Magic Carpet: Difference between revisions

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m Dismissing the carpet: Also includes airjumps/airdashes
 
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== Dismissing the carpet ==
== Dismissing the carpet ==
Casting an ability, using an item, and attacking with a weapon are considered "actions" and immediately dismiss the carpet. Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet.
The following are considered "actions" and immediately dismiss the carpet:
* Casting an ability
* Using an item
* Attacking with a weapon
* [[Jumping|Air-jumping]] or [[Air Dash|airdashing]]


As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]].
Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet.  


As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]].
The following abilities are notable exceptions:  
The following abilities are notable exceptions:  
* Single-Instance Damage that do '''''not''''' dismiss the carpet:
* Single-Instance Damage that do '''''not''''' dismiss the carpet: