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Aside from the [[Hero|playable characters]] and [[minor characters]], there are plenty of magical creatures that exist in the world of ''Deadlock''. Many creatures arrived when the [[Astral Gates]] opened, some evolved from regular creatures due to the large influx of magic, and some creatures were present on Earth long before the first [[Maelstrom]]. == Elaborated creatures == === Djinn === The Djinn are entities that hold great power at the cost of only being able to use it in short bursts. More specifically, the Djinn can only hold a corporeal form for 48 minutes before needing to rest in a vessel. Because of this, the Djinn often hire bodyguards for transport, protection or companionship. [[Nashala Dion]] is a known Djinn.<ref name=":0">{{HeroIcon|Mirage}}'s backstory</ref> The Djinn are looking for a place to call home, and Nashala has embarked on a diplomatic mission to purchase part of Wyoming from the [[United States of America|US]] so the Djinn can build a nation for themselves.<ref name=":0" /><ref>[[The New York Oracle|Newscaster headline 51]]: ''"Djinn ambassador Nashala Dion has arrived in New York as negotiations continue. But, is the US Government really okay with selling Wyoming? For this story and more pick up The New York Oracle today."''</ref> The Djinn chose Wyoming due to it being the "most sensible" place for them to built a new home.<ref>{{ConvoCite|hero1=Mirage|hero2=Vyper|number=3|hero_quote1=Vyper|quote1=I heard the Djinn want Wyoming.|hero_quote2=Mirage|quote2=It seemed like the most sensible place for them to build a new home.}}</ref> {{HeroIcon|Mirage}} mentions that the Djinn can offer money and power in order to buy that piece of Wyoming.<ref>{{ConvoCite|hero1=Mirage|hero2=Holliday|number=1|hero_quote1=Holliday|quote1=You... really think the US is gonna sell Wyoming to the Djinn.|hero_quote2=Mirage|quote2=Well, I think the US is interested in money... and power. And the Djinn can offer both.}}</ref> Mirage himself is fighting in the ritual with Nashala to help secure Wyoming for the Djinn,<ref>{{PageRef|name=Mirage}}'s in-game [[Mirage/Quotes#Select|voice line]] (Select): ''"I will play my part, and in doing so build a home for the Djinn."''</ref><ref>{{VoiceLineCite|name=Archmother|quotes=Mirage/Voice lines#Patrons' Heralds|context=(Mirage start)|transcription=The Djinn deserve to have a place to call their own... but birthing a nation is not easy. Summon the Archmother and let her help you.}}</ref> although Mirage believes that Nashala doesn't need the wish to broker a deal.<ref>{{ConvoCite|hero1=Mirage|hero2=Kelvin|number=1|hero_quote1=Kelvin|quote1=Do you think Nashala has a chance at brokering a deal?|hero_quote2=Mirage|quote2=If there's anyone that can pull it off, it will be her.}}</ref> Mirage is Nashala's bodyguard during her role as an ambassador. He was approached by the Djinn directly with an offer and is grateful to be of service to the Djinn despite the dangers of his position.<ref>{{ConvoCite|hero1=Mirage|hero2=Abrams|number=3|hero_quote1=Mirage|quote1=One doesn't send out a CV to work for the Djinn, they... approach you, with an offer. (...) Some days are safer than others, but... on the whole, no. I am grateful to be of service.}}</ref> Mirage views the Djinn as "people", where some of them are fascinating while others can be as "cruel as a child".<ref>{{ConvoCite|hero1=Mirage|hero2=Dynamo|number=1}}</ref> Despite some of the Djinn's flaws, Mirage is dedicated to their cause and is willing to die and kill for Nashala.<ref>{{PageRef|name=Mirage}}'s in-game [[Mirage/Quotes#Killstreak|voice line]] (Killstreak): ''"I'm willing to die for Nashala-- and I am certainly willing to kill for her."''</ref><ref>{{PageRef|name=Mirage}}'s in-game [[Mirage/Quotes#Djinn's Mark|voice line]] (use Djinn's Mar; low): ''"I won't fail the Djinn!"''</ref> Some characters during the ritual empathise with the Djinn's plight and wish Mirage luck.<ref>{{HeroIcon|Mirage}}'s [[Mirage/Voice lines#Enemy Heroes|enemy hero interactions]]</ref> Each of Mirage's abilities are possible because of the Djinn.<ref>{{VoiceLineCite|name=Mirage|quotes=Mirage/Voice lines#Abilities|context=(upgrade Fire Scarabs)|transcription=The weapons of the Djinn are... unconventional.}}</ref><ref>{{VoiceLineCite|name=Mirage|quotes=Mirage/Voice lines#Abilities|context=(upgrade Dust Devil)|transcription=The Djinn blessed me with many gifts.}}</ref><ref>{{VoiceLineCite|name=Mirage|quotes=Mirage/Voice lines#Abilities|context=(upgrade Djinn's Mark)|transcription=The Djinn will mark them.}}</ref><ref>{{VoiceLineCite|name=Mirage|quotes=Mirage/Voice lines#Abilities|context=(use Traveler)|transcription=The Djinn take me where I'm needed.}}</ref> === Lycanthropes === {{PageRef|name=Silver}} is a known lycanthrope, specifically a werewolf. She claims to have control over her lycanthropy,<ref>{{ConvoCite|hero1=Silver|hero2=Haze|number=1}}</ref> although it's shown in-game that she actually can't control the transformation.<ref>{{PageRef|name=Silver}}'s in-game [[Silver/Quotes#Lycan Curse|voice line]] (use Lycan Curse): ''"I thought I had this under control!"''</ref> Silver has wolf ears and a tail in her human form, and it's currently unknown if this is common amongst werewolves. There is a headline in the [[The New York Oracle|New York Oracle]] about looking out for signs of Lycanthropy in your neighbours.<ref>[[The New York Oracle|Newscaster Headline 75]] - ''"Could your neighbor be a shapeshifter? Read all the tell-tale signs of lycanthropy."''</ref> On top of the wolf ears and tail, Silver also has a heightened sense of smell in her human form.<ref>{{ConvoCite|hero1=Silver|hero2=Bebop|number=2}}</ref><ref>{{PageRef|name=Silver}}'s in-game [[Silver/Quotes#Enemies|voice line]] (killed invisible Haze): ''"You can try to hide, Haze, but I can smell a fed a mile away."''</ref> According to Silver, wereotters exist.<ref>{{ConvoCite|hero1=Silver|hero2=Kelvin|number=2|hero_quote1=Silver|quote1=Is that... wereotter fur on the parka?}}</ref> Werewolf meat is currently a popular cuisine in France, causing controversy in New York over whether or not it's cannibalism.<ref>[[Newscaster|Newscaster headline 32]] - ''"Is eating werewolf meat cannibalism? We asked some of New York's elite chefs to get their take on the new dining trend that's taking Paris by storm."''</ref> === Mole men === Mole men were created by the influx of magic from the first Maelstrom, evolving from regular moles into mole men. A portrait of mole men's evolution can be seen in the [[Hideout]]. {{HeroIcon|Mo & Krill|l1=Mo}} is a known mole man. While Mo is mute outside of [[Mo & Krill/Sounds#Combo|grunting during his ult]], Krill implies that Maurice can speak normally.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Select|voice line]] (select): ''"Don't mind Maurice, he's not chatty around new people."''</ref><ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Enemies|voice line]] (kill Vindicta mid-air): ''"No, Maurice, it was not a lucky shot!"''</ref> Mole men are known to be strong,<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Select|voice line]] (select): ''"There's nothing Maurice can't claw through."''</ref><ref>{{PageRef|name=Holliday}}'s in-game [[Holliday/Quotes#Enemies|voice line]] (killed M&K): ''"Glad that went my way. Mole men are no joke."''</ref> having the ability to dig through concrete with ease.<ref>{{PageRef|name=Mo & Krill}}'s Burrow ability</ref> === Spirits === Unlike souls, spirits seem to be fully sentient, some being the spectral form of a deceased person. {{HeroIcon|Sinclair}} and {{HeroIcon|Vindicta}} are known spirits. Some people that died a long time ago were brought back to the living realm during the first Maelstrom as ghosts, such as Vindicta. Other people, such as Sinclair (being Henry and Savanna), became spirits due to a blood pact binding their souls together, preventing them from moving on from the living realm.<ref>{{PageRef|name=Sinclair}}'s background</ref> It's implied that not all ghosts have their own bodies, instead opting to possess people or objects. Sinclair seems to be possessing a wooden mannequin, based on sound of their [[Sinclair/Sounds#Movement|footsteps]]. An 8-year-old concert pianist was suspected to be possessed by an 18th-century composer.<ref>[[Newscaster|Newscaster headline 31]] - ''"An 8 year old concert pianist dazzled audiences last night. But was the Long Island native a child prodigy? Or simply possessed by an 18th century composer?"''</ref> There was a trial regarding a botched exorcism which caused the spirit "inhuman suffering."<ref>[[Newscaster|Newscaster headline 43]] - ''"The Clansky trial has taken a dramatic turn today. As Miser Heart took the stand to claim that Eric Clansky's botched exorcism caused the spirit inhuman pain and suffering."''</ref> It's implied that modern magic can be used to raise spirits from the dead.<ref>[[The New York Oracle|Newscaster seasonal headline 18]] - ''"Planning on going caroling this year? This week's edition of The New York Oracle offers useful tips on how to raise spirits, but not "raise spirits".</ref> Not all spirits can interact with the living, as some graveyards are full of spirits who have unfinished business or demands left in the living world. As a necromancer, {{PageRef|name=Graves}} can communicate with the silent dead with the help of her lich mentor.<ref name=":1">{{PageRef|name=Graves}}' background</ref> Her job involves helping give the dead peace.<ref>{{PageRef|name=The Hidden King}}'s in-game [[Graves/Quotes#Patrons|voice line]] (Graves start): ''"You work tirelessly to honour the dead and bring them peace. The Hidden King is counting on that same devotion."''</ref> Graves views her role as a voice for the dead and considers it an honor.<ref>{{ConvoCite|hero1=Graves|hero2=Wraith|number=1}}</ref> Vindicta calls herself a ghost for "simplicity's sake".<ref>{{ConvoCite|hero1=Vindicta|hero2=Kelvin|number=1|hero_quote1=Vindicta|quote1=So, you're a wight.|hero_quote2=Kelvin|quote2=Ehh, some people say Revenant, but... I'm not sure if there's really a difference.|hero_quote3=Vindicta|quote3=I understand. I just stick with "ghost" for simplicity's sake.}}</ref> === Unicorns === Despite magic being known worldwide, unicorns are still widely believed to be mythical, non-existent creatures.<ref name=":2">{{PageRef|name=Celeste}}'s background</ref> {{PageRef|name=Celeste}} is a known unicorn. Unicorns are implied to be extremely powerful.<ref>{{PageRef|name=Celeste}}'s in-game [[Celeste/Quotes#Radiant Daggers|voice line]] (upgrade Radiant Daggers): ''"I am not divine... but I am powerful."''</ref><ref>{{PageRef|name=Seven}}'s in-game [[Seven/Quotes#Enemies|voice line]] (killed Celeste): ''"She has more power than she lets on..."''</ref> Celeste is hiding her identity as a unicorn out of fear of getting poached for her horn.<ref name=":2" /> It's currently unknown if unicorns look human, or if they look like horses and Celeste is putting on a disguise. Celeste's model has tattoos of horseshoes and unicorns across her body. Celeste also mentions that she's "supposed to be found in the woods".<ref>{{ConvoCite|hero1=Celeste|hero2=Abrams|number=2|hero_quote1=Celeste|quote1=We're also supposed to be found in the woods, but I wouldn't go camping if you paid me.}}</ref> === Vampires === Vampires existed on Earth long before the first Maelstrom.<ref>{{PageRef|name=Drifter}}'s background: ''"An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations."''</ref> Most vampires live in their own society, known as "The Vampire Nation", which Drifter describes as a "Ponzi Scheme".<ref>{{PageRef|name=Drifter}}'s in-game [[Drifter/Quotes#Enemies|voice line]] (killed Mina): ''"The Vampire Nation is a Ponzi scheme, Mina! The sooner you realize that, the better."''</ref> They follow their own laws and traditions,<ref>{{PageRef|name=Drifter}}'s background: ''"Unlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition."''</ref> and seem to have large amounts of power and/or influence due to the [[OSIC]] showing interest in getting favors from the Viscount of New York.<ref>{{VoiceLineCite|name=Haze|quotes=Haze/Quotes#enemies|context=(killed Mina)|transcription=Looks like the viscount is going to owe us some favours.}}</ref><ref>{{VoiceLineCite|name=Haze|quotes=Haze/Voice lines#enemies|context=(killed Drifter)|transcription=Looks like the viscount is going to owe the OSIC a favour.}}</ref> The Viscount himself is named as [[Minor characters#Viscount Simon|Simon]].<ref>{{VoiceLineCite|name=Urn|alt_name=Soul Urn|quotes=Soul Urn/Quotes|context=(Drifter stalling)|transcription=Does Simon know you're here? Because I don't want the Municipal Coven to get in trouble with the Viscount.}}</ref> Known vampires include {{HeroIcon|Drifter}} and {{HeroIcon|Mina}}. Drifter has been a vampire for centuries,<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (taunt Drifter): ''"It wont be long before you find yourself feeling something that’s eluded you for centuries: fear."''</ref> while Mina has been a vampire for less than 5 years.<ref>{{PageRef|name=Mina}}'s voice lines indicate that her fiancé was {{HeroIcon|Pocket}}, who suffered an assassination attempt by {{HeroIcon|Calico}} 5 years before the events of the game.</ref> Deadlock's vampires seem to possess similar abilities to many vampires in fiction, such as immortality/eternal youth.<ref>{{PageRef|name=Mina}}'s background: ''"They had to think big. They had to think outside of the box. They had to promise their daughter immortality."''</ref> Additionally, both Mina and Drifter express control over blood (as both use it as ammunition for their weapons). {{HeroIcon|Graves}} also implies that vampires are undead.<ref>{{VoiceLineCite|name=Graves|quotes=Graves/Voice lines#enemies|context=(killed Drifter)|transcription=It looks like my mastery of the dead extends to vampires.}}</ref> The older vampires, also known as "vampire elders",<ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Enemies|voice line]] (killed Warden): ''"I've seen Vampire Elders with a smaller stick up their ass."''</ref> hold their archiac titles in high regard, which Drifter considers "soft".<ref>{{PageRef|name=Drifter}}'s in-game [[Drifter/Quotes#Select|voice line]] (select): ''"The elders of New Amsterdam are soft, clinging to archaic titles like they grant them real power."''</ref> The Vampire Nation doesn't care about human clout, as Mina is at the bottom of the vampiric social ladder despite her wealth and fame.<ref>{{PageRef|name=Mina}}'s background: ''"Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society."''</ref><ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Select|voice line]] (select): ''"I'm tired of being at the bottom of the vampiric social ladder."''</ref> Vampires seem unwilling to turn humans into vampires, as it cost Mina's parents a small fortune to find a single vampire willing to turn Mina.<ref>{{PageRef|name=Mina}}'s background: ''"It took a small fortune, but eventually they found a vampire who was willing to turn her."''</ref> Vampires are a protected species in America,<ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Enemies|voice line]] (killed Haze): ''"I'm not worried about the OSIC. Vampires are a protected species."''</ref> although the [[Venator|Venators]] of the Vatican are known for hunting vampires.<ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Enemies|voice line]] (killed Venator): ''"Leave the Vampire Nation alone!"''</ref><ref>{{PageRef|name=Drifter}}'s in-game [[Drifter/Quotes#Removed/Unused Voice Lines|voice line]] (killed Venator): ''"When's the Vatican gonna give up?"''</ref> The vampire elders and viscounts want Drifter dead for his refusal to follow their laws.<ref>{{PageRef|name=Drifter}}'s background: ''"This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases..."''</ref> === Zephyrs === Also known as "wind spirits", zephyrs are used to power airships for public travel, although there are concerns about putting people's safety in the hands of zephyrs.<ref>[[The New York Oracle|Newscaster headline 68]] - ''"Airships have made travel faster than ever, but not everyone is comfortable putting their safety in the hands of a Zephyr. Are those concerns reasonable or just misplaced fear?"''</ref> {{HeroIcon|Holliday}} refuses to use airships.<ref>[[Holliday's visual novel|Holliday's Visual Novel]] - [[Holliday's visual novel/Transcription|Chapter 1]] - Larry: ''"It would have been a lot faster if you just took an airship."'' - {{PageRef|name=Holliday}}: ''"Yeah, but that would have meant getting on an airship."''</ref> Zephyr powered airships are used instead of aeroplanes.<ref>2024-08-31 - [[Yoshi]]; [[:File:Yoshi Lore Hint from Discord.jpg|Deadlock Discord]] - ''"a random lore thing is that airplanes aren't a thing in this world, they use airships instead powered by wind spirits (zephyrs)"''</ref> == Mentioned creatures == === Animated Objects === Objects that have attained sentience are present and numerous. The {{PageRef|Soul Urn}} is one of these and is capable of talking, smelling and hearing despite not appearing to have anything that would allow it to. The Soul Urn remarks that it has a cousin who's a shredder and an acquaintance that's a censer. There appear to be several subgroups of animated objects, such as Gargoyles (e.g. {{HeroIcon|Ivy}}) who are statues who gained life through unknown means<ref>{{ConvoCite|hero1=Ivy|hero2=Victor|number=1}}</ref>, and Golems who are "created with a mixture of craftsmanship, willpower and sacrifice".<ref>{{ConvoCite|hero1=Bebop|hero2=Kelvin|number=2|hero_quote1=Bebop|quote1=I was summoned into existence by an act of craftsmanship, willpower and sacrifice. There is a clear path that someone could replicate.}}</ref> {{HeroIcon|Bebop}} <ref>{{PageRef|name=Abrams}}' in-game [[Abrams/Quotes#Enemy|voice line]] (killed Bebop): ''"Took out the scrap golem."''</ref><ref>{{PageRef|name=Amber Hand}}'s in-game [[Bebop/Quotes#Patrons|voice line]] (ally Bebop killstreak): ''"Oh, how they fear the scrap golem!"''</ref> was created by [[Shelly Fisher]]<ref>{{PageRef|name=Bebop}}'s background: ''"Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have."''</ref> is a known golem, and notably appears to be capable of breathing. The Soul Urn calls itself a senior and implies that animated objects are capable of aging. === Familiars === {{HeroIcon|Calico}} and {{HeroIcon|Vindicta}} have familiars: Calico has her cat, Ava,<ref>{{ConvoCite|hero1=Calico|hero2=Vindicta|number=3}}</ref> and Vindicta has her crow.<ref>{{PageRef|name=Vindicta}}'s Crow Familiar ability</ref> There is a cat café run by familiars "Peppermint" and "Mittens" in SoHo.<ref>[[The New York Oracle|Newscaster headline 73]] - ''"A Soho cat café ran by familiars has charmed the community. But to owners Mittens and Peppermint, it's just another day making biscuits."''</ref> There is also a shelter for stray familiars in SoHo.<ref>[[The New York Oracle#Seasonal (Winter)|Newscaster seasonal headline 22]] - ''"The New York Municipal Coven is looking for volunteers to spend time with stray familiars in their Soho shelter."''</ref> {{PageRef|name=Rem}} is referred to as a familiar.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Enemies|voice line]] (Rem killed): ''"We took down the familiar."''</ref> === Liches === {{PageRef|name=Graves}}' weapon and mentor is a lich's hand. Despite being a severed hand, the lich is still able to communicate with Graves. The lich allows Graves to communicate with the dead and summon corpses during the ritual.<ref name=":1" /><ref>{{PageRef|name=Graves}}' in-game [[Graves/Quotes#Borrowed Decree|voice line]] (Upgrade Borrowed Decree): ''"What's the point of having a lich for a best friend if I can't tap into her power?"''</ref> While the general nature of liches are unknown, they're implied to be untrustworthy.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Enemies|voice line]] (killed Graves): ''"The poor girl didn't even realize she was being used."''</ref><ref name=":02">{{ConvoCite|hero1=Graves|hero2=Seven|number=2}}</ref><ref>{{ConvoCite|hero1=Graves|hero2=Venator|number=3}}</ref> === Loch Ness Monster === Also known as "Nessie", the Loch Ness Monster came to Earth through the Astral Gate in [[The Deep]].<ref>{{PageRef|name=Viscous}}' background: ''"For the most part, the things that escaped this astral gate were benign (like Nessie)."''</ref> === Rats === While not a traditionally magical creature, the rats of New York were enhanced by the Maelstrom, causing them to become even more difficult to deal with.<ref>[[Newscaster|Newscaster headline 49]] - ''"New York natives hoped that magic would help solve the city's rat problems. Sadly, it only made them stronger.''</ref> === Undead === Similar yet different to spirits, the undead are reanimated corpses. {{PageRef|name=Kelvin}},<ref>{{PageRef|name=Kelvin}}'s background</ref> {{PageRef|name=Victor}}<ref>{{PageRef|name=Victor}}'s background</ref> and potentially {{PageRef|name=Seven}} are undead.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|voice line]] (Taunt Seven): ''"Seven, your ambition got you killed once, why haven’t you learned your lesson?"''</ref> === Yetis === There is a yeti who's part of the "Yukon Lumberjack Show," who's entertained Canadian audiences for years and are going on tour to America.<ref>[[The New York Oracle#Seasonal (Winter)|Newscaster seasonal headline 6]] - ''"The Yeti of the Yukon lumberjack show has thrilled Canadian audiences for years. Will they find the same success as they begin their first US tour this winter?"''</ref> == Gallery == <gallery> File:Mole Men Evo Hideout.png|Portrait of Mole Men's evolution in the hideout. </gallery> == References == <references /> == Navigation == {{Lore Navbox}} [[Category:Lore]] [[Category:Groups]]
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