Editing MechanicsGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
[[File:Mechanics image.png|thumb|342x342px|[[Pocket]] attacking enemies from above]] | [[File:Mechanics image.png|thumb|342x342px|[[Pocket]] attacking enemies from above]] | ||
[[File:Item build.png|thumb|342x342px|An item build]]{{Quotation|[[Bebop]]|I got enough of these for everyone! | [[File:Item build.png|thumb|342x342px|An item build]]{{Quotation|[[Bebop]]|I got enough of these for everyone! | ||
}} | }} | ||
'''Mechanics''' in ''[[Deadlock]]'' are the details, particulars, and mechanisms by which a player interacts with the game. This includes the objectives, controls, timing, map, and priorities to consider while playing in order to achieve victory. | '''Mechanics''' in ''[[Deadlock]]'' are the details, particulars, and mechanisms by which a player interacts with the game. This includes the objectives, controls, timing, map, and priorities to consider while playing in order to achieve victory. | ||
| Line 34: | Line 33: | ||
; Parry | ; Parry | ||
* [[Melee Attack#Parry|Parries]] (Default key: <code>F</code>) are a defensive move available to every Hero, letting them block a melee hit from an enemy. On a successful parry, the enemy is stunned and takes | * [[Melee Attack#Parry|Parries]] (Default key: <code>F</code>) are a defensive move available to every Hero, letting them block a melee hit from an enemy. On a successful parry, the enemy is stunned and takes 20% more damage from all sources for 2.75s. The parry goes on cooldown once it's used, but is instantly refunded on a successful parry against another Hero or a Guardian. Troopers can also be parried, but doing so does not refund the cooldown. | ||
; Crouch | ; Crouch | ||
| Line 86: | Line 85: | ||
; Farming | ; Farming | ||
* Farming is the process of focusing on gaining souls and buffs to increase your Hero's strength and buy more items. Farming typically consists of killing [[ | * Farming is the process of focusing on gaining souls and buffs to increase your Hero's strength and buy more items. Farming typically consists of killing [[Denizen]] camps and destroying breakables such as [[Crates]], [[Golden Statue]]s, and [[Sinner's Sacrifice]] machines. | ||
=== Items === | === Items === | ||
| Line 97: | Line 96: | ||
* Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls. | * Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls. | ||
* The losing team gains up to | * The losing team gains up to 30% more souls from Troopers, Denizens, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | ||
* The Soul Urn will give additional souls to a team that is behind. | |||
* The [[Soul Urn]] spawn location is in the side lanes on the mid point of the map if teams are even, but located on the losing team's side if they have significantly less total souls (15% difference for the first 12 minute urn, 10% or more difference for every urn after). | |||
* The Soul Urn will give 30% additional souls to a team that is behind. | |||
=== Pausing === | === Pausing === | ||
Each player may pause the game once per | Each player may pause the game once per match. Each team is limited to three pauses per match, meaning that after three different players on the same team have used their pause, that team can no longer pause the game. This allows for a maximum of six pauses per match. | ||
When a pause is called, all in-game action stops. The game timer, player movement, abilities, projectiles, and all other gameplay elements are frozen until game resumes. | When a pause is called, all in-game action stops. The game timer, player movement, abilities, projectiles, and all other gameplay elements are frozen until game resumes. | ||
| Line 110: | Line 111: | ||
Pausing is not allowed in [[Street Brawl]]. | Pausing is not allowed in [[Street Brawl]]. | ||
== Map Mechanics == | == Map Mechanics == | ||
| Line 145: | Line 143: | ||
When the Patron moves into phase two, any Death Timers on the defending team will be shortened by up to 20s to a minimum of 10s, allowing for a final defense. | When the Patron moves into phase two, any Death Timers on the defending team will be shortened by up to 20s to a minimum of 10s, allowing for a final defense. | ||
|- | |- | ||
| [[ | | [[Denizen]] || [[File:Neutral_Icon.png|110px]] || | ||
Denizens exist in the "Jungle" of the map. These Camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps. They are worth a small to medium amount of [[Souls]] if destroyed and respawn soon after. | |||
|- | |- | ||
| [[Mid-Boss]] || [[File:Midboss.png|110px]] || The Mid-Boss is located in the center of the map and is a durable threat that typically requires multiple team members to co-ordinate and defeat. | | [[Mid-Boss]] || [[File:Midboss.png|110px]] || The Mid-Boss is located in the center of the map and is a durable threat that typically requires multiple team members to co-ordinate and defeat. | ||
When the | When the mid boss dies it drops the [[Rejuvenator]]. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the '''Rejuvenation Credit''' that buffs you and your team along with your Troopers. | ||
|} | |} | ||
| Line 158: | Line 155: | ||
! Object !! Image !! Description | ! Object !! Image !! Description | ||
|- | |- | ||
| [[Soul Urn]] || [[File:Soul_Urn_Render.png|110px]] || After | | [[Soul Urn]] || [[File:Soul_Urn_Render.png|110px]] || After 12 minutes of game time, the Soul Urn will appear and be ready for capture. The capturing team will receive a large bounty of [[Souls]] and a few minor stat buffs. The Urn respawns every 6 minutes, and its capture location is either under the mid bridge on green or under the mid bridge on yellow. | ||
The Urn respawns every | |||
|- | |- | ||
| [[Breakables]] || [[File:Gold_Urn_Render.png|110px]] || Breakables are found all around the map in the form of a [[crate]] or a [[golden statue]]. Break them for a minor but permanent power-up or a small amount of [[Souls]]. | | [[Breakables]] || [[File:Gold_Urn_Render.png|110px]] || Breakables are found all around the map in the form of a [[crate]] or a [[golden statue]]. Break them for a minor but permanent power-up or a small amount of [[Souls]]. | ||
| Line 180: | Line 170: | ||
Ropes can be used to quickly ascend to midlevels or rooftops. | Ropes can be used to quickly ascend to midlevels or rooftops. | ||
|} | |} | ||
=== Temporary Buffs === | === Temporary Buffs === | ||
| Line 219: | Line 178: | ||
# '''Casting Buff:''' Grants temporary cooldown reduction and spirit power. | # '''Casting Buff:''' Grants temporary cooldown reduction and spirit power. | ||
#* Starts at + | #* Starts at +15 [[Spirit Power]] and +12% Cooldown Reduction | ||
#* Ends at + | #* Ends at +40 Spirit Power and +25% Cooldown Reduction | ||
#* Duration: | #* Duration: 160s | ||
# '''Gun Buff:''' Grants temporary magazine size and fire rate. | # '''Gun Buff:''' Grants temporary magazine size and fire rate. | ||
#* Starts at + | #* Starts at +12% [[Fire Rate]] and +20% [[Ammo]] | ||
#* Ends at + | #* Ends at +35% Fire Rate and +60% Ammo | ||
#* Duration: | #* Duration: 160s | ||
# '''Movement Buff:''' Grants temporary extra stamina and sprint speed. | # '''Movement Buff:''' Grants temporary extra stamina and sprint speed. | ||
#* Starts at + | #* Starts at +1 [[Stamina]], +1.5m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost | ||
#* Ends at + | #* Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate, and +80% Zipline Boost | ||
#* Duration: | #* Duration: 160s | ||
# '''Survival Buff:''' Grants temporary health and health regen. | # '''Survival Buff:''' Grants temporary health and health regen. | ||
#* Starts at + | #* Starts at +200 [[Health|Bonus Health]] and +0.5% [[Health Regen|Max Health Regen]] | ||
#* Ends at + | #* Ends at +700 Bonus Health and +1.5% Max Health Regen | ||
#* Duration: | #* Duration: 160s | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||