Magic Carpet: Difference between revisions

Sleuth (talk | contribs)
m Dismissing the carpet: Corrected mistake from reorganizing (Hero-created units will not dismiss the carpet)
notes, order
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{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
== Notes ==
* Magic Carpet is silenced by {{ItemIcon|Slowing Hex}}.
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.


== Dismissing the carpet ==
== Dismissing the carpet ==
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** {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}}
** {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}}
** {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}}
** {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}}
== Notes ==
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.


== Update history ==
== Update history ==