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< McGinnis
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=== {{AbilityIcon|Medicinal Specter}} === | === {{AbilityIcon|Medicinal Specter}} === | ||
'''Audio plays on the healing specter when deployed''' | |||
{| class="wikitable" | |||
|Activate | |||
|[[File:Forge a2 mobile resupply activate 01.mp3]] | |||
|} | |||
'''Audio loops on the healing specter''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Forge a2 mobile resupply lp 01.mp3]] | |||
|} | |||
'''Audio plays when the healing specter expires''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Forge a2 mobile resupply end.mp3]] | |||
|} | |||
=== {{AbilityIcon|Spectral Wall}} === | === {{AbilityIcon|Spectral Wall}} === | ||
=== {{AbilityIcon|Heavy Barrage}} === | === {{AbilityIcon|Heavy Barrage}} === | ||
Revision as of 20:55, 25 July 2025
“Let's get started, shall we?”
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List of sound effects for McGinnis.
Weapon
Movement
Abilities
Audio plays on the turret when deployed
| Deploy |
Audio plays on the turret when shooting
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 | |
| Fire 09 | |
| Fire 10 |
Audio plays when the turret expires
| Explode 01 | |
| Explode 02 | |
| Explode 03 | |
| Explode 04 |
Audio plays on the healing specter when deployed
| Activate |
Audio loops on the healing specter
| Loop |
Audio plays when the healing specter expires
| End |