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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link| | | update = {{Update link|July|4|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Medicinal Specter}} now comes out faster and has a better visual cue. | |||
* {{AbilityIcon|Medicinal Specter}} now comes out faster and has a better visual | |||
* {{AbilityIcon|Heavy Barrage}} DPS increased by 6%. | * {{AbilityIcon|Heavy Barrage}} DPS increased by 6%. | ||
* Fixed {{AbilityIcon|Mini Turret}}s missing targets that are on the ground from Stun or Sliding. | * Fixed {{AbilityIcon|Mini Turret}}s missing targets that are on the ground from Stun or Sliding. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|27|2025}} | | update = {{Update link|May|27|2025}} | ||
| changes = | | changes = | ||
* Fixed Turret bugs when thrown at the Patron Throne | * Fixed Turret bugs when thrown at the Patron Throne | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|19|2025}} | | update = {{Update link|May|19|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Medicinal Specter}} T3 reduced from 3.5% to 3% | * {{AbilityIcon|Medicinal Specter}} T3 reduced from 3.5% to 3% | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|8|2025}} | | update = {{Update link|May|8|2025}} | ||
| changes = | | changes = | ||
* New updated model and animations. | * New updated model and animations. | ||
* Bullet Growth reduced from 0.311 to 0.29. | * Bullet Growth reduced from 0.311 to 0.29. | ||
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* {{AbilityIcon|Mini Turret}}: Updated DPS tooltip to properly reflect the correct number. | * {{AbilityIcon|Mini Turret}}: Updated DPS tooltip to properly reflect the correct number. | ||
* {{AbilityIcon|Mini Turret}}: Updated ambient, tracer, and muzzle flash effects. | * {{AbilityIcon|Mini Turret}}: Updated ambient, tracer, and muzzle flash effects. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret|Mini Turrets}}: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret|Mini Turrets}}: T3 duration reduced from +18s to +14s. | ||
* {{AbilityIcon|Medicinal Specter}}: Effects revisions and improvements. | * {{AbilityIcon|Medicinal Specter}}: Effects revisions and improvements. | ||
* {{AbilityIcon|Medicinal Specter}}: Fixed audio buildup when multiple characters are being healed by {{AbilityIcon|Medicinal Specter}} at once. | * {{AbilityIcon|Medicinal Specter}}: Fixed audio buildup when multiple characters are being healed by {{AbilityIcon|Medicinal Specter}} at once. | ||
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* {{AbilityIcon|Heavy Barrage}}: Now allows full movement while channeling the ability. | * {{AbilityIcon|Heavy Barrage}}: Now allows full movement while channeling the ability. | ||
* {{AbilityIcon|Heavy Barrage}}: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast. | * {{AbilityIcon|Heavy Barrage}}: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast. | ||
* {{AbilityIcon|Heavy Barrage}}: Now slows your dash usage by | * {{AbilityIcon|Heavy Barrage}}: Now slows your dash usage by 30%. | ||
* {{AbilityIcon|Heavy Barrage}}: Damage per rocket reduced from 30 to 23. | * {{AbilityIcon|Heavy Barrage}}: Damage per rocket reduced from 30 to 23. | ||
* {{AbilityIcon|Heavy Barrage}}: Minimum distance increased from 7m to 9m. | * {{AbilityIcon|Heavy Barrage}}: Minimum distance increased from 7m to 9m. | ||
* {{AbilityIcon|Heavy Barrage}}: Cooldown increased from 140s to 150s. | * {{AbilityIcon|Heavy Barrage}}: Cooldown increased from 140s to 150s. | ||
* {{AbilityIcon|Heavy Barrage}}: Dash slow increased from 25% to 35%. | |||
* {{AbilityIcon|Heavy Barrage}}: Spirit power scaling reduced from 0.35 to 0.25. | * {{AbilityIcon|Heavy Barrage}}: Spirit power scaling reduced from 0.35 to 0.25. | ||
* {{AbilityIcon|Heavy Barrage}}: T3 damage per rocket reduced from +30 to +25. | * {{AbilityIcon|Heavy Barrage}}: T3 damage per rocket reduced from +30 to +25. | ||
* {{AbilityIcon|Heavy Barrage}}: T3 now also increases spirit scaling by 0.1. | * {{AbilityIcon|Heavy Barrage}}: T3 now also increases spirit scaling by 0.1. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|April|17|2025}} | | update = {{Update link|April|17|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} Tracking speed increased by 15% | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} Bullet velocity increased by 10% | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} T3 now also increases duration by 18s | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|February|25|2025}} | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
* Updated to use the new weapon gun audio system. | * Updated to use the new weapon gun audio system. | ||
* Updated vo - largely remastering pass, but some new content. | * Updated vo - largely remastering pass, but some new content. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|December|6|2024}} | | update = {{Update link|December|6|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} HP gain per [[Level#Boons_from_Patron|boon]] increased from 20 to 30 | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} no longer limit the damage they take to 33% of HP per second | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} fire Rate reduced by 20% | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|21|2024}} | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* Bullet Velocity increased from 533 to 590 | |||
* Bullet Velocity increased from 533 to 590 | * Fixed {{AbilityIcon|Spectral Wall}} triggering {{ItemIcon|Reactive Barrier}} before T3 stun | ||
* Fixed Wall triggering {{ItemIcon|Reactive Barrier}} before T3 stun. | * {{AbilityIcon|Medicinal Specter}} T3 reduced from 5% to 4.5% | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} health no longer scales with your hero's health. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} Spirit Resist reduced from 70% to 30% | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} base health increased from 75 to 150 (roughly same overall health as previous start of game) | ||
* {{AbilityIcon|Mini Turret}}s now gain +20 Health per | * {{AbilityIcon|Mini Turret}}s now gain +20 Health per [[Level#Boons_from_Patron|boon]] | ||
* {{AbilityIcon|Mini Turret}}s now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds) | * {{AbilityIcon|Mini Turret}}s now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds) | ||
* Fixed {{AbilityIcon|Mini Turret}}s dying causing you to lose sprint | * Fixed {{AbilityIcon|Mini Turret}}s dying causing you to lose sprint | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} cycle time reduced from 0.5 to 0.25 (DPS unchanged) | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} bullet velocity increased from 406 to 500 | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|7|2024}} | | update = {{Update link|November|7|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini Turret}} DPS reduced from 60 to 40 | |||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} health reduced from 20% max HP to 15% | ||
* {{AbilityIcon|Mini Turret}} | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|October|27|2024}} | | update = {{Update link|October|27|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} Spirit Resist reduced from 80% to 70%. | ||
* {{AbilityIcon|Spectral Wall}} cooldown increased from 37s to 46s. | * {{AbilityIcon|Spectral Wall}} cooldown increased from 37s to 46s. | ||
* {{AbilityIcon|Spectral Wall}} T2 cooldown improved from -14s to -23s. | * {{AbilityIcon|Spectral Wall}} T2 cooldown improved from -14s to -23s. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|October|24|2024}} | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* | * Updated melee animation. | ||
* Gun spin decay rate improved from 0.65 to 0.25. | * Gun spin decay rate improved from 0.65 to 0.25. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} cooldown reduced from 24s to 18s. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} spirit resist increased from 60% to 80%. | ||
* {{AbilityIcon|Spectral Wall}} slow reduced from 25% to 20%. | * {{AbilityIcon|Spectral Wall}} slow reduced from 25% to 20%. | ||
* {{AbilityIcon|Spectral Wall}} T1 damage amp reduced from 25% to 15%. | * {{AbilityIcon|Spectral Wall}} T1 damage amp reduced from 25% to 15%. | ||
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* {{AbilityIcon|Heavy Barrage}} T2 cooldown improved from -47s to -50s. | * {{AbilityIcon|Heavy Barrage}} T2 cooldown improved from -47s to -50s. | ||
* {{AbilityIcon|Heavy Barrage}} T1 slow reduced from 35% to 30%. | * {{AbilityIcon|Heavy Barrage}} T1 slow reduced from 35% to 30%. | ||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|11|2024}} | |||
| changes = | |||
* Updated {{AbilityIcon|Heavy Barrage}} sound. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|October|10|2024}} | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* No longer has +25% Spirit Resist. | * No longer has +25% Spirit Resist. | ||
* Now has +15% Bullet Resist. | * Now has +15% Bullet Resist. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} T1 no longer grants +1 charge. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} duration reduced from 30s to 24s. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} cooldown reduced from 30s to 24s. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} health scaling reduced from 30% to 20%. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} recharge time reduced from 5s to 3s. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}} cast range increased from 15m to 20m. | ||
* {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%. | * {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%. | ||
* {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -60% to -70%. | * {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -60% to -70%. | ||
* Fixed | * Fixed [[Ricochet]] not bouncing off of {{AbilityIcon|Mini Turret}}s. | ||
* {{AbilityIcon|Mini Turret}} spawn time reduced from 1s to 0.25s. | * {{AbilityIcon|Mini Turret}} spawn time reduced from 1s to 0.25s. | ||
* {{AbilityIcon|Mini Turret}} attack delay reduced from 0.35s to 0.2s. | * {{AbilityIcon|Mini Turret}} attack delay reduced from 0.35s to 0.2s. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|26|2024}} | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* Fixed looking up circumventing the min range on {{AbilityIcon|Spectral | * Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage}}{{sic}}. | ||
* Can now cast parry to cancel your ult. | * Can now cast parry to cancel your ult. | ||
* Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments. | * Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|14|2024}} | | update = {{Update link|September|14|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Medicinal Specter}} radius spirit power reduced from 0.07 to 0.05. | * {{AbilityIcon|Medicinal Specter}} radius spirit power reduced from 0.07 to 0.05. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|12|2024}} | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Medicinal Specter | * {{AbilityIcon|Medicinal Specter}}{{sic}} radius reduced from 6m to 5m. | ||
* {{AbilityIcon|Medicinal Specter | * {{AbilityIcon|Medicinal Specter}}{{sic}} radius now grows with Spirit Power (0.07). | ||
* Can no longer wall jump from {{AbilityIcon|Spectral Wall}}. | * Can no longer wall jump from {{AbilityIcon|Spectral Wall}}. | ||
* {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m. | * {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m. | ||
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* {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35. | * {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35. | ||
* {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m. | * {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}}{{sic}} bullet travel speed increased. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|15|2024}} | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz. | * Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz. | ||
* Speed while shooting increased from 55% to 70%. | * Speed while shooting increased from 55% to 70%. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}}{{sic}} now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at. | ||
* {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12. | * {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12. | ||
* {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow. | * {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|1|2024}} | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Fixed various abilities not showing the cast preview correctly on the first use ({{AbilityIcon|Mini Turret}} | * Fixed various abilities not showing the cast preview correctly on the first use ({{AbilityIcon|Mini Turret}}{{sic}}, {{AbilityIcon|Quantum Entanglement}}, etc). | ||
* Fixed {{AbilityIcon|Spectral Wall}} forcing itself into the first ability slot if its cooldown is refreshed. | * Fixed {{AbilityIcon|Spectral Wall}} forcing itself into the first ability slot if its cooldown is refreshed. | ||
* {{AbilityIcon|Mini Turret}} | * {{AbilityIcon|Mini Turret}}{{sic}} no longer target immune structures. | ||
* {{AbilityIcon|Heavy Barrage}} cast/aim behavior improved for indoors and close range. | * {{AbilityIcon|Heavy Barrage}} cast/aim behavior improved for indoors and close range. | ||
* Reverted recent melee damage reduction. | * Reverted recent melee damage reduction. | ||
* Fixed {{ItemIcon| | * Fixed {{ItemIcon|Health Nova}} not working on {{AbilityIcon|Mini Turret}}{{sic}} (when {{ItemIcon|Health Nova}} was cast by {{HeroIcon|McGinnis}}). | ||
* {{AbilityIcon|Mini Turret}} base HP increased from +50 to +75. | * {{AbilityIcon|Mini Turret}} base HP increased from +50 to +75. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|18|2024}} | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Spectral Wall}} cooldown increased from 30s to 35s. | * {{AbilityIcon|Spectral Wall}} cooldown increased from 30s to 35s. | ||
* Base melee damage reduced by 20%. | * Base melee damage reduced by 20%. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|11|2024}} | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini Turret | * {{AbilityIcon|Mini Turret}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage). | ||
* {{AbilityIcon|Mini Turret | * {{AbilityIcon|Mini Turret}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades. | ||
* {{AbilityIcon|Mini Turret | * {{AbilityIcon|Mini Turret}}{{sic}} duration reduced from 40s to 30s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|4|2024}} | | update = {{Update link|July|4|2024}} | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Spectral Wall}} sometimes not spawning depending on the map geometry nearby. | * Fixed {{AbilityIcon|Spectral Wall}} sometimes not spawning depending on the map geometry nearby. | ||
* {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -30% to -40%. | * {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -30% to -40%. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|27|2024}} | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|McGinnis}} weapon sounds. | * Updated {{HeroIcon|McGinnis}} weapon sounds. | ||
* Fixed her gun having a recent regression that caused it to not have any spread. | * Fixed her gun having a recent regression that caused it to not have any spread. | ||
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* {{AbilityIcon|Mini Turret}} deploy time reduced from 2s to 1s. | * {{AbilityIcon|Mini Turret}} deploy time reduced from 2s to 1s. | ||
* {{AbilityIcon|Mini Turret}} now shows up on the minimap. | * {{AbilityIcon|Mini Turret}} now shows up on the minimap. | ||
* {{AbilityIcon|Medicinal Specter | * {{AbilityIcon|Medicinal Specter}}{{sic}} can no longer be attacked. | ||
* {{AbilityIcon|Spectral Wall}} height increased by 2m. | * {{AbilityIcon|Spectral Wall}} height increased by 2m. | ||
* {{AbilityIcon|Spectral Wall}} slow duration increased from 2s to 2.5s. | * {{AbilityIcon|Spectral Wall}} slow duration increased from 2s to 2.5s. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|20|2024}} | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini | * {{AbilityIcon|Mini Turret}}{{sic}} range reduced from 30m to 25m. | ||
* {{AbilityIcon|Mini | * {{AbilityIcon|Mini Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too). | ||
* {{AbilityIcon|Mini | * {{AbilityIcon|Mini Turret}}{{sic}} cooldown reduced from 35s to 30s. | ||
* {{AbilityIcon|Mini | * {{AbilityIcon|Mini Turret}}{{sic}} Charge Time reduced from 8s to 6s. | ||
* Base Spirit Resist increased from 20% to 25%. | * Base Spirit Resist increased from 20% to 25%. | ||
* Base Regen increased from 1 to 2. | * Base Regen increased from 1 to 2. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|13|2024}} | | update = {{Update link|June|13|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini Turret}} charge delay reduced from 10s to 8s. | * {{AbilityIcon|Mini Turret}} charge delay reduced from 10s to 8s. | ||
* Fixed {{ItemIcon|Echo Shard}} to be compatible with {{AbilityIcon|Spectral Wall}} again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first). | * Fixed {{ItemIcon|Echo Shard}} to be compatible with {{AbilityIcon|Spectral Wall}} again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first). | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|6|2024}} | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Spectral Wall}} can now be dismissed early. | * {{AbilityIcon|Spectral Wall}} can now be dismissed early. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|30|2024}} | | update = {{Update link|May|30|2024}} | ||
| changes = | | changes = | ||
* Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck. | * Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck. | ||
* {{AbilityIcon|Heavy | * {{AbilityIcon|Heavy Barrage}}{{sic}} now does less damage to objectives similar to other ability damage. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|23|2024}} | | update = {{Update link|May|23|2024}} | ||
| changes = | | changes = | ||
* Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly. | * Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly. | ||
* Fixed certain rooftops allowing turrets to be built on them. | * Fixed certain rooftops allowing turrets to be built on them. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|16|2024}} | | update = {{Update link|May|16|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow. | * {{AbilityIcon|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow. | ||
* {{AbilityIcon|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate. | * {{AbilityIcon|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|10|2024}} | | update = {{Update link|May|10|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Mini Turret}} Spirit Resistance increased 50% to 60%. | * {{AbilityIcon|Mini Turret}} Spirit Resistance increased 50% to 60%. | ||
* {{AbilityIcon|Mini Turret}} Health increased from 30% to 40%. | * {{AbilityIcon|Mini Turret}} Health increased from 30% to 40%. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|3|2024}} | | update = {{Update link|May|3|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate). | * {{AbilityIcon|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate). | ||
* {{AbilityIcon|Heavy Barrage}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed. | * {{AbilityIcon|Heavy Barrage}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed. | ||
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}} | }} | ||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||