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m →Background: Template Renaming, removed: hero= (4) |
Fixing Update history |
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|[[Update:September 12, 2024|Update: September 12, 2024]] | |[[Update:September 12, 2024|Update: September 12, 2024]] | ||
| - {{AbilityIcon|Death Slam|Size=20}} | | - {{AbilityIcon|Death Slam|Size=20}} Now allows you to turn during the descent. | ||
- Bullet growth Reduced: 1.15 → <u>0.9</u>. | - Bullet growth Reduced: 1.15 → <u>0.9</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage spirit scaling Increased: {{ss|0.78}} → <u>{{ss|0.85}}</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit scaling Increased: {{ss|0.045}} → <u>{{ss|0.05}}</u>. | ||
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|[[Update: August 29, 2024]] | |[[Update: August 29, 2024]] | ||
| - Improved firing arm position to be a little bit more out of the way from the reticle. | | - Improved firing arm position to be a little bit more out of the way from the reticle. | ||
- {{AbilityIcon|Grapple|Size=20}} | - {{AbilityIcon|Grapple|Size=20}} No longer recharges stamina on use. | ||
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|Update: August 15, 2024 | |Update: August 15, 2024 | ||
| - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} | | - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} would cause your hero to be stuck. | ||
- Health per boon Increased:37 → <u>42</u>. | - Health per boon Increased: 37 → <u>42</u>. | ||
- Base spirit resist Increased: 8% → <u>15%</u>. | - Base spirit resist Increased: 8% → <u>15%</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 30s → <u>25s</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} T3 Now also Reduces fire rate by 35%. | ||
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|Update: August 1, 2024 | |Update: August 1, 2024 | ||
| - Fixed {{AbilityIcon|Ground Strike|Size=20}} | | - Fixed {{AbilityIcon|Ground Strike|Size=20}} Sometimes causing the hero to be stuck for the rest of the match. | ||
- Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}} | - Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}}. | ||
- Base sprint Reduced: 3 → <u>1</u>. | - Base sprint Reduced: 3 → <u>1</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced: 6.3 → <u>6.0</u>. | ||
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|Update: July 18, 2024 | |Update: July 18, 2024 | ||
| - {{AbilityIcon|Grapple|Size=20}} | | - {{AbilityIcon|Grapple|Size=20}} Weapon damage is now added into the T2 instead of in the base. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 13m → <u>11m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.8s → <u>0.6s</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Cast range Increased:14m → <u>18m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Throw distance Reduced: 20m → <u>12m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>. | ||
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|Update: July 11, 2024 | |Update: July 11, 2024 | ||
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- Bullet damage growth Increased: 1 → <u>1.15</u>. | - Bullet damage growth Increased: 1 → <u>1.15</u>. | ||
- Now has +8% spirit resist | - Now has <u>+8%</u> spirit resist. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced 6.75 → <u>6.3</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you''). | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Range Reduced: 19m → <u>14m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} T1 Reduced: +5m → <u>+4m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Cone Increased: 60 degrees → <u>75 degrees</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.9 → <u>0.8</u>. | ||
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|Update: June 27, 2024 | |Update: June 27, 2024 | ||
| - {{AbilityIcon|Ground Strike|Size=20}} | | - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 14m → <u>13m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Radius Reduced: 20m → <u>19m</u>. | ||
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|Update: June 20, 2024 | |Update: June 20, 2024 | ||
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} | | - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} sometimes if you look away. | ||
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|Update: June 13, 2024 | |Update: June 13, 2024 | ||
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} | | - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects. | ||
- Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} | - Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} T3 Not being accurate in the tooltip. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Base damage Reduced: 110 → <u>90</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Increased: 6 → <u>6.75</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Now scaling Reduced after 25m height → <u>4.5</u>. | ||
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|Update: May 30, 2024 | |Update: May 30, 2024 | ||
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} | | - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects. | ||
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|Update: May 23, 2024 | |Update: May 23, 2024 | ||
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}} | | - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}}. | ||
- Base stamina Increased: 2 → <u>3</u>. | - Base stamina Increased: 2 → <u>3</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Base damage per meter Reduced: 8 → <u>6</u>. | ||
- Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} | - Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} Not hitting units positioned just below the impact zone. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Angle Increased: 20 degrees → <u>30 degrees</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 35s → <u>30s</u>. | ||
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|Update: May 16, 2024 | |Update: May 16, 2024 | ||
| - Updated {{AbilityIcon|Death Slam|Size=20}} | | - Updated {{AbilityIcon|Death Slam|Size=20}} Sound effects. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Stomp damage Reduced: 125 → <u>110</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Cooldown Increased: 110s → <u>130s</u>. | ||
- {{AbilityIcon|Grapple|Size=20}} | - {{AbilityIcon|Grapple|Size=20}} Bullet damage bonus Increased: +4 → <u>+6</u>. | ||
- {{AbilityIcon|Grapple|Size=20}} | - {{AbilityIcon|Grapple|Size=20}} Cooldown Decreased: 45s → <u>40s</u>. | ||
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|Update: May 10, 2024 | |Update: May 10, 2024 | ||
| - {{AbilityIcon|Ground Strike|Size=20}} | | - {{AbilityIcon|Ground Strike|Size=20}} Now additionally damages enemies within 2m of Lash on impact. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 16m → <u>14m</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Ground preview now lines up under Lash when cast on the ground. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} T3 Reduced: +100% → <u>+85%</u>. | ||
- Bullet Damage growth Increased: 0.76 → <u>1.0</u>. | - Bullet Damage growth Increased: 0.76 → <u>1.0</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Tether visuals now improved to communicate the different phases its in. | ||
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|Update: May 3, 2024 | |Update: May 3, 2024 | ||
| - {{AbilityIcon|Grapple|Size=20}} | | - {{AbilityIcon|Grapple|Size=20}} Cooldown Reduced: 55 → <u>45</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Damage Increased: 55 → <u>65</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Lifesteal from heroes Increased: 70% → <u>80%</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Lifesteal from non-heroes Reduced: 35% → <u>30%</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} T1 Increased: +3m → <u>+5m</u>. | ||
- Fixed {{AbilityIcon|Death Slam|Size=20}} | - Fixed {{AbilityIcon|Death Slam|Size=20}} Targeting cone not finding enemies near the edges. | ||
- Fixed {{AbilityIcon|Death Slam|Size=20}} | - Fixed {{AbilityIcon|Death Slam|Size=20}} To only target enemies who stay in the targeting cone. | ||
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