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List of sound effects for {{HeroIcon|Lash}}. | |||
List of sound effects for | |||
== Weapon == | == Weapon == | ||
'''Audio that plays on Lash while shooting.''' | '''Audio that plays on Lash while shooting.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 31: | Line 28: | ||
|[[File:Lash weapon fire 08.mp3|frameless]] | |[[File:Lash weapon fire 08.mp3|frameless]] | ||
|} | |} | ||
'''Audio the enemy hears when Lash's bullets whiz by them. ''<small>(Allies cannot hear this)</small>''''' | |||
'''Audio the enemy hears when Lash's bullets whiz by them. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Whiz by 1 | |Whiz by 1 | ||
| Line 69: | Line 60: | ||
|[[File:Lash weapon whizby groupa-010.mp3|frameless]] | |[[File:Lash weapon whizby groupa-010.mp3|frameless]] | ||
|} | |} | ||
Audio played while Lash is reloading. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Reload | |Reload open | ||
|[[File:Lash | |[[File:Lash reload open.mp3|frameless]] | ||
|- | |- | ||
|Reload | |Reload pat | ||
|[[File:Lash | |[[File:Lash reload insert.mp3|frameless]] | ||
|- | |- | ||
|Reload | |Reload close | ||
|[[File:Lash | |[[File:Lash reload close.mp3|frameless]] | ||
| | |||
|} | |} | ||
| Line 106: | Line 75: | ||
'''Unique audio that plays during Lash's walk cycle.''' | '''Unique audio that plays during Lash's walk cycle.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Footstep | |Footstep 1 | ||
|[[File:Lash footstep 01.mp3|frameless]] | |[[File:Lash footstep 01.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 2 | ||
|[[File:Lash footstep 02.mp3|frameless]] | |[[File:Lash footstep 02.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 3 | ||
|[[File:Lash footstep 03.mp3|frameless]] | |[[File:Lash footstep 03.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 4 | ||
|[[File:Lash footstep 04.mp3|frameless]] | |[[File:Lash footstep 04.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 5 | ||
|[[File:Lash footstep 05.mp3|frameless]] | |[[File:Lash footstep 05.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 6 | ||
|[[File:Lash footstep 06.mp3|frameless]] | |[[File:Lash footstep 06.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 7 | ||
|[[File:Lash footstep 07.mp3|frameless]] | |[[File:Lash footstep 07.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 8 | ||
|[[File:Lash footstep 08.mp3|frameless]] | |[[File:Lash footstep 08.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 9 | ||
|[[File:Lash footstep 09.mp3|frameless]] | |[[File:Lash footstep 09.mp3|frameless]] | ||
|- | |- | ||
| Line 151: | Line 120: | ||
|[[File:Lash footstep 15.mp3|frameless]] | |[[File:Lash footstep 15.mp3|frameless]] | ||
|} | |} | ||
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Can foley 1 | |Can foley 1 | ||
| Line 198: | Line 167: | ||
|[[File:Lash movement foley short 15.mp3|frameless]] | |[[File:Lash movement foley short 15.mp3|frameless]] | ||
|} | |} | ||
Audio that plays when Lash lands after falling. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Landing 1 | |Landing 1 | ||
| Line 231: | Line 200: | ||
=== {{AbilityIcon|Ground Strike}} === | === {{AbilityIcon|Ground Strike}} === | ||
Audio plays when Ground Strike is cast. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 237: | Line 206: | ||
|[[File:Lash ground strike downstrike whoosh.mp3|frameless]] | |[[File:Lash ground strike downstrike whoosh.mp3|frameless]] | ||
|} | |} | ||
Audio that plays during Ground Strike's decent. This audio is looped. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 243: | Line 212: | ||
|[[File:Lash ground strike mod lp.mp3|frameless]] | |[[File:Lash ground strike mod lp.mp3|frameless]] | ||
|} | |} | ||
Audio plays when Ground Strike hits the ground and activates. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|Impact | |Impact | ||
|[[File:Lash ground strike impact.mp3|frameless]] | |[[File:Lash ground strike impact.mp3|frameless]] | ||
|} | |} | ||
=== {{AbilityIcon|Grapple}} === | === {{AbilityIcon|Grapple}} === | ||
Audio that plays when Grapple is cast. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 281: | Line 228: | ||
=== {{AbilityIcon|Flog}} === | === {{AbilityIcon|Flog}} === | ||
Audio that plays when Flog is cast. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 287: | Line 234: | ||
|[[File:Lash a3 flog cast.mp3|frameless]] | |[[File:Lash a3 flog cast.mp3|frameless]] | ||
|} | |} | ||
Audio that plays if Flog hits an enemy target. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 299: | Line 246: | ||
|[[File:Lash a3 flog impact 03.mp3|frameless]] | |[[File:Lash a3 flog impact 03.mp3|frameless]] | ||
|} | |} | ||
Audio that plays if Flog doesn't hit any enemy targets. | |||
{| class="wikitable" | |||
|- | |||
|Whiff | |||
|[[File:Lash a3 miss.mp3|frameless]] | |||
|} | |||
=== {{AbilityIcon|Death Slam}} === | === {{AbilityIcon|Death Slam}} === | ||
Audio that plays when Death Slam is channelling. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 306: | Line 260: | ||
|[[File:Lash death slam cast delay.mp3|frameless]] | |[[File:Lash death slam cast delay.mp3|frameless]] | ||
|} | |} | ||
Audio that plays while Death Slam is channelling. This audio is looped. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 312: | Line 266: | ||
|[[File:Lash death slam channel lp.mp3|frameless]] | |[[File:Lash death slam channel lp.mp3|frameless]] | ||
|} | |} | ||
Audio that plays when enemy heroes get locked on by Death Slam. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 324: | Line 278: | ||
|[[File:Lash death slam lockon 03.mp3|frameless]] | |[[File:Lash death slam lockon 03.mp3|frameless]] | ||
|} | |} | ||
Audio that plays for enemy heroes when Death Slam lock on to them. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 330: | Line 284: | ||
|[[File:Lash death slam lockon victim.mp3|frameless]] | |[[File:Lash death slam lockon victim.mp3|frameless]] | ||
|} | |} | ||
Audio that plays once Death Slam is cast/activated. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 336: | Line 290: | ||
|[[File:Lash death slam cast.mp3|frameless]] | |[[File:Lash death slam cast.mp3|frameless]] | ||
|} | |} | ||
Audio that plays when enemy heroes get thrown by Death Slam. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 342: | Line 296: | ||
|[[File:Lash death slam launch.mp3|frameless]] | |[[File:Lash death slam launch.mp3|frameless]] | ||
|} | |} | ||
Audio that plays when enemy heroes hit the ground after being thrown. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 354: | Line 308: | ||
|[[File:Lash death slam impact 03.mp3|frameless]] | |[[File:Lash death slam impact 03.mp3|frameless]] | ||
|} | |} | ||
Audio that plays if Death Slam doesn't lock on to any targets. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|Whiff | |Whiff | ||
|[[File:Lash death slam miss.mp3|frameless]] | |[[File:Lash death slam miss.mp3|frameless]] | ||
|} | |}{{Sounds navbox}} | ||
[[Category:Sounds]] | |||
[[Category:Lash]] | |||
{ | |||
{ | |||
[[Category:Lash | |||