McGinnis/Sounds: Difference between revisions

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=== {{AbilityIcon|Spectral Wall}} ===
=== {{AbilityIcon|Spectral Wall}} ===
'''Audio plays on McGinnis when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Forge a3 fissure wall cast 01.mp3]]
|}
'''Audio loops on the spectral wall before being deployed'''
{| class="wikitable"
|Loop
|[[File:Forge a3 fissure wall lp 01.mp3]]
|}
'''Audio plays on the spectral wall when deployed'''
{| class="wikitable"
|Spawn
|[[File:Forge a3 fissure wall spawn 01.mp3]]
|}
'''Audio plays when the spectral wall expires'''
{| class="wikitable"
|End 01
|[[File:Forge a3 fissure wall end 01.mp3]]
|-
|End 02
|[[File:Forge a3 fissure wall end 02.mp3]]
|-
|End 03
|[[File:Forge a3 fissure wall end 03.mp3]]
|-
|End 04
|[[File:Forge a3 fissure wall end 04.mp3]]
|}
=== {{AbilityIcon|Heavy Barrage}} ===
=== {{AbilityIcon|Heavy Barrage}} ===

Revision as of 21:05, 25 July 2025

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List of sound effects for McGinnis.

Weapon

Movement

Abilities

Audio plays on the turret when deployed

Deploy

Audio plays on the turret when shooting

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Fire 09
Fire 10

Audio plays when the turret expires

Explode 01
Explode 02
Explode 03
Explode 04

Audio plays on the healing specter when deployed

Activate

Audio loops on the healing specter

Loop

Audio plays when the healing specter expires

End

Audio plays on McGinnis when casting the spell

Cast

Audio loops on the spectral wall before being deployed

Loop

Audio plays on the spectral wall when deployed

Spawn

Audio plays when the spectral wall expires

End 01
End 02
End 03
End 04