McGinnis: Difference between revisions

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m Removed note for Turrets and added notes for her other abilities
m Added DPS note to turrets and Fixed Hero Card Bullets per second as it was using base bullets per second rather than max ramp as the game does.
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| art = McGinnis full.png
| art = McGinnis full.png
| card = McGinnis card.png
| card = McGinnis card.png
| no_sprint=true
| no_sprint = true
| no_spirit_resist=true  
| no_spirit_resist = true
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}}
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}}
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecondAtMaxSpin|3}}{{PI|0.34}}
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
}}
}}


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| hero_name=McGinnis
| hero_name=McGinnis
| ability_num=1
| ability_num=1
| notes=
* Actual DPS is 32 at Base/T1, 35 with T2 and 76 with T3 (Without Spirit bonuses)
}}
}}


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| ability_num=3
| ability_num=3
| notes=
| notes=
* Spectral wall has a set time of 2 seconds to reach it's max range, with it's base speed being 25m/s. The speed of the wall increases as range does.
* Spectral wall has a set time of 2 seconds to reach it's max range, with its base speed being 25m/s. The speed of the wall increases as range does.
}}
}}


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=== Notes ===
=== Notes ===
* The Damage per second and Bullets per second stats listed in game use the max spin up values.
* Services Rendered's base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match.
* Services Rendered takes 2 seconds to spin up and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.
* Services Rendered takes 2 seconds to spin up and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.