Lash/Sounds: Difference between revisions

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Added Weapon and movement sounds
 
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List of sound effects for {{HeroIcon|Lash}}.
{{HeroTabs}}
List of sound effects for '''Lash'''.


== Weapon ==
== Weapon ==
=== Firing ===
'''Audio that plays on Lash while shooting.'''
'''Audio that plays on Lash while shooting.'''
{| class="wikitable"
{| class="wikitable"
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|[[File:Lash weapon fire 08.mp3|frameless]]
|[[File:Lash weapon fire 08.mp3|frameless]]
|}
|}
'''Audio the enemy hears when Lash's bullets whiz by them. ''<small>(Allies cannot hear this)</small>'''''
'''The last bullet''' '''Lash shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Lash wpn last shot 01.mp3]]
|}
'''Audio the enemy hears when Lash's bullets whiz by them.'''
'''<small>Allies cannot hear this</small>'''
{| class="wikitable"
{| class="wikitable"
|Whiz by 1
|Whiz by 1
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|[[File:Lash weapon whizby groupa-010.mp3|frameless]]
|[[File:Lash weapon whizby groupa-010.mp3|frameless]]
|}
|}
Audio played while Lash is reloading.
 
=== Reloading ===
'''Audio plays when''' '''Lash is reloading.'''
{| class="wikitable"
{| class="wikitable"
|Reload open
|Reload Start 01
|[[File:Lash reload open.mp3|frameless]]
|[[File:Lash wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Lash wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Lash wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Lash wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Lash wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Lash wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Lash wpn reload end 01.mp3]]
|-
|-
|Reload pat
|Reload End 02
|[[File:Lash reload insert.mp3|frameless]]
|[[File:Lash wpn reload end 02.mp3]]
|-
|-
|Reload close
|Reload End 03
|[[File:Lash reload close.mp3|frameless]]
|[[File:Lash wpn reload end 03.mp3]]
|}
|}


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'''Unique audio that plays during Lash's walk cycle.'''
'''Unique audio that plays during Lash's walk cycle.'''
{| class="wikitable"
{| class="wikitable"
|Footstep 1
|Footstep 01
|[[File:Lash footstep 01.mp3|frameless]]
|[[File:Lash footstep 01.mp3|frameless]]
|-
|-
|Footstep 2
|Footstep 02
|[[File:Lash footstep 02.mp3|frameless]]
|[[File:Lash footstep 02.mp3|frameless]]
|-
|-
|Footstep 3
|Footstep 03
|[[File:Lash footstep 03.mp3|frameless]]
|[[File:Lash footstep 03.mp3|frameless]]
|-
|-
|Footstep 4
|Footstep 04
|[[File:Lash footstep 04.mp3|frameless]]
|[[File:Lash footstep 04.mp3|frameless]]
|-
|-
|Footstep 5
|Footstep 05
|[[File:Lash footstep 05.mp3|frameless]]
|[[File:Lash footstep 05.mp3|frameless]]
|-
|-
|Footstep 6
|Footstep 06
|[[File:Lash footstep 06.mp3|frameless]]
|[[File:Lash footstep 06.mp3|frameless]]
|-
|-
|Footstep 7
|Footstep 07
|[[File:Lash footstep 07.mp3|frameless]]
|[[File:Lash footstep 07.mp3|frameless]]
|-
|-
|Footstep 8
|Footstep 08
|[[File:Lash footstep 08.mp3|frameless]]
|[[File:Lash footstep 08.mp3|frameless]]
|-
|-
|Footstep 9
|Footstep 09
|[[File:Lash footstep 09.mp3|frameless]]
|[[File:Lash footstep 09.mp3|frameless]]
|-
|-
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|[[File:Lash footstep 15.mp3|frameless]]
|[[File:Lash footstep 15.mp3|frameless]]
|}
|}
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.
'''A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.'''
{| class="wikitable"
{| class="wikitable"
|Can foley 1
|Can foley 1
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|[[File:Lash movement foley short 15.mp3|frameless]]
|[[File:Lash movement foley short 15.mp3|frameless]]
|}
|}
Audio that plays when Lash lands after falling.
'''Audio that plays when Lash lands after falling.'''
{| class="wikitable"
{| class="wikitable"
|Landing 1
|Landing 1
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== Abilities ==
== Abilities ==


=== {{AbilityIcon|Ground Strike}} ===
'''Audio plays when Ground Strike is cast.'''
{| class="wikitable"
|-
|Cast
|[[File:Lash ground strike downstrike whoosh.mp3|frameless]]
|}
'''Audio that plays during Ground Strike's descent. This audio is looped.'''
{| class="wikitable"
|-
|Loop
|[[File:Lash ground strike mod lp.mp3|frameless]]
|}
'''Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.'''
{| class="wikitable"
|Falling Hit 01
|[[File:Lash ground strike fall collide 01.mp3]]
|-
|Falling Hit 02
|[[File:Lash ground strike fall collide 02.mp3]]
|-
|Falling Hit 03
|[[File:Lash ground strike fall collide 03.mp3]]
|}
'''Audio plays when Ground Strike hits the ground and activates.'''
{| class="wikitable"
|-
|Impact
|[[File:Lash ground strike impact.mp3|frameless]]
|}
'''Audio plays if Ground Strike's AoE hits an enemy.'''
{| class="wikitable"
|Hit 01
|[[File:Lash ground strike hit 01.mp3]]
|-
|Hit 02
|[[File:Lash ground strike hit 02.mp3]]
|-
|Hit 03
|[[File:Lash ground strike hit 03.mp3]]
|}
=== {{AbilityIcon|Grapple}} ===
'''Audio that plays when Grapple is cast.'''
{| class="wikitable"
|-
|Cast
|[[File:Lash a2 grapple cast.mp3|frameless]]
|}
=== {{AbilityIcon|Flog}} ===
'''Audio that plays when Flog is cast.'''
{| class="wikitable"
|-
|Cast
|[[File:Lash a3 flog cast.mp3|frameless]]
|}
'''Audio that plays if Flog hits an enemy target.'''
{| class="wikitable"
|-
|Impact 1
|[[File:Lash a3 flog impact 01.mp3|frameless]]
|-
|Impact 2
|[[File:Lash a3 flog impact 02.mp3|frameless]]
|-
|Impact 3
|[[File:Lash a3 flog impact 03.mp3|frameless]]
|}
=== {{AbilityIcon|Death Slam}} ===
'''Audio that plays when Death Slam is channelling.'''
{| class="wikitable"
|-
|Channel
|[[File:Lash death slam cast delay.mp3|frameless]]
|}
'''Audio that loops while Death Slam is channelling.'''
{| class="wikitable"
|-
|Loop
|[[File:Lash death slam channel lp.mp3|frameless]]
|}
'''Audio that plays when enemy heroes get locked on by Death Slam.'''
{| class="wikitable"
|-
|Connected 1
|[[File:Lash death slam lockon 01.mp3|frameless]]
|-
|Connected 2
|[[File:Lash death slam lockon 02.mp3|frameless]]
|-
|Connected 3
|[[File:Lash death slam lockon 03.mp3|frameless]]
|}
'''Audio that plays for enemy heroes when Death Slam lock on to them.'''
{| class="wikitable"
|-
|Urgent
|[[File:Lash death slam lockon victim.mp3|frameless]]
|}
'''Audio that plays once Death Slam is cast/activated.'''
{| class="wikitable"
|-
|Cast
|[[File:Lash death slam cast.mp3|frameless]]
|}
'''Audio that plays when enemy heroes get thrown by Death Slam.'''
{| class="wikitable"
|-
|Launch
|[[File:Lash death slam launch.mp3|frameless]]
|}
'''Audio that plays when enemy heroes hit the ground after being thrown.'''
{| class="wikitable"
|-
|Impact 1
|[[File:Lash death slam impact 01.mp3|frameless]]
|-
|Impact 2
|[[File:Lash death slam impact 02.mp3|frameless]]
|-
|Impact 3
|[[File:Lash death slam impact 03.mp3|frameless]]
|}
'''Audio that plays if Death Slam doesn't lock on to any targets.'''
{| class="wikitable"
|-
|Whiff
|[[File:Lash death slam miss.mp3|frameless]]
|}
== Emotes ==
'''''Lash's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Lash efforts 01.mp3]]
|-
|Effort 02
|[[File:Lash efforts 02.mp3]]
|-
|Effort 03
|[[File:Lash efforts 03.mp3]]
|-
|Effort 04
|[[File:Lash efforts 04.mp3]]
|-
|Effort 05
|[[File:Lash efforts 05.mp3]]
|-
|Effort 06
|[[File:Lash efforts 06.mp3]]
|-
|Effort 07
|[[File:Lash efforts 07.mp3]]
|-
|Effort 08
|[[File:Lash efforts 08.mp3]]
|-
|Effort 09
|[[File:Lash efforts 09.mp3]]
|-
|Effort 10
|[[File:Lash efforts 10.mp3]]
|-
|Effort 11
|[[File:Lash efforts 11.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Lash effort dash 01.mp3]]
|-
|Dash 02
|[[File:Lash effort dash 03.mp3]]
|-
|Dash 03
|[[File:Lash effort dash 04.mp3]]
|-
|Dash 04
|[[File:Lash effort dash 05.mp3]]
|-
|Dash 05
|[[File:Lash effort dash 07.mp3]]
|-
|Dash 06
|[[File:Lash effort dash 10.mp3]]
|-
|Dash 07
|[[File:Lash effort dash 11.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Lash pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Lash pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Lash pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Lash pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Lash pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Lash pain small 06.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Lash pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Lash pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Lash pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Lash pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Lash pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Lash pain big 06.mp3]]
|}
'''Audio plays when''' '''Lash is killed.'''
{| class="wikitable"
|Death 01
|[[File:Lash pain death 01.mp3]]
|-
|Death 02
|[[File:Lash pain death 02.mp3]]
|-
|Death 03
|[[File:Lash pain death 03.mp3]]
|-
|Death 04
|[[File:Lash pain death 04.mp3]]
|-
|Death 05
|[[File:Lash pain death 05.mp3]]
|}
== Removed Sound Effects ==
'''Audio played while Lash was reloading.'''
{| class="wikitable"
|Reload open
|[[File:Lash reload open.mp3|frameless]]
|-
|Reload pat
|[[File:Lash reload insert.mp3|frameless]]
|-
|Reload close
|[[File:Lash reload close.mp3|frameless]]
|}


{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Lash]]
[[Category:Lash|S]]