Lifesteal: Difference between revisions

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m move relevant info to Bullet Lifesteal (stat) and Spirit Lifesteal (stat) and transclude content here
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=== Example ===
=== Example ===
With 10% Bullet Lifesteal from {{item|Crippling Headshot}} and 35% Bullet Lifesteal from {{item|Leech}}, the player's final bullet lifesteal is:
With 10% Bullet Lifesteal from {{item|Crippling Headshot}} and 32% Bullet Lifesteal from {{item|Leech}}, the player's final bullet lifesteal is:


<math>L_F = 1 - (1 - 0.10) \times (1 - 0.35) = 41.5%</math><!--the stat ingame says 42%, but the calculation on hover says 41%-->
<math>L_F = 1 - (1 - 0.10) \times (1 - 0.32) = 38.8%</math><!--the stat ingame says 39%-->


This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by 41.5% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage.
This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by 38.8% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage.


== Bullet Lifesteal ==
== Bullet Lifesteal ==