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SoupIsLumpy (talk | contribs) m Removed note for Turrets and added notes for her other abilities |
SoupIsLumpy (talk | contribs) m Added DPS note to turrets and Fixed Hero Card Bullets per second as it was using base bullets per second rather than max ramp as the game does. |
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| art = McGinnis full.png | | art = McGinnis full.png | ||
| card = McGinnis card.png | | card = McGinnis card.png | ||
| no_sprint=true | | no_sprint = true | ||
| no_spirit_resist=true | | no_spirit_resist = true | ||
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} | | max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} | ||
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}} | | bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}} | ||
|light_melee= | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecondAtMaxSpin|3}}{{PI|0.34}} | ||
|heavy_melee= | | light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | |||
}} | }} | ||
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| hero_name=McGinnis | | hero_name=McGinnis | ||
| ability_num=1 | | ability_num=1 | ||
| notes= | |||
* Actual DPS is 32 at Base/T1, 35 with T2 and 76 with T3 (Without Spirit bonuses) | |||
}} | }} | ||
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| ability_num=3 | | ability_num=3 | ||
| notes= | | notes= | ||
* Spectral wall has a set time of 2 seconds to reach it's max range, with | * Spectral wall has a set time of 2 seconds to reach it's max range, with its base speed being 25m/s. The speed of the wall increases as range does. | ||
}} | }} | ||
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=== Notes === | === Notes === | ||
* The Damage per second and Bullets per second stats listed in game use the max spin up values. | |||
* Services Rendered's base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match. | |||
* Services Rendered takes 2 seconds to spin up and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair. | * Services Rendered takes 2 seconds to spin up and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair. | ||