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{{Infobox item | {{Infobox item | ||
| item_name = Lucky Shot | |||
| has_passive1 = true | |||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}} | |||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CritDamagePercent}} [[Weapon Damage|Bonus Weapon Damage]] | |||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} Proc Chance | |||
| sound1 = lucky proc 01.mp3 | |||
}} | }} | ||
{{ | |||
'''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage. | |||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | |||
== Notes == | == Notes == | ||
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus. | * The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus. | ||
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit) | * Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit) | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||