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There are 4 lanes. From left to right they are York (yellow), Orchard (orange), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map. | There are 4 lanes. From left to right they are York (yellow), Orchard (orange), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map. | ||
=== | === Troopers === | ||
A wave of [[Trooper|troopers]] are spawned at each team's side every 30 seconds. They ride the [[Ziplines|zipline]] until it stops being supported, or if they are damaged by an enemy, and then continue on foot in the lane. They stop and fight if they encounter an enemy. It takes roughly 4 seconds for a squad to reach the standard start of the lane.Every wave of troopers has a healer, and 3 ranged troopers.The healer has a flag on its back and heals all nearby friendly units every few seconds.Ranged troopers target the nearest enemy with each shot. This is speculation, but they seem to preferentially target enemy troopers. | A wave of [[Trooper|troopers]] are spawned at each team's side every 30 seconds. They ride the [[Ziplines|zipline]] until it stops being supported, or if they are damaged by an enemy, and then continue on foot in the lane. They stop and fight if they encounter an enemy. It takes roughly 4 seconds for a squad to reach the standard start of the lane.Every wave of troopers has a healer, and 3 ranged troopers.The healer has a flag on its back and heals all nearby friendly units every few seconds.Ranged troopers target the nearest enemy with each shot. This is speculation, but they seem to preferentially target enemy troopers. | ||
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The further your troopers are able to travel down the lane, the further your zipline is active. | The further your troopers are able to travel down the lane, the further your zipline is active. | ||
=== | === Breakables === | ||
Breakables are found all around the map in the form of a crate or a golden Buddha statue. Break them for a power up or a trooper's worth of souls. | Breakables are found all around the map in the form of a crate or a golden Buddha statue. Break them for a power up or a trooper's worth of souls. | ||
This is speculation, but the power ups last the whole game and can seriously buff your character if you're hitting all of them. | This is speculation, but the power ups last the whole game and can seriously buff your character if you're hitting all of them. | ||
=== | === Lane Objectives === | ||
==== Guardian ==== | ==== Guardian ==== | ||
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The Patron also has 2 phases. The first phase it is upright and firing lasers and such at people.The second phase is just the head and it lands in the pit in the enemy's base, which also uses laser attacks. | The Patron also has 2 phases. The first phase it is upright and firing lasers and such at people.The second phase is just the head and it lands in the pit in the enemy's base, which also uses laser attacks. | ||
=== | === Jungle === | ||
Jungle is the general term for neutral creep camps. Neutral creep camps are located across the map and are denoted by one to three small cyan triangles. The more triangles, the more difficult the creeps. | Jungle is the general term for neutral creep camps. Neutral creep camps are located across the map and are denoted by one to three small cyan triangles. The more triangles, the more difficult the creeps. | ||
When in lane you want to secure as many souls from each wave as possible. If you can get out and take a jungle camp as well that's a nice bonus. | When in lane you want to secure as many souls from each wave as possible. If you can get out and take a jungle camp as well that's a nice bonus. | ||
=== | === Mid-Boss === | ||
The mid boss is located in the center of the map and is quite strong. It needs x attacks per second to be damaged. | The mid boss is located in the center of the map and is quite strong. It needs x attacks per second to be damaged. | ||
When the mid boss dies it drops the Rejuvenator. You must use a charged melee attack to collect it (hold Q). If you die with the Rejuvenator you revive in 5 seconds at the same spot. Securing the Rejuvenator also buffs friendly troopers for a limited duration, helping to push the lanes. | When the mid boss dies it drops the Rejuvenator. You must use a charged melee attack to collect it (hold Q). If you die with the Rejuvenator you revive in 5 seconds at the same spot. Securing the Rejuvenator also buffs friendly troopers for a limited duration, helping to push the lanes. | ||
=== | === Ganking === | ||
Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking. | Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking. | ||
The process of organizing players in the '''laning phase''' (see: [[Strategy|"Strategy"]]). | The process of organizing players in the '''laning phase''' (see: [[Strategy|"Strategy"]]). | ||
== Team Composition == | |||
The process of choosing which [[heroes]] to play. | The process of choosing which [[heroes]] to play. | ||
== [[Items|Item]] Management == | |||
The process of forming an item build. | The process of forming an item build. | ||