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<tabber>
<tabber>
|-|(1) Ground Strike=
|-|(1) Ground Strike=
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|effect1='''Stomp Damage:''' '''90''' {{ss|0.2}}|effect2='''Damage Per Meter:''' '''6'''  {{ss|0.05}}|radius=11m|upgrade1='''Cooldown:''' '''-10s'''|upgrade2=Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''|upgrade3='''Damage Per Meter +110%''' and improved scaling}}
{{Ability card
| name           = Ground Strike
| description     = Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
| radius          = 11m
| cooldown       = 18s
| effect1         = '''Stomp Damage:''' '''90''' {{ss|0.2}}
| effect2         = '''Damage Per Meter:''' '''6'''  {{ss|0.05}}
| upgrade1       = '''Cooldown:''' '''-10s'''
| upgrade2       = Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''
| upgrade3       = '''Damage Per Meter +110%''' and improved scaling
}}
|-|(2) Grapple=
|-|(2) Grapple=
{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target.|cooldown=40s|effect1='''Jump Velocity:''' '''20'''m/s|range=30m|upgrade1='''-20''' Cooldown|upgrade2='''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade3='''20'''% Fire Rate to Weapons Bonus Buff}}
{{Ability card
| name           = Grapple
| description     = '''Pull yourself through the air''' toward a target.
| range          = 30m
| cooldown       = 40s
| effect1         = '''Jump Velocity:''' '''20'''m/s
| upgrade1       = '''-20''' Cooldown
| upgrade2       = '''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s
| upgrade3       = '''20'''% Fire Rate to Weapons Bonus Buff
}}
|-|(3) Flog=
|-|(3) Flog=
{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, '''stealing life''' from them.|range=25m|cooldown=25s|effect1='''Damage:''' '''65''' {{ss|1.2}}|effect2='''Heal vs heroes:''' '''80'''%|effect3='''Attack Angle:''' '''30'''° {{ss|0.5}}|effect4='''Heal vs non-heroes:''' '''30'''%|upgrade1=Apply '''35'''% Movement Slow for 3s|upgrade2='''-15s''' Cooldown|upgrade3=+105 Damage and applies 35% Fire Rate Slow}}
{{Ability card
| name           = Flog
| description     = Strike enemies with your whip, '''stealing life''' from them.
| range           = 25m
| cooldown       = 25s
| effect1         = '''Damage:''' '''65''' {{ss|1.2}}
| effect2         = '''Heal vs heroes:''' '''80'''%
| effect3         = '''Attack Angle:''' '''30'''° {{ss|0.5}}
| effect4         = '''Heal vs non-heroes:''' '''30'''%
| upgrade1       = Apply '''35'''% Movement Slow for 3s
| upgrade2       = '''-15s''' Cooldown
| upgrade3       = +105 Damage and applies 35% Fire Rate Slow
}}
|-|(4) Death Slam=
|-|(4) Death Slam=
{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''.
{{Ability card
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1='''Damage:''' '''115''' {{ss|1}}|effect2='''Max Throw Distance:''' '''12'''m {{ss|0.3}}|effect3='''Movement Slow:''' '''50'''%|effect4='''Slow Duration:''' '''4'''s|effect5='''Charge Time:''' '''0.3'''s|upgrade2='''+100''' Damage|upgrade3='''-60''' Cooldown|upgrade1='''+8m''' Max Throw Distance}}
| name           = Death Slam
| description     = Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.
| radius         = 18m
| cooldown       = 130s
| effect1         = '''Damage:''' '''115''' {{ss|1}}
| effect2         = '''Max Throw Distance:''' '''12'''m {{ss|0.3}}
| effect3         = '''Movement Slow:''' '''50'''%
| effect4         = '''Slow Duration:''' '''4'''s
| effect5         = '''Charge Time:''' '''0.3'''s
| upgrade2       ='''+100''' Damage
| upgrade3       ='''-60''' Cooldown
| upgrade1       ='''+8m''' Max Throw Distance
}}
</tabber>
</tabber>


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'''A FATE'S TALE:'''
'''A FATE'S TALE:'''


Jacob Lash is an asshole.}}Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from ''Deadlock'' developer ''Yoshi''<ref>[[File:Yoshi Lore Hint from Discord.jpg|thumb]]
Jacob Lash is an asshole.}}  
Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from ''Deadlock'' developer ''Yoshi''<ref>[[File:Yoshi Lore Hint from Discord.jpg|thumb]]
</ref> indicate that no airplanes exist in the universe. Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.<ref>[[File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|thumb]]
</ref> indicate that no airplanes exist in the universe. Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.<ref>[[File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|thumb]]
</ref> Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from [[Mo & Krill]] call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could simply be a dockworker that helps in the smuggling business.   
</ref> Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from [[Mo & Krill]] call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could simply be a dockworker that helps in the smuggling business.   
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|[[Update:08-29-2024 Update|Update 08-29-2024]]
|[[Update:08-29-2024 Update|Update 08-29-2024]]
| - Improved firing arm position to be a little bit more out of the way from the reticle.
| - Improved firing arm position to be a little bit more out of the way from the reticle.
- {{AbilityIcon|Ability=Grapple|Size=20}} Grapple no longer recharges stamina on use.
- {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' no longer recharges stamina on use.
|}
|}


== Trivia ==
== Trivia ==
* Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two.
* Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two.
* Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
* Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.