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[[File:Mechanics image.png|thumb|342x342px|[[Pocket]] attacking enemies from above]] | [[File:Mechanics image.png|thumb|342x342px|[[Pocket]] attacking enemies from above]] | ||
[[File:Item build.png|thumb|342x342px|An item build]]{{Quotation|[[Bebop]]|I got enough of these for everyone! | [[File:Item build.png|thumb|342x342px|An item build]]{{Quotation|[[Bebop]]|I got enough of these for everyone! | ||
}} | }} | ||
'''Mechanics''' in ''[[Deadlock]]'' are the details, particulars, and mechanisms by which a player interacts with the game. This includes the objectives, controls, timing, map, and priorities to consider while playing in order to achieve victory. | '''Mechanics''' in ''[[Deadlock]]'' are the details, particulars, and mechanisms by which a player interacts with the game. This includes the objectives, controls, timing, map, and priorities to consider while playing in order to achieve victory. | ||
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== Overview == | == Overview == | ||
The overall objective of ''Deadlock'' is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across three lanes, navigating the map using [[Portal:Movement|movement]] tools such as fans, [[Ropes|ropes]], and [[Ziplines]]. Each lane contains a [[Guardian]] and a [[Walker]] that a team will need to destroy to progress and destroy the [[Patron]]. | The overall objective of ''Deadlock'' is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across three lanes, navigating the map using [[Portal:Movement|movement]] tools such as fans, [[Ropes|ropes]], and [[Ziplines]]. Each lane contains a [[Guardian|Guardians]] and a [[Walker|Walkers]] that a team will need to destroy to progress to and destroy the [[Patron]]. | ||
Teams battle AI controlled Troopers, that release Souls when killed. Souls are used to [[Boon|Level-up]] and buy [[items]]. | Teams battle AI controlled Troopers, that release Souls when killed. Souls are used to [[Boon|Level-up]] and buy [[items]]. | ||
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; Parry | ; Parry | ||
* [[Melee Attack#Parry|Parries]] (Default key: <code>F</code>) are a defensive move available to every Hero, | * [[Melee Attack#Parry|Parries]] (Default key: <code>F</code>) are a defensive move that is available to every Hero, in which they can block a melee hit from an enemy. On a successful parry, the enemy is stunned and takes 20% more damage from all sources for 2.75s. The parry goes on cooldown once it's used, but is instantly refunded on a successful parry. Troopers and Guardians can also be parried. | ||
; Crouch | ; Crouch | ||
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; Farming | ; Farming | ||
* Farming is the process of focusing on gaining souls and buffs to increase your Hero's strength and buy more items. Farming typically consists of killing [[ | * Farming is the process of focusing on gaining souls and buffs to increase your Hero's strength and buy more items. Farming typically consists of killing [[Denizen]] camps and destroying breakables such as [[Crates]], [[Golden Statue]]s, and [[Sinner's Sacrifice]] machines. | ||
=== Items === | === Items === | ||
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* Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls. | * Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls. | ||
* The losing team gains up to | * The losing team gains up to 30% more souls from Troopers, Denizens, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | ||
* The [[Soul Urn]] drop-off location is located in the side lanes if teams are even, but located on the losing team's side if they have significantly less total souls (10% or more difference). | |||
* The Soul Urn will give 130% additional souls to a team that is behind. | |||
The | |||
== Map Mechanics == | == Map Mechanics == | ||
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When the Patron moves into phase two, any Death Timers on the defending team will be shortened by up to 20s to a minimum of 10s, allowing for a final defense. | When the Patron moves into phase two, any Death Timers on the defending team will be shortened by up to 20s to a minimum of 10s, allowing for a final defense. | ||
|- | |- | ||
| [[ | | [[Denizen]] || [[File:Neutral_Icon.png|110px]] || | ||
Denizens exist in the "Jungle" of the map. These Camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps. They are worth a small to medium amount of [[Souls]] if destroyed and respawn soon after. | |||
|- | |- | ||
| [[Mid-Boss]] || [[File:Midboss.png|110px]] || The Mid-Boss is located in the center of the map and is a durable threat that typically requires multiple team members to co-ordinate and defeat. | | [[Mid-Boss]] || [[File:Midboss.png|110px]] || The Mid-Boss is located in the center of the map and is a durable threat that typically requires multiple team members to co-ordinate and defeat. | ||
When the | When the mid boss dies it drops the [[Rejuvenator]]. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the '''Rejuvenation Credit''' that buffs you and your team along with your Troopers. | ||
|} | |} | ||
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! Object !! Image !! Description | ! Object !! Image !! Description | ||
|- | |- | ||
| [[Soul Urn]] || [[File:Soul_Urn_Render.png|110px]] || After 10 minutes of game time, the Soul Urn will appear and be ready for capture. The capturing | | [[Soul Urn]] || [[File:Soul_Urn_Render.png|110px]] || After 10 minutes of game time, the Soul Urn will appear and be ready for capture. The capturing team will receive a large bounty of [[Souls]] and a few minor stat buffs. The Urn respawns every 5 minutes, and its capture location is always at the center of the map on the bridge in the Blue lane. | ||
The Urn respawns every 5 minutes, and its | |||
|- | |- | ||
| [[Breakables]] || [[File:Gold_Urn_Render.png|110px]] || Breakables are found all around the map in the form of a [[crate]] or a [[golden statue]]. Break them for a minor but permanent power-up or a small amount of [[Souls]]. | | [[Breakables]] || [[File:Gold_Urn_Render.png|110px]] || Breakables are found all around the map in the form of a [[crate]] or a [[golden statue]]. Break them for a minor but permanent power-up or a small amount of [[Souls]]. | ||
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Ropes can be used to quickly ascend to midlevels or rooftops. | Ropes can be used to quickly ascend to midlevels or rooftops. | ||
|} | |} | ||
=== Temporary Buffs === | === Temporary Buffs === | ||
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# '''Casting Buff:''' Grants temporary cooldown reduction and spirit power. | # '''Casting Buff:''' Grants temporary cooldown reduction and spirit power. | ||
#* Starts at + | #* Starts at +15 [[Spirit Power]] and +12% Cooldown Reduction | ||
#* Ends at + | #* Ends at +40 Spirit Power and +25% Cooldown Reduction | ||
#* Duration: | #* Duration: 160s | ||
# '''Gun Buff:''' Grants temporary magazine size and fire rate. | # '''Gun Buff:''' Grants temporary magazine size and fire rate. | ||
#* Starts at + | #* Starts at +12% [[Fire Rate]] and +20% [[Ammo]] | ||
#* Ends at + | #* Ends at +35% Fire Rate and +60% Ammo | ||
#* Duration: | #* Duration: 160s | ||
# '''Movement Buff:''' Grants temporary extra stamina and sprint speed. | # '''Movement Buff:''' Grants temporary extra stamina and sprint speed. | ||
#* Starts at + | #* Starts at +1 [[Stamina]], +1.5m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost | ||
#* Ends at + | #* Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate, and +80% Zipline Boost | ||
#* Duration: | #* Duration: 160s | ||
# '''Survival Buff:''' Grants temporary health and health regen. | # '''Survival Buff:''' Grants temporary health and health regen. | ||
#* Starts at + | #* Starts at +200 [[Health|Bonus Health]] and +0.5% [[Health Regen|Max Health Regen]] | ||
#* Ends at + | #* Ends at +700 Bonus Health and +1.5% Max Health Regen | ||
#* Duration: | #* Duration: 160s | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||