McGinnis/Sounds: Difference between revisions

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=== {{AbilityIcon|Heavy Barrage}} ===
=== {{AbilityIcon|Heavy Barrage}} ===
'''Audio plays on McGinnis when casting the channeled spell'''
{| class="wikitable"
|Cast
|[[File:Forge rocket barrage cast.mp3]]
|}
'''Audio loops throughout the duration of the channel'''
{| class="wikitable"
|Loop
|[[File:Forge rocket barrage air raid lp.mp3]]
|}
'''2 Audios plays on every shot'''
{| class="wikitable"
|Fire 01
|[[File:Forge rocket barrage fire 01.mp3]]
|-
|Fire 02
|[[File:Forge rocket barrage fire 02.mp3]]
|-
|Fire 03
|[[File:Forge rocket barrage fire 03.mp3]]
|-
|Fire 04
|[[File:Forge rocket barrage fire 04.mp3]]
|-
|Fire 05
|[[File:Forge rocket barrage fire 05.mp3]]
|-
|Fire 06
|[[File:Forge rocket barrage fire 06.mp3]]
|-
|Fire 07
|[[File:Forge rocket barrage fire 07.mp3]]
|-
|Fire 08
|[[File:Forge rocket barrage fire 08.mp3]]
|}
{| class="wikitable"
|Explosion 01
|[[File:Forge rocket barrage explo 01.mp3]]
|-
|Explosion 02
|[[File:Forge rocket barrage explo 02.mp3]]
|-
|Explosion 03
|[[File:Forge rocket barrage explo 03.mp3]]
|-
|Explosion 04
|[[File:Forge rocket barrage explo 04.mp3]]
|-
|Explosion 05
|[[File:Forge rocket barrage explo 05.mp3]]
|-
|Explosion 06
|[[File:Forge rocket barrage explo 06.mp3]]
|-
|Explosion 07
|[[File:Forge rocket barrage explo 07.mp3]]
|-
|Explosion 08
|[[File:Forge rocket barrage explo 08.mp3]]
|}
'''Audio plays when the channeling stops'''
{| class="wikitable"
|End
|[[File:Forge rocket barrage channel end.mp3]]
|}

Revision as of 21:20, 25 July 2025

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List of sound effects for McGinnis.

Weapon

Movement

Abilities

Audio plays on the turret when deployed

Deploy

Audio plays on the turret when shooting

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Fire 09
Fire 10

Audio plays when the turret expires

Explode 01
Explode 02
Explode 03
Explode 04

Audio plays on the healing specter when deployed

Activate

Audio loops on the healing specter

Loop

Audio plays when the healing specter expires

End

Audio plays on McGinnis when casting the spell

Cast

Audio loops on the spectral wall before being deployed

Loop

Audio plays on the spectral wall when deployed

Spawn

Audio plays when the spectral wall expires

End 01
End 02
End 03
End 04

Audio plays on McGinnis when casting the channeled spell

Cast

Audio loops throughout the duration of the channel

Loop

2 Audios plays on every shot

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Explosion 01
Explosion 02
Explosion 03
Explosion 04
Explosion 05
Explosion 06
Explosion 07
Explosion 08

Audio plays when the channeling stops

End