Lifesteal: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Changed from crippling headshot to fury trance in the formula example as crippling no longer gives bullet lifesteal. |
Added info about lifesteal vs creeps. |
||
| Line 7: | Line 7: | ||
where <math>L_i</math> is the lifesteal provided by the <math>i</math>th source. Bullet and Spirit Lifesteal are calculated independently of each other, but both use the same formula. | where <math>L_i</math> is the lifesteal provided by the <math>i</math>th source. Bullet and Spirit Lifesteal are calculated independently of each other, but both use the same formula. | ||
=== Lifesteal vs. Creeps === | |||
Lifesteal against creeps (non-hero units) is reduced compared to heroes: | |||
* Bullet Lifesteal vs. creeps: 60% of the calculated value | |||
* Spirit Lifesteal vs. creeps: 40% of the calculated value | |||
=== Example === | === Example === | ||
| Line 13: | Line 18: | ||
<math>L_F = 1 - (1 - 0.22) \times (1 - 0.30) = 45.4%</math><!--the stat ingame says 45%--> | <math>L_F = 1 - (1 - 0.22) \times (1 - 0.30) = 45.4%</math><!--the stat ingame says 45%--> | ||
This means that any time the player deals bullet damage to any opponent | This means that any time the player deals bullet damage to any opponent, they will immediately be healed by 45.4% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage. | ||
== Bullet Lifesteal == | == Bullet Lifesteal == | ||