Mechanics: Difference between revisions

Jump to navigation Jump to search
Sur (talk | contribs)
m added to mechanics category
mNo edit summary
Line 7: Line 7:


; Unit mechanics : The statistics, controls, and statuses of the units of Deadlock, including your Hero, the marching [[Trooper]]s, and lane [[Structures]]
; Unit mechanics : The statistics, controls, and statuses of the units of Deadlock, including your Hero, the marching [[Trooper]]s, and lane [[Structures]]
; Gameplay mechanics : The mechanics of interacting with the game, how you gain currency ([[Souls]]), victory/defeat conditions, damage, healing, and death
; Gameplay mechanics : The mechanics of interacting with the game, how you gain currency ({{souls| }}[[Souls]]), victory/defeat conditions, damage, healing, and death
; Map mechanics: The locations and entities of the game map  and how they interact with players,  
; Map mechanics: The locations and entities of the game map  and how they interact with players,  


Line 14: Line 14:
The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]].
The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]].


Teams battle AI controlled Troopers, that release [[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]].  
Teams battle AI controlled Troopers, that release {{souls| }}[[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]].  


== Gameplay Mechanics ==
== Gameplay Mechanics ==
Line 31: Line 31:


=== Laning ===
=== Laning ===
Laning is the process of fighting in your lane, collecting [[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]].
Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]].


There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map.  
There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map.  
Line 49: Line 49:
|-
|-
| [[Troopers]] || [[File:Trooper_Icon.png|100px]] || Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers.
| [[Troopers]] || [[File:Trooper_Icon.png|100px]] || Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers.
For much of the game, destroying Troopers (and their [[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers.  
For much of the game, destroying Troopers (and their {{souls| }}[[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers.  
|-
|-
| [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian.
| [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian.