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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = April 17, 2025 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike}} base damage reduced from 90 to 75 | |||
* {{AbilityIcon|Ground Strike}} | * {{AbilityIcon|Death Slam}} lock on time increased from 0.6s to 0.7s | ||
* {{AbilityIcon|Death Slam}} | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{ | | update = December 6, 2024 | ||
| | | changes = | ||
* | * {{AbilityIcon|Ground Strike}} T1 improved from -9.5s Cooldown to -10s | ||
* {{AbilityIcon| | * {{AbilityIcon|Death Slam}} cooldown increased from 137s to 140s | ||
* {{AbilityIcon| | * {{AbilityIcon|Death Slam}} channel time increased from 2s to 2.3s | ||
* {{AbilityIcon| | * {{AbilityIcon|Death Slam}} Impact radius increased from 5m to 6m | ||
* {{AbilityIcon|Death Slam}} cone angle increased from 75 to 85 | |||
* {{AbilityIcon|Death Slam}} cast range increased from 18m to 20m | |||
* {{AbilityIcon|Death Slam}} T2 changed from +100 damage to -30s Cooldown | |||
* {{AbilityIcon|Death Slam}} T3 changed from -56s Cooldown to Impact Area Stuns for 1s | |||
* {{AbilityIcon|Death Slam}} fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 21, 2024 | ||
| changes = | | changes = | ||
* | * {{AbilityIcon|Flog}} heal vs heroes reduced from 70% to 65% | ||
* {{AbilityIcon| | * {{AbilityIcon|Flog}} heal vs creeps reduced from 25% to 20% | ||
* {{AbilityIcon|Ground Strike}} drag down collision improved a bit | |||
* {{AbilityIcon|Ground Strike}} | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{ | | update = November 7, 2024 | ||
| changes = | |||
* Fixed | * {{AbilityIcon|Ground Strike}} can now be cast while on the zipline | ||
* {{ | * Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} and {{AbilityIcon|Death Slam}} | ||
* {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently) | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 10, 2024 | ||
| changes = | | changes = | ||
* Base bullet damage reduced from 10 to 9. | * Base bullet damage reduced from 10 to 9. | ||
* {{AbilityIcon|Flog}} Heal vs heroes reduced from 80% to 70%. | * {{AbilityIcon|Flog}} Heal vs heroes reduced from 80% to 70%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 26, 2024 | ||
| changes = | | changes = | ||
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines) | * Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines) | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 12, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Death | * {{AbilityIcon|Death Slam}}{{sic}} now allows you to turn during the descent. | ||
* Bullet growth from 1.15 to 0.9. | * Bullet growth from 1.15 to 0.9. | ||
* {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85. | * {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound. | * Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound. | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound. | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 15, 2024 | ||
| changes = | | changes = | ||
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck. | * Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck. | ||
* Health per boon increased from 37 to 42. | * Health per boon increased from 37 to 42. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match. | * Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match. | ||
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}. | * Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 18, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base. | * {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base. | ||
* {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m. | * {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 11, 2024 | ||
| changes = | | changes = | ||
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | ||
* Base bullet damage reduced from 11.5 to 10. | * Base bullet damage reduced from 11.5 to 10. | ||
* Bullet damage growth increased from 1 to 1.15. | * Bullet damage growth increased from 1 to 1.15. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 4, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s. | * {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 27, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m. | * {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m. | ||
* {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m. | * {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 20, 2024 | ||
| changes = | | changes = | ||
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away. | * Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 13, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip. | * Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip. | ||
* {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90. | * {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 30, 2024 | ||
| changes = | | changes = | ||
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects. | * Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 23, 2024 | ||
| changes = | | changes = | ||
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}. | * Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}. | ||
* Base Stamina increased from 2 to 3. | * Base Stamina increased from 2 to 3. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 16, 2024 | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects. | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects. | ||
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects. | * Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 10, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact. | * {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact. | ||
* {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m. | * {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 3, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45. | * {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45. | ||
* {{AbilityIcon|Flog}} Damage increased from 55 to 65. | * {{AbilityIcon|Flog}} Damage increased from 55 to 65. | ||
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}} | }} | ||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||