Magic Carpet: Difference between revisions

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m Dismissing the carpet: Also includes airjumps/airdashes
 
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{{Infobox item/auto|Magic Carpet| sound1 = magiccarpet cast delay.mp3 | sound2 = magiccarpet cast.mp3 | sound3 = magiccarpet lp.mp3}}
{{Infobox item/auto|Magic Carpet| sound1 = magiccarpet cast delay.mp3 | sound2 = magiccarpet cast.mp3 | sound3 = magiccarpet lp.mp3}}
{{Quotation|[[Shopkeeper]] to [[Mirage]]|Well, a little on the nose, but... no judgement.}}


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
== Notes ==
* Magic Carpet is silenced by {{ItemIcon|Slowing Hex}}.
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.
* Flight speed is capped while holding the [[soul urn]]


== Dismissing the carpet ==
== Dismissing the carpet ==
Casting an ability, using an item, and attacking with a weapon are considered "actions" and immediately dismiss the carpet. Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet.
The following are considered "actions" and immediately dismiss the carpet:
* Casting an ability
* Using an item
* Attacking with a weapon
* [[Jumping|Air-jumping]] or [[Air Dash|airdashing]]


As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]].
Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet.  


As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]].
The following abilities are notable exceptions:  
The following abilities are notable exceptions:  
* Single-Instance Damage that do '''''not''''' dismiss the carpet:
* Single-Instance Damage that do '''''not''''' dismiss the carpet:
** {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}}
** {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}}
* Player-Created Units that do '''''not''''' dismiss the carpet:
** {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead}}, {{AbilityIcon|Grasping Hands}} (Ghouls), and {{AbilityIcon|Borrowed Decree}}
** {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead}}, {{AbilityIcon|Grasping Hands}} (Ghouls), and {{AbilityIcon|Borrowed Decree}}
** {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} (Followed Troopers)
** {{HeroIcon|Mcginnis}}: {{AbilityIcon|Mini Turret|l1=Mini Turrets}}
* <abbr title="Damage over Time>DoT</abbr> or <abbr title="Damage Per Second>DPS</abbr> that will dismiss the carpet:
* <abbr title="Damage over Time>DoT</abbr> or <abbr title="Damage Per Second>DPS</abbr> that will dismiss the carpet:
** {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}}
** {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}}
** {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}}
** {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}}
** {{HeroIcon|Mcginnis}}: {{AbilityIcon|Mini Turret|l1=Mini Turrets}}
** {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} (Trail)
** {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} (Trail)
** {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}}
** {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}}
** {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} (Followed Troopers)
** {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}}
** {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}}
** {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}}
** {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}}
== Notes ==
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.


== Update history ==
== Update history ==
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== Trivia ==
== Trivia ==
* Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref>
* Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref>
* If {{HeroIcon|Mirage}} buys Magic Carpet, the {{PageRef|name=Shopkeeper}} may comment that it's "a little on the nose".<ref>{{VoiceLineCite|name=Shopkeeper|quotes=Mirage/Quotes#Shopkeeper|transcription=Well, a little on the nose, but... no judgement.}}</ref>


== References ==
== References ==