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m Add note about some DoTs dismissing the carpet |
Probably everything about Dismissing the carpet. May need cleanup or formatting pass |
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{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== Dismissing the carpet == | |||
Casting an ability, using an item, and attacking with a weapon are considered "actions" and immediately dismiss the carpet. Most abilities that deal [[damage]] after a hero casts Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet. | |||
As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]]. | |||
The following abilities are notable exceptions: | |||
* Single-Instance Damage that do '''''not''''' dismiss the carpet: | |||
** {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} | |||
** {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead}}, {{AbilityIcon|Grasping Hands}} (Ghouls), and {{AbilityIcon|Borrowed Decree}} | |||
* <abbr title="Damage over Time>DoT</abbr> or <abbr title="Damage Per Second>DPS</abbr> that will dismiss the carpet: | |||
** {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} | |||
** {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} | |||
** {{HeroIcon|Mcginnis}}: {{AbilityIcon|Mini Turret|l1=Mini Turrets}} | |||
** {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} (Trail) | |||
** {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} | |||
** {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} (Followed Troopers) | |||
** {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} | |||
** {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} | |||
== Notes == | == Notes == | ||
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively. | |||
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not fire until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair. | |||
== Update history == | == Update history == | ||
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== Trivia == | == Trivia == | ||
* Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref> | * Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref> | ||
* If {{HeroIcon|Mirage}} buys Magic Carpet, the {{PageRef|name=Shopkeeper}} | * If {{HeroIcon|Mirage}} buys Magic Carpet, the {{PageRef|name=Shopkeeper}} may comment that it's "a little on the nose".<ref>{{VoiceLineCite|name=Shopkeeper|quotes=Mirage/Quotes#Shopkeeper|transcription=Well, a little on the nose, but... no judgement.}}</ref> | ||
== References == | == References == | ||