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=== Comeback Mechanics === | === Comeback Mechanics === | ||
{{Main|Souls}} | {{Main|Souls}} | ||
When a team is behind on [[Souls]], there are some mechanics that come into play to allow the losing team to catch up. | |||
* Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls. | |||
* The losing team gains up to {{#expr:({{DataProp|Convar|citadel_player_gold_comeback_npc_max_mutliplier_value}}-1)*100}}% more souls from Troopers, neutrals, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | |||
* Killing an enemy hero will award | * The Soul Urn will give additional souls to a team that is behind. | ||
* The losing team gains up to | |||
=== Pausing === | === Pausing === | ||
Each player may pause the game once per match. Pausing | Each player may pause the game once per match. Pausing cannot be done before 2 minutes after the match starts. Each team is limited to three pauses per match, meaning that after three different players on the same team have used their pause, that team can no longer pause the game. This allows for a maximum of six pauses per match. | ||
When a pause is called, all in-game action stops. The game timer, player movement, abilities, projectiles, and all other gameplay elements are frozen until game resumes. | When a pause is called, all in-game action stops. The game timer, player movement, abilities, projectiles, and all other gameplay elements are frozen until game resumes. | ||