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m →Dismissing the carpet: Also includes airjumps/airdashes |
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== Dismissing the carpet == | == Dismissing the carpet == | ||
The following are considered "actions" and immediately dismiss the carpet: | |||
* Casting an ability | |||
* Using an item | |||
* Attacking with a weapon | |||
* [[Jumping|Air-jumping]] or [[Air Dash|airdashing]] | |||
Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet. | |||
As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]]. | |||
The following abilities are notable exceptions: | The following abilities are notable exceptions: | ||
* Single-Instance Damage that do '''''not''''' dismiss the carpet: | * Single-Instance Damage that do '''''not''''' dismiss the carpet: | ||