Lash/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
=== Firing ===
'''Audio that plays on Lash while shooting.'''
'''Audio that plays on Lash while shooting.'''
{| class="wikitable"
{| class="wikitable"
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|[[File:Lash weapon fire 08.mp3|frameless]]
|[[File:Lash weapon fire 08.mp3|frameless]]
|}
|}
'''Audio the enemy hears when Lash's bullets whiz by them. ''<small>(Allies cannot hear this)</small>'''''
'''The last bullet''' '''Lash shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Lash wpn last shot 01.mp3]]
|}
'''Audio the enemy hears when Lash's bullets whiz by them.'''
'''<small>Allies cannot hear this</small>'''
{| class="wikitable"
{| class="wikitable"
|Whiz by 1
|Whiz by 1
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|[[File:Lash weapon whizby groupa-010.mp3|frameless]]
|[[File:Lash weapon whizby groupa-010.mp3|frameless]]
|}
|}
'''Audio played while Lash is reloading.'''
 
=== Reloading ===
'''Audio plays when''' '''Lash is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Lash wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Lash wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Lash wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Lash wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Lash wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Lash wpn reload mid 03.mp3]]
|}
{| class="wikitable"
{| class="wikitable"
|Reload open
|Reload End 01
|[[File:Lash reload open.mp3|frameless]]
|[[File:Lash wpn reload end 01.mp3]]
|-
|-
|Reload pat
|Reload End 02
|[[File:Lash reload insert.mp3|frameless]]
|[[File:Lash wpn reload end 02.mp3]]
|-
|-
|Reload close
|Reload End 03
|[[File:Lash reload close.mp3|frameless]]
|[[File:Lash wpn reload end 03.mp3]]
|}
|}


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|Loop
|Loop
|[[File:Lash ground strike mod lp.mp3|frameless]]
|[[File:Lash ground strike mod lp.mp3|frameless]]
|}
'''Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.'''
{| class="wikitable"
|Falling Hit 01
|[[File:Lash ground strike fall collide 01.mp3]]
|-
|Falling Hit 02
|[[File:Lash ground strike fall collide 02.mp3]]
|-
|Falling Hit 03
|[[File:Lash ground strike fall collide 03.mp3]]
|}
|}
'''Audio plays when Ground Strike hits the ground and activates.'''
'''Audio plays when Ground Strike hits the ground and activates.'''
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|Impact
|Impact
|[[File:Lash ground strike impact.mp3|frameless]]
|[[File:Lash ground strike impact.mp3|frameless]]
|}
'''Audio plays if Ground Strike's AoE hits an enemy.'''
{| class="wikitable"
|Hit 01
|[[File:Lash ground strike hit 01.mp3]]
|-
|Hit 02
|[[File:Lash ground strike hit 02.mp3]]
|-
|Hit 03
|[[File:Lash ground strike hit 03.mp3]]
|}
|}


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|[[File:Lash death slam cast delay.mp3|frameless]]
|[[File:Lash death slam cast delay.mp3|frameless]]
|}
|}
'''Audio that plays while Death Slam is channelling. This audio is looped.'''
'''Audio that loops while Death Slam is channelling.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash pain death 05.mp3]]
|[[File:Lash pain death 05.mp3]]
|}
|}
== Removed Sound Effects ==
'''Audio played while Lash was reloading.'''
{| class="wikitable"
|Reload open
|[[File:Lash reload open.mp3|frameless]]
|-
|Reload pat
|[[File:Lash reload insert.mp3|frameless]]
|-
|Reload close
|[[File:Lash reload close.mp3|frameless]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Lash]]
[[Category:Lash|S]]

Latest revision as of 18:02, 25 August 2026

List of sound effects for Lash.

Weapon

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Firing

[edit | edit source]

Audio that plays on Lash while shooting.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8

The last bullet Lash shoots uses unique audio.

Last Shot

Audio the enemy hears when Lash's bullets whiz by them. Allies cannot hear this

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10

Reloading

[edit | edit source]

Audio plays when Lash is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

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Unique audio that plays during Lash's walk cycle.

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15

A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.

Can foley 1
Can foley 2
Can foley 3
Can foley 4
Can foley 5
Can foley 6
Can foley 7
Can foley 8
Can foley 9
Can foley 10
Can foley 11
Can foley 12
Can foley 13
Can foley 14
Can foley 15

Audio that plays when Lash lands after falling.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Abilities

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Audio plays when Ground Strike is cast.

Cast

Audio that plays during Ground Strike's descent. This audio is looped.

Loop

Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.

Falling Hit 01
Falling Hit 02
Falling Hit 03

Audio plays when Ground Strike hits the ground and activates.

Impact

Audio plays if Ground Strike's AoE hits an enemy.

Hit 01
Hit 02
Hit 03

Audio that plays when Grapple is cast.

Cast

Audio that plays when Flog is cast.

Cast

Audio that plays if Flog hits an enemy target.

Impact 1
Impact 2
Impact 3

Audio that plays when Death Slam is channelling.

Channel

Audio that loops while Death Slam is channelling.

Loop

Audio that plays when enemy heroes get locked on by Death Slam.

Connected 1
Connected 2
Connected 3

Audio that plays for enemy heroes when Death Slam lock on to them.

Urgent

Audio that plays once Death Slam is cast/activated.

Cast

Audio that plays when enemy heroes get thrown by Death Slam.

Launch

Audio that plays when enemy heroes hit the ground after being thrown.

Impact 1
Impact 2
Impact 3

Audio that plays if Death Slam doesn't lock on to any targets.

Whiff

Emotes

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Lash's voice lines that play in specific situations.

Efforts

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Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09
Effort 10
Effort 11

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06

Audio plays when Lash is killed.

Death 01
Death 02
Death 03
Death 04
Death 05

Removed Sound Effects

[edit | edit source]

Audio played while Lash was reloading.

Reload open
Reload pat
Reload close