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{{Infobox item/auto|Magic Carpet| sound1 = magiccarpet cast delay.mp3 | sound2 = magiccarpet cast.mp3 | sound3 = magiccarpet lp.mp3}} {{Quotation|[[Shopkeeper]] to [[Mirage]]|Well, a little on the nose, but... no judgement.}} {{ItemSummary|{{#var:item_key_or_en}}}} == Notes == * The carpet is affected by [[Sprinting]]. Sprinting behaves as normal: holding any movement key causes speed to build up to the maximum [[Sprint Speed]] and is reset when taking damage or aiming. Note that this counterintuitively means '''holding the backwards movement key will cause the carpet to accelerate'''. * Magic Carpet is silenced by {{ItemIcon|Slowing Hex}}. * Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively. ** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair. * Flight speed is capped while holding the [[Soul Urn]]. * The carpet can break [[Breakables]] by flying into them. == Dismissing the carpet == The following are considered "actions" and immediately dismiss the carpet: * Casting an ability * Using an item * Attacking with a weapon * [[Jumping|Air-jumping]] or [[Air Dash|airdashing]] Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet. As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]]. The following abilities are notable exceptions: * Single-Instance Damage that do '''''not''''' dismiss the carpet: ** {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} * Player-Created Units that do '''''not''''' dismiss the carpet: ** {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead}}, {{AbilityIcon|Grasping Hands}} (Ghouls), and {{AbilityIcon|Borrowed Decree}} ** {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} (Followed Troopers) ** {{HeroIcon|Mcginnis}}: {{AbilityIcon|Mini Turret|l1=Mini Turrets}} * <abbr title="Damage over Time>DoT</abbr> or <abbr title="Damage Per Second>DPS</abbr> that will dismiss the carpet: ** {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} ** {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} ** {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} (Trail) ** {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} ** {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} ** {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} == Update history == {{Update history}} ==Gallery== <gallery widths=300 heights=169> Magic Carpet Active.gif|thumb|[[McGinnis]] using Magic Carpet's active </gallery> == Trivia == * Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref> == References == <references /> == Navigation == {{Item Navbox}} [[Category:Active Items]]
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