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== Elaborated creatures == | == Elaborated creatures == | ||
=== Djinn === | |||
The Djinn are entities that hold great power at the cost of only being able to use it in short bursts. More specifically, the Djinn can only hold a corporeal form for 48 minutes before needing to rest in a vessel. Because of this, the Djinn often hire bodyguards for transport, protection or companionship. [[Nashala Dion]] is a known Djinn.<ref name=":0">{{HeroIcon|Mirage}}'s backstory</ref> | |||
The Djinn are looking for a place to call home, and Nashala has embarked on a diplomatic mission to purchase part of Wyoming from the [[United States of America|US]] so the Djinn can build a nation for themselves.<ref name=":0" /><ref>[[The New York Oracle|Newscaster headline 51]]: ''"Djinn ambassador Nashala Dion has arrived in New York as negotiations continue. But, is the US Government really okay with selling Wyoming? For this story and more pick up The New York Oracle today."''</ref> The Djinn chose Wyoming due to it being the "most sensible" place for them to built a new home.<ref>{{ConvoCite|hero1=Mirage|hero2=Vyper|number=3|hero_quote1=Vyper|quote1=I heard the Djinn want Wyoming.|hero_quote2=Mirage|quote2=It seemed like the most sensible place for them to build a new home.}}</ref> {{HeroIcon|Mirage}} mentions that the Djinn can offer money and power in order to buy that piece of Wyoming.<ref>{{ConvoCite|hero1=Mirage|hero2=Holliday|number=1|hero_quote1=Holliday|quote1=You... really think the US is gonna sell Wyoming to the Djinn.|hero_quote2=Mirage|quote2=Well, I think the US is interested in money... and power. And the Djinn can offer both.}}</ref> Mirage himself is fighting in the ritual with Nashala to help secure Wyoming for the Djinn,<ref>{{PageRef|name=Mirage}}'s in-game [[Mirage/Quotes#Select|voice line]] (Select): ''"I will play my part, and in doing so build a home for the Djinn."''</ref><ref>{{VoiceLineCite|name=Archmother|quotes=Mirage/Voice lines#Patrons' Heralds|context=(Mirage start)|transcription=The Djinn deserve to have a place to call their own... but birthing a nation is not easy. Summon the Archmother and let her help you.}}</ref> although Mirage believes that Nashala doesn't need the wish to broker a deal.<ref>{{ConvoCite|hero1=Mirage|hero2=Kelvin|number=1|hero_quote1=Kelvin|quote1=Do you think Nashala has a chance at brokering a deal?|hero_quote2=Mirage|quote2=If there's anyone that can pull it off, it will be her.}}</ref> | |||
Mirage is Nashala's bodyguard during her role as an ambassador. He was approached by the Djinn directly with an offer and is grateful to be of service to the Djinn despite the dangers of his position.<ref>{{ConvoCite|hero1=Mirage|hero2=Abrams|number=3|hero_quote1=Mirage|quote1=One doesn't send out a CV to work for the Djinn, they... approach you, with an offer. (...) Some days are safer than others, but... on the whole, no. I am grateful to be of service.}}</ref> Mirage views the Djinn as "people", where some of them are fascinating while others can be as "cruel as a child".<ref>{{ConvoCite|hero1=Mirage|hero2=Dynamo|number=1}}</ref> Despite some of the Djinn's flaws, Mirage is dedicated to their cause and is willing to die and kill for Nashala.<ref>{{PageRef|name=Mirage}}'s in-game [[Mirage/Quotes#Killstreak|voice line]] (Killstreak): ''"I'm willing to die for Nashala-- and I am certainly willing to kill for her."''</ref><ref>{{PageRef|name=Mirage}}'s in-game [[Mirage/Quotes#Djinn's Mark|voice line]] (use Djinn's Mar; low): ''"I won't fail the Djinn!"''</ref> Some characters during the ritual empathise with the Djinn's plight and wish Mirage luck.<ref>{{HeroIcon|Mirage}}'s [[Mirage/Voice lines#Enemy Heroes|enemy hero interactions]]</ref> | |||
Each of Mirage's abilities are possible because of the Djinn.<ref>{{VoiceLineCite|name=Mirage|quotes=Mirage/Voice lines#Abilities|context=(upgrade Fire Scarabs)|transcription=The weapons of the Djinn are... unconventional.}}</ref><ref>{{VoiceLineCite|name=Mirage|quotes=Mirage/Voice lines#Abilities|context=(upgrade Dust Devil)|transcription=The Djinn blessed me with many gifts.}}</ref><ref>{{VoiceLineCite|name=Mirage|quotes=Mirage/Voice lines#Abilities|context=(upgrade Djinn's Mark)|transcription=The Djinn will mark them.}}</ref><ref>{{VoiceLineCite|name=Mirage|quotes=Mirage/Voice lines#Abilities|context=(use Traveler)|transcription=The Djinn take me where I'm needed.}}</ref> | |||
=== Lycanthropes === | === Lycanthropes === | ||
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Unlike souls, spirits seem to be fully sentient, some being the spectral form of a deceased person. {{HeroIcon|Sinclair}} and {{HeroIcon|Vindicta}} are known spirits. | Unlike souls, spirits seem to be fully sentient, some being the spectral form of a deceased person. {{HeroIcon|Sinclair}} and {{HeroIcon|Vindicta}} are known spirits. | ||
Some people that died a long time ago were brought back to the living realm during the first Maelstrom as ghosts, such as Vindicta | Some people that died a long time ago were brought back to the living realm during the first Maelstrom as ghosts, such as Vindicta. Other people, such as Sinclair (being Henry and Savanna), became spirits due to a blood pact binding their souls together, preventing them from moving on from the living realm.<ref>{{PageRef|name=Sinclair}}'s background</ref> | ||
It's implied that not all ghosts have their own bodies, instead opting to possess people or objects. Sinclair seems to be possessing a wooden mannequin, based on sound of their [[Sinclair/Sounds#Movement|footsteps]]. An 8-year-old concert pianist was suspected to be possessed by an 18th-century composer.<ref>[[Newscaster|Newscaster headline 31]] - ''"An 8 year old concert pianist dazzled audiences last night. But was the Long Island native a child prodigy? Or simply possessed by an 18th century composer?"''</ref> There was a trial regarding a botched exorcism which caused the spirit "inhuman suffering."<ref>[[Newscaster|Newscaster headline 43]] - ''"The Clansky trial has taken a dramatic turn today. As Miser Heart took the stand to claim that Eric Clansky's botched exorcism caused the spirit inhuman pain and suffering."''</ref> | It's implied that not all ghosts have their own bodies, instead opting to possess people or objects. Sinclair seems to be possessing a wooden mannequin, based on sound of their [[Sinclair/Sounds#Movement|footsteps]]. An 8-year-old concert pianist was suspected to be possessed by an 18th-century composer.<ref>[[Newscaster|Newscaster headline 31]] - ''"An 8 year old concert pianist dazzled audiences last night. But was the Long Island native a child prodigy? Or simply possessed by an 18th century composer?"''</ref> There was a trial regarding a botched exorcism which caused the spirit "inhuman suffering."<ref>[[Newscaster|Newscaster headline 43]] - ''"The Clansky trial has taken a dramatic turn today. As Miser Heart took the stand to claim that Eric Clansky's botched exorcism caused the spirit inhuman pain and suffering."''</ref> | ||
It's implied that modern magic can be used to raise spirits from the dead.<ref>[[The New York Oracle|Newscaster seasonal headline 18]] - ''"Planning on going caroling this year? This week's edition of The New York Oracle offers useful tips on how to raise spirits, but not "raise spirits". | It's implied that modern magic can be used to raise spirits from the dead.<ref>[[The New York Oracle|Newscaster seasonal headline 18]] - ''"Planning on going caroling this year? This week's edition of The New York Oracle offers useful tips on how to raise spirits, but not "raise spirits".</ref> | ||
Not all spirits can interact with the living, as some graveyards are full of spirits who have unfinished business or demands left in the living world. As a necromancer, {{PageRef|name=Graves}} can communicate with the silent dead with the help of her lich mentor.<ref name=":1">{{PageRef|name=Graves}}' background</ref> Her job involves helping give the dead peace.<ref>{{PageRef|name=The Hidden King}}'s in-game [[Graves/Quotes#Patrons|voice line]] (Graves start): ''"You work tirelessly to honour the dead and bring them peace. The Hidden King is counting on that same devotion."''</ref> Graves views her role as a voice for the dead and considers it an honor.<ref>{{ConvoCite|hero1=Graves|hero2=Wraith|number=1}}</ref> | Not all spirits can interact with the living, as some graveyards are full of spirits who have unfinished business or demands left in the living world. As a necromancer, {{PageRef|name=Graves}} can communicate with the silent dead with the help of her lich mentor.<ref name=":1">{{PageRef|name=Graves}}' background</ref> Her job involves helping give the dead peace.<ref>{{PageRef|name=The Hidden King}}'s in-game [[Graves/Quotes#Patrons|voice line]] (Graves start): ''"You work tirelessly to honour the dead and bring them peace. The Hidden King is counting on that same devotion."''</ref> Graves views her role as a voice for the dead and considers it an honor.<ref>{{ConvoCite|hero1=Graves|hero2=Wraith|number=1}}</ref> | ||
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=== Unicorns === | === Unicorns === | ||
Despite magic being known worldwide, unicorns are still believed to be | Despite magic being known worldwide, unicorns are still widely believed to be mythical, non-existent creatures.<ref name=":2">{{PageRef|name=Celeste}}'s background</ref> {{PageRef|name=Celeste}} is a known unicorn. | ||
Unicorns are implied to be extremely powerful.<ref>{{PageRef|name=Celeste}}'s in-game [[Celeste/Quotes#Radiant Daggers|voice line]] (upgrade Radiant Daggers): ''"I am not divine... but I am powerful."''</ref><ref>{{PageRef|name=Seven}}'s in-game [[Seven/Quotes#Enemies|voice line]] (killed Celeste): ''"She has more power than she lets on..."''</ref> Celeste is hiding her identity as a unicorn out of fear of getting poached for her horn.<ref name=":2" /> | Unicorns are implied to be extremely powerful.<ref>{{PageRef|name=Celeste}}'s in-game [[Celeste/Quotes#Radiant Daggers|voice line]] (upgrade Radiant Daggers): ''"I am not divine... but I am powerful."''</ref><ref>{{PageRef|name=Seven}}'s in-game [[Seven/Quotes#Enemies|voice line]] (killed Celeste): ''"She has more power than she lets on..."''</ref> Celeste is hiding her identity as a unicorn out of fear of getting poached for her horn.<ref name=":2" /> | ||
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=== Vampires === | === Vampires === | ||
Vampires existed on Earth long before the first Maelstrom.<ref>{{PageRef|name=Drifter}}'s background: ''"An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations."''</ref> Most vampires live in their own society, known as "The Vampire Nation, | Vampires existed on Earth long before the first Maelstrom.<ref>{{PageRef|name=Drifter}}'s background: ''"An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations."''</ref> Most vampires live in their own society, known as "The Vampire Nation", which Drifter describes as a "Ponzi Scheme".<ref>{{PageRef|name=Drifter}}'s in-game [[Drifter/Quotes#Enemies|voice line]] (killed Mina): ''"The Vampire Nation is a Ponzi scheme, Mina! The sooner you realize that, the better."''</ref> They follow their own laws and traditions,<ref>{{PageRef|name=Drifter}}'s background: ''"Unlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition."''</ref> and seem to have large amounts of power and/or influence due to the [[OSIC]] showing interest in getting favors from the Viscount of New York.<ref>{{VoiceLineCite|name=Haze|quotes=Haze/Quotes#enemies|context=(killed Mina)|transcription=Looks like the viscount is going to owe us some favours.}}</ref><ref>{{VoiceLineCite|name=Haze|quotes=Haze/Voice lines#enemies|context=(killed Drifter)|transcription=Looks like the viscount is going to owe the OSIC a favour.}}</ref> The Viscount himself is named as [[Minor characters#Viscount Simon|Simon]].<ref>{{VoiceLineCite|name=Urn|alt_name=Soul Urn|quotes=Soul Urn/Quotes|context=(Drifter stalling)|transcription=Does Simon know you're here? Because I don't want the Municipal Coven to get in trouble with the Viscount.}}</ref> | ||
Known vampires include {{HeroIcon|Drifter}} and {{HeroIcon|Mina}}. Drifter has been a vampire for centuries,<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (taunt Drifter): ''"It wont be long before you find yourself feeling something that’s eluded you for centuries: fear."''</ref> while Mina has been a vampire for less than 5 years.<ref>{{PageRef|name=Mina}}'s voice lines indicate that her fiancé was {{HeroIcon|Pocket}}, who suffered an assassination attempt by {{HeroIcon|Calico}} 5 years before the events of the game.</ref> | Known vampires include {{HeroIcon|Drifter}} and {{HeroIcon|Mina}}. Drifter has been a vampire for centuries,<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (taunt Drifter): ''"It wont be long before you find yourself feeling something that’s eluded you for centuries: fear."''</ref> while Mina has been a vampire for less than 5 years.<ref>{{PageRef|name=Mina}}'s voice lines indicate that her fiancé was {{HeroIcon|Pocket}}, who suffered an assassination attempt by {{HeroIcon|Calico}} 5 years before the events of the game.</ref> | ||
Deadlock's vampires seem to possess similar abilities to many vampires in fiction, such as immortality/eternal youth.<ref>{{PageRef|name=Mina}}'s background: ''"They had to think big. They had to think outside of the box. They had to promise their daughter immortality."''</ref> Additionally, both Mina and Drifter express control over blood (as both use it as ammunition for their weapons). | Deadlock's vampires seem to possess similar abilities to many vampires in fiction, such as immortality/eternal youth.<ref>{{PageRef|name=Mina}}'s background: ''"They had to think big. They had to think outside of the box. They had to promise their daughter immortality."''</ref> Additionally, both Mina and Drifter express control over blood (as both use it as ammunition for their weapons). {{HeroIcon|Graves}} also implies that vampires are undead.<ref>{{VoiceLineCite|name=Graves|quotes=Graves/Voice lines#enemies|context=(killed Drifter)|transcription=It looks like my mastery of the dead extends to vampires.}}</ref> | ||
The older vampires, also known as "vampire elders, | The older vampires, also known as "vampire elders",<ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Enemies|voice line]] (killed Warden): ''"I've seen Vampire Elders with a smaller stick up their ass."''</ref> hold their archiac titles in high regard, which Drifter considers "soft".<ref>{{PageRef|name=Drifter}}'s in-game [[Drifter/Quotes#Select|voice line]] (select): ''"The elders of New Amsterdam are soft, clinging to archaic titles like they grant them real power."''</ref> | ||
The Vampire Nation doesn't care about human clout, as Mina is at the bottom of the vampiric social ladder despite her wealth and fame.<ref>{{PageRef|name=Mina}}'s background: ''"Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society."''</ref><ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Select|voice line]] (select): ''"I'm tired of being at the bottom of the vampiric social ladder."''</ref> | The Vampire Nation doesn't care about human clout, as Mina is at the bottom of the vampiric social ladder despite her wealth and fame.<ref>{{PageRef|name=Mina}}'s background: ''"Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society."''</ref><ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Select|voice line]] (select): ''"I'm tired of being at the bottom of the vampiric social ladder."''</ref> | ||
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== Mentioned creatures == | == Mentioned creatures == | ||
=== Animated Objects === | |||
Objects that have attained sentience are present and numerous. The {{PageRef|Soul Urn}} is one of these and is capable of talking, smelling and hearing despite not appearing to have anything that would allow it to. The Soul Urn remarks that it has a cousin who's a shredder and an acquaintance that's a censer. There appear to be several subgroups of animated objects, such as Gargoyles (e.g. {{HeroIcon|Ivy}}) who are statues who gained life through unknown means<ref>{{ConvoCite|hero1=Ivy|hero2=Victor|number=1}}</ref>, and Golems who are "created with a mixture of craftsmanship, willpower and sacrifice".<ref>{{ConvoCite|hero1=Bebop|hero2=Kelvin|number=2|hero_quote1=Bebop|quote1=I was summoned into existence by an act of craftsmanship, willpower and sacrifice. There is a clear path that someone could replicate.}}</ref> {{HeroIcon|Bebop}} <ref>{{PageRef|name=Abrams}}' in-game [[Abrams/Quotes#Enemy|voice line]] (killed Bebop): ''"Took out the scrap golem."''</ref><ref>{{PageRef|name=Amber Hand}}'s in-game [[Bebop/Quotes#Patrons|voice line]] (ally Bebop killstreak): ''"Oh, how they fear the scrap golem!"''</ref> was created by [[Shelly Fisher]]<ref>{{PageRef|name=Bebop}}'s background: ''"Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have."''</ref> is a known golem, and notably appears to be capable of breathing. The Soul Urn calls itself a senior and implies that animated objects are capable of aging. | |||
=== Familiars === | === Familiars === | ||
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{{PageRef|name=Rem}} is referred to as a familiar.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Enemies|voice line]] (Rem killed): ''"We took down the familiar."''</ref> | {{PageRef|name=Rem}} is referred to as a familiar.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Enemies|voice line]] (Rem killed): ''"We took down the familiar."''</ref> | ||
=== Liches === | === Liches === | ||
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== References == | == References == | ||
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