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{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Lash}}.
{{Update history table
{{Update history table
| contents =  
| contents =
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|12|2026}}
| update = September 12, 2024
| changes =
| changes =
* Falloff range reduced from 20m->58m to 18m->54m.
* {{AbilityIcon|Death Slam|Lash|Ground Slam}}{{sic}} now allows you to turn during the descent.
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{AbilityIcon|Ground Strike}} cooldown reduced from 21s to 18s.
* {{AbilityIcon|Flog}} angle increased from 30 to 38.
* {{Undocumented}} {{AbilityIcon|Death Slam}} cooldown increased from 150s to 170s.
* {{Undocumented}} {{AbilityIcon|Death Slam}} T2 reduced from -40s Cooldown from -35s.
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Bullet damage per boon reduced from 0.341 to 0.31.
* {{AbilityIcon|Ground Strike}} damage per meter spirit scaling increased from 0.0372 to 0.04.
* {{AbilityIcon|Grapple}} T2 bonus damage no longer stacks with itself, but instead refreshes the duration.
* {{AbilityIcon|Grapple}} T3 now also grants +1 Charge.
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* {{AbilityIcon|Death Slam}} throw range increased from 12m to 14m.
* {{AbilityIcon|Death Slam}} throw range now scales with spirit range (+0.14).
* {{AbilityIcon|Death Slam}} T3 cast range reduced from +10m to +6m.
* {{AbilityIcon|Death Slam}} T3 stun increased from 1s to 1.2s.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Increased Sparkles.
* Fixed {{AbilityIcon|Ground Strike}} against players brought down from mid air not doing damage.
* {{AbilityIcon|Grapple}} T2 weapon damage increased from +6 to +7.
* {{AbilityIcon|Grapple}} T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage".
* {{AbilityIcon|Flog}} cooldown increased from 24s to 26s.
* {{AbilityIcon|Flog}} Attack Angle no longer increases with Spirit Power.
* {{AbilityIcon|Flog}} heal vs heroes reduced from 60% to 50%.
* {{AbilityIcon|Flog}} T2 increased from -12s Cooldown to -16s.
* {{AbilityIcon|Flog}} T2 now also reduces Fire Rate by 30%.
* {{AbilityIcon|Flog}} T3 no longer reduces Fire Rate.
* {{AbilityIcon|Flog}} T3 damage reduced from +86 to +80.
* {{AbilityIcon|Flog}} T3 now also increases Attack Angle by 40 and Heal by +20%.
* Fixed {{AbilityIcon|Death Slam}} camera sometimes being obstructed.
* {{AbilityIcon|Death Slam}} throw distance no longer scales with Spirit Power (was 0.3)
* {{AbilityIcon|Death Slam}} cooldown increased from 145s to 150s.
* {{AbilityIcon|Death Slam}} T1 throw distance increased from +8m to +12m.
* {{AbilityIcon|Death Slam}} T2 cooldown increased from -25s to -40s.
* {{AbilityIcon|Death Slam}} T3 now also increases cast range by +10m.
* {{Undocumented}} Parry animation changed.
* {{Undocumented}} Updated sound effects for {{AbilityIcon|Ground Strike}}.
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
* {{AbilityIcon|Ground Strike}} rotation is restricted to 90 degrees rather than 360.
* Fixed bugs with {{AbilityIcon|Ground Strike}} where it would sometimes not do damage on ramps and special locations.
* {{AbilityIcon|Grapple}} T1 reduced from -19s Cooldown to -17s.
* {{AbilityIcon|Flog}} damage spirit scaling reduced from 1.1 to 0.85.
[[Street Brawl]]:
* {{AbilityIcon|Death Slam}} throw distance reduced by 30%
* {{AbilityIcon|Ground Strike}} damage reduced by 10%
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* {{AbilityIcon|Grapple}} cooldown reduced from 42s to 35s.
* {{AbilityIcon|Flog}} heal vs heroes increased from 50% to 60%.
* {{AbilityIcon|Flog}} damage increased from 60 to 65.
* {{AbilityIcon|Flog}} cooldown reduced from 26s to 24.
* {{AbilityIcon|Flog}} T2 increased from -14s to -12s.
* {{AbilityIcon|Death Slam}} cooldown reduced from 155s to 145s.
}}
{{Update history table/row
| update = {{Update link|October|2|2025}}
| changes =
* {{AbilityIcon|Ground Strike}} range reduced from 11m to 10m
* {{AbilityIcon|Ground Strike}} cooldown increased from 19s to 21s
* {{AbilityIcon|Ground Strike}} damage reduced from 70 to 60
}}
{{Update history table/row
| update = {{Update link|August|27|2025}}
| changes =
* {{Undocumented}} Updated VO pass
}}
{{Update history table/row
| update = {{Update link|August|18|2025}}
| changes =
* New updated model.
}}
{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* {{AbilityIcon|Flog}} cast range reduced from 25m to 20m.
* {{AbilityIcon|Ground Strike}} damage height reduced from 3.3m to 3m.
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
* Base Spirit Resist reduced from 15% to 10%.
* {{AbilityIcon|Ground Strike}}: Spirit scaling reduced from 0.05 to 0.04.
* {{AbilityIcon|Ground Strike}}: Fixed a bug that caused {{AbilityIcon|Ground Strike}} to push the victim under the world.
* {{AbilityIcon|Flog}}: Updated ability icon.
* {{AbilityIcon|Death Slam}}: UI lock-on revisions to simplify readability.
* {{AbilityIcon|Death Slam}}: Fixed channel effect on {{AbilityIcon|Death Slam}} to not disappear prematurely.
* {{AbilityIcon|Death Slam}}: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when {{HeroIcon|Lash}} does not successfully grab anybody or cancels the ability early.
* Fixed a bug causing {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} impact to be too loud and {{AbilityIcon|Flog}} impact to be too quiet when hitting large groups of enemies with each ability.
* Fixed a bug preventing {{HeroIcon|Dynamo}}'s and {{HeroIcon|Lash}}'s light melee sounds from playing.
* {{Undocumented}} {{AbilityIcon|Flog}} heal vs heroes reduced from 65% to 50%.
* {{Undocumented}} {{AbilityIcon|Flog}} heal vs creeps reduced from 20% to 16%.
}}
{{Update history table/row
| update = {{Update link|April|17|2025}}
| changes =
* {{AbilityIcon|Ground Strike}} base damage reduced from 90 to 75.
* {{AbilityIcon|Death Slam}} lock on time increased from 0.6s to 0.7s.
}}
{{Update history table/row
| update = {{Update link|December|6|2024}}
| changes =
* {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} impact sound adjusted for better feedback for attacking player.
* {{AbilityIcon|Ground Strike}} T1 improved from -9.5s Cooldown to -10s.
* {{AbilityIcon|Death Slam}} cooldown increased from 137s to 140s.
* {{AbilityIcon|Death Slam}} channel time increased from 2s to 2.3s.
* {{AbilityIcon|Death Slam}} Impact radius increased from 5m to 6m.
* {{AbilityIcon|Death Slam}} cone angle increased from 75 to 85.
* {{AbilityIcon|Death Slam}} cast range increased from 18m to 20m.
* {{AbilityIcon|Death Slam}} T2 changed from +100 damage to -30s Cooldown.
* {{AbilityIcon|Death Slam}} T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
* {{AbilityIcon|Death Slam}} fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
}}
{{Update history table/row
| update = {{Update link|November|21|2024}}
| changes =
* Hit confirm sound added to {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability.
* {{AbilityIcon|Flog}} heal vs heroes reduced from 70% to 65%.
* {{AbilityIcon|Flog}} heal vs creeps reduced from 25% to 20%.
* {{AbilityIcon|Ground Strike}} drag down collision improved a bit.
}}
{{Update history table/row
| update = {{Update link|November|7|2024}}
| changes =  
* New sounds added to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Flog}} abilities.
* {{AbilityIcon|Ground Strike}} can now be cast while on the zipline.
* Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado|l1=tornado}}{{sic}} and {{AbilityIcon|Death Slam}}.
* {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently).
}}
{{Update history table/row
| update = {{Update link|October|24|2024}}
| changes =
* Fixed jittering from {{HeroIcon|Lash}}'s gun firing while running and aiming (this should reduce screen noise significantly in this case).
* {{HeroIcon|Lash}} melee animation updates.
* {{AbilityIcon|Flog}}: new effects.
}}
{{Update history table/row
| update = {{Update link|October|10|2024}}
| changes =
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in.
* Base bullet damage reduced from 10 to 9.
* {{AbilityIcon|Flog}} Heal vs heroes reduced from 80% to 70%.
* {{AbilityIcon|Flog}} Heal vs creeps reduced from 30% to 25%.
}}
{{Update history table/row
| update = {{Update link|September|26|2024}}
| changes =
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines).
}}
{{Update history table/row
| update = {{Update link|September|12|2024}}
| changes =
* {{AbilityIcon|Death Slam|l1=Ground Slam}}{{sic}} now allows you to turn during the descent.
* Bullet growth from 1.15 to 0.9.
* Bullet growth from 1.15 to 0.9.
* {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85.
* {{AbilityIcon|Ground Strike|Lash}} Damage spirit scaling increased from 0.78 to 0.85.
* {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
* {{AbilityIcon|Ground Strike|Lash}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|29|2024}}
| update = August 29, 2024
| changes =  
| changes =
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound.
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike|Lash}} impact explosion sound.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple|Lash}} cast sound.
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}.
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}.
* Improved firing arm position to be a little bit more out of the way from the reticle.
* Improved firing arm position to be a little bit more out of the way from the reticle.
* {{AbilityIcon|Grapple}} no longer gives a stamina charge on use.
* {{AbilityIcon|Grapple|Lash}} no longer gives a stamina charge on use.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|15|2024}}
| update = August 15, 2024
| changes =  
| changes =
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck.
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} would cause your hero to be stuck.
* Health per boon increased from 37 to 42.
* Health per boon increased from 37 to 42.
* Base spirit resist increased from 8% to 15%.
* Base spirit resist increased from 8% to 15%.
* {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s.
* {{AbilityIcon|Flog|Lash}} cooldown reduced from 30s to 25s.
* {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%.
* {{AbilityIcon|Flog|Lash}} T3 now also reduces Fire Rate by 35%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|1|2024}}
| update = August 1, 2024
| changes =  
| changes =
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match.
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} sometimes causing the hero to be stuck for the rest of the match.
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}.
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}}.
* Base sprint reduced from 3 to 1.
* Base sprint reduced from 3 to 1.
* {{AbilityIcon|Ground Strike}} Damage Per Meter reduced from 6.3 to 6.0.
* {{AbilityIcon|Ground Strike|Lash}} Damage Per Meter reduced from 6.3 to 6.0.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|18|2024}}
| update = July 18, 2024
| changes =  
| changes =
* {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base.
* {{AbilityIcon|Grapple|Lash}} weapon damage is now added into the T2 instead of in the base.
* {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m.
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 13m to 11m.
* {{AbilityIcon|Death Slam}} grab time reduced from 0.8s to 0.6s.
* {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.8s to 0.6s.
* {{AbilityIcon|Death Slam}} cast range increased from 14m to 18m.
* {{AbilityIcon|Death Slam|Lash}} cast range increased from 14m to 18m.
* {{AbilityIcon|Death Slam}} throw distance reduced from 20m to 12m.
* {{AbilityIcon|Death Slam|Lash}} throw distance reduced from 20m to 12m.
* {{AbilityIcon|Death Slam}} T1 changed from +4m Cast Range to +8m Throw Distance.
* {{AbilityIcon|Death Slam|Lash}} T1 changed from +4m Cast Range to +8m Throw Distance.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|11|2024}}
| update = July 11, 2024
| changes =  
| changes =
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}}, {{AbilityIcon|Scorn|Mo & Krill}}, {{AbilityIcon|Life Drain|Lady Geist}}, {{AbilityIcon|Flog|Lash}} and {{AbilityIcon|Concussive Combustion|Infernus}} T3).
* Base bullet damage reduced from 11.5 to 10.
* Base bullet damage reduced from 11.5 to 10.
* Bullet damage growth increased from 1 to 1.15.
* Bullet damage growth increased from 1 to 1.15.
* Now has +8% spirit resist.
* Now has +8% spirit resist.
* {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter reduced from 6.75 to 6.3.
* {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter spirit power scaling increased from 0.04 to 0.05.
* {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
* {{AbilityIcon|Death Slam|Lash}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
* {{AbilityIcon|Death Slam}} range reduced from 19m to 14m.
* {{AbilityIcon|Death Slam|Lash}} range reduced from 19m to 14m.
* {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m.
* {{AbilityIcon|Death Slam|Lash}} T1 reduced from +5m to +4m.
* {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75.
* {{AbilityIcon|Death Slam|Lash}} cone increased from 60 degrees to 75.
* {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8.
* {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.9 to 0.8.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|4|2024}}
| update = July 4, 2024
| changes =  
| changes =
* {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s.
* {{AbilityIcon|Death Slam|Lash}} time to lock on increased from 0.8s to 0.9s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|June|27|2024}}
| update = June 27, 2024
| changes =  
| changes =
* {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m.
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 14m to 13m.
* {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m.
* {{AbilityIcon|Death Slam|Lash}} radius reduced from 20m to 19m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|June|20|2024}}
| update = June 20, 2024
| changes =  
| changes =
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away.
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Lash}} sometimes if you look away.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|June|13|2024}}
| update = June 13, 2024
| changes =  
| changes =
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip.
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} T3 not being accurate in the tooltip.
* {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90.
* {{AbilityIcon|Ground Strike|Lash}} base damage reduced from 110 to 90.
* {{AbilityIcon|Ground Strike}} damage per meter increased from 6 to 6.75.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter increased from 6 to 6.75.
* {{AbilityIcon|Ground Strike}} now reduced scaling after 25m height to 4.5.
* {{AbilityIcon|Ground Strike|Lash}} now reduced scaling after 25m height to 4.5.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|30|2024}}
| update = May 30, 2024
| changes =  
| changes =
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects.
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} visual effects.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|23|2024}}
| update = May 23, 2024
| changes =  
| changes =
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}.
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}.
* Base Stamina increased from 2 to 3.
* Base Stamina increased from 2 to 3.
* {{AbilityIcon|Ground Strike}} base Damage Per Meter reduced from 8 to 6.
* {{AbilityIcon|Ground Strike|Lash}} base Damage Per Meter reduced from 8 to 6.
* Fixed some cases with {{AbilityIcon|Ground Strike}} not hitting units positioned just below the impact zone.
* Fixed some cases with {{AbilityIcon|Ground Strike|Lash}} not hitting units positioned just below the impact zone.
* {{AbilityIcon|Flog}} angle increased from 20 degrees to 30 degrees.
* {{AbilityIcon|Flog|Lash}} angle increased from 20 degrees to 30 degrees.
* {{AbilityIcon|Flog}} cooldown reduced from 35s to 30s.
* {{AbilityIcon|Flog|Lash}} cooldown reduced from 35s to 30s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|16|2024}}
| update = May 16, 2024
| changes =  
| changes =
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam|Lash}} sound effects.
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects.
* Various minor fixes to {{AbilityIcon|Ground Strike|Lash}} and {{AbilityIcon|Death Slam|Lash}} effects.
* {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110.
* {{AbilityIcon|Ground Strike|Lash}} Stomp Damage reduced from 125 to 110.
* {{AbilityIcon|Death Slam}} cooldown increased from 110s to 130s.
* {{AbilityIcon|Death Slam|Lash}} cooldown increased from 110s to 130s.
* {{AbilityIcon|Grapple}} Bullet Damage bonus increased from +4 to +6.
* {{AbilityIcon|Grapple|Lash}} Bullet Damage bonus increased from +4 to +6.
* {{AbilityIcon|Grapple}} cooldown decreased from 45s to 40s.
* {{AbilityIcon|Grapple|Lash}} cooldown decreased from 45s to 40s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|10|2024}}
| update = May 10, 2024
| changes =  
| changes =
* {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact.
* {{AbilityIcon|Ground Strike|Lash}} now additionally damages enemies within 2m of Lash on impact.
* {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m.
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 16m to 14m.
* {{AbilityIcon|Ground Strike}}'s ground preview now lines up under Lash when cast on the ground.
* {{AbilityIcon|Ground Strike|Lash}}'s ground preview now lines up under Lash when cast on the ground.
* {{AbilityIcon|Ground Strike}} T3 reduced from +100% to +85%.
* {{AbilityIcon|Ground Strike|Lash}} T3 reduced from +100% to +85%.
* Bullet Damage growth increased from 0.76 to 1.0.
* Bullet Damage growth increased from 0.76 to 1.0.
* {{AbilityIcon|Death Slam}} tether visuals now improved to communicate the different phases its in.
* {{AbilityIcon|Death Slam|Lash}} tether visuals now improved to communicate the different phases its in.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|3|2024}}
| update = May 3, 2024
| changes =  
| changes =
* {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45.
* {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45.
* {{AbilityIcon|Flog}} Damage increased from 55 to 65.
* {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65.
* {{AbilityIcon|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt.
* {{AbilityIcon|Flog|Lash}} lifesteal from heroes increased from 70% to 80% of damage dealt.
* {{AbilityIcon|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
* {{AbilityIcon|Flog|Lash}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
* {{AbilityIcon|Death Slam}} T1 from +3m to +5m.
* {{AbilityIcon|Death Slam|Lash}} T1 from +3m to +5m.
* Fixed {{AbilityIcon|Death Slam}}'s targeting cone not finding enemies near the edges.
* Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges.
* Fixed {{AbilityIcon|Death Slam}} to only target enemies who stay in the targeting cone.
* Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone.
}}
}}
}}
}}
 
[[Category:Heroes]]
[[Category:Lash|U]]
[[Category:Updates]]
[[Category:Hero changelogs]]
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