 m/s
Sprint Speed: 4.33 m/s
Souls
Total Souls: Souls120
Soul Orbs: 1


Banner Trooper
Stats
Health
Base Health: 260
Health Regen: 0
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
Damage: 36
DPS: 28
Range: 120
Melee Damage: 25
Movement
Move Speed: 2.4 m/s
Sprint Speed: 4.33 m/s
Souls
Total Souls: Souls120
Soul Orbs: 1


Troopers, also colloquially called Minions or Creeps, are common offensive units summoned by the Patron. They are the primary force for pushing lanes and early Soul farming.

Overview[edit | edit source]

Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.

Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, Heroes and structures on the way. Troopers take reduced damage from enemy Guardians, Walkers and the Patron to act as a frontline for players looking to push lanes.

During laning phase, Troopers are also the most reliable source of Souls. Like most units, slain Troopers will grant part of their Souls on kill, and release a Soul Orb to claim the full amount. Killing a Trooper with a melee attack prevents an orb from spawning and awards 100% of the value on kill.

Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes.

Troopers gain 35% resistance when inside the enemy base.

Math[edit | edit source]

Trooper bounty is divided by 50% on Trooper death and 50% in the Soul Orb, or 100% on death if killed by a melee attack.

The total Soul bounty per Trooper is equal to Souls120 + (Souls1.5 per min).

Additionally, they are divided among nearby ally players at the following rate:

  • 100/65/35/25/20/16% (for 1/2/3/4/5/6 players)

Ranged Trooper[edit | edit source]

Ranged Troopers are the most common type of Trooper. They deal damage in a short range, resorting to melee if the player gets too close.

Melee Trooper[edit | edit source]

Melee Troopers are faster and tougher units that can only attack at close range.

[edit | edit source]

Banner Troopers, also referred to as Medic Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They heal every 6 seconds. Healing bursts have a 15m range, and heals 80 HP to troopers and 40 HP to allied Heroes during laning phase (80 HP after laning phase).

Super Troopers[edit | edit source]

All 3 basic Troopers have stronger "Super" variants, which start spawning while a team is in possession of a Rejuvenator. These super Troopers are bigger, tougher and deal more damage.

Commands[edit | edit source]

To summon Entities, in this case troopers (requires sv_cheats 1):

npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]

To summon specific troopers, use the following as unit names:

trooper_melee, trooper_nano etc.

Update history[edit | edit source]

Main article: Update history
Update Changes

June 17, 2025

  • Trooper base bounty reduced from 132 to 120
  • Trooper bounty growth per minute increased from 1 to 1.5

May 27, 2025

  • Trooper resistance near base reduced from 40% to 35%.

May 21, 2025

  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Trooper resistance near base reduced from 50% to 40%.

Trivia[edit | edit source]

  • There's an unused Trooper model in the game files labeled Trooper_Jetpack, which has flying animations. The Jetpack Trooper was also present in Neon Prime.
  • The weapon carried by Ranged and Banner Troopers is shaped like a candle snuffer.