Lifesteal: Difference between revisions

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LVL (talk | contribs)
Soul Shredder Bullets: Fixed link to soul shredded bullets and replaced enduring spirit in math example to another item.
LVL (talk | contribs)
Changed from crippling headshot to fury trance in the formula example as crippling no longer gives bullet lifesteal.
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=== Example ===
=== Example ===
With 10% Bullet Lifesteal from {{item|Crippling Headshot}} and 32% Bullet Lifesteal from {{item|Leech}}, the player's final bullet lifesteal is:
With 22% Bullet Lifesteal from {{item|Fury Trance}} and 30% Bullet Lifesteal from {{item|Leech}}, the player's final bullet lifesteal is:


<math>L_F = 1 - (1 - 0.10) \times (1 - 0.32) = 38.8%</math><!--the stat ingame says 39%-->
<math>L_F = 1 - (1 - 0.22) \times (1 - 0.30) = 45.4%</math><!--the stat ingame says 45%-->


This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by 38.8% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage.
This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by 45.4% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage.


== Bullet Lifesteal ==
== Bullet Lifesteal ==