Mechanics: Difference between revisions

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Undo revision 2960 by Sur (talk)
m Pronoun changes, he/she and his/her to "they," consistent wording, and removing redundant information in the target priority list.
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<h2 id="uptime">Space</h2>
<h2 id="uptime">Space</h2>
* Creating space will define which areas are controlled by your team, which Neutral camps are safe to farm, the length of your Zipline, the vision you have on your map etc. This concept is really broad, but what is important to understand is using Space in your favor and deny any enemy advance of Space;
* Creating space will define which areas are controlled by your team, which Neutral camps are safe to farm, the length of your Zipline, the vision you have on your map etc. This concept is really broad, but what is important to understand is using Space in your favor and deny any enemy advance of Space;
* On Laning phase, this concept is even more important, since Space will define how far your Troops advance, it will impact ultimately on your last hits/denies and hero killing opportunities;
* During the Laning phase, this concept is even more important, since Space will define how far your Troops advance, it will impact ultimately on your last hits/denies and hero killing opportunities;


<h2 id="uptime">Line of Sight</h2>
<h2 id="uptime">Line of Sight</h2>
Famous LoS of shooters, meaning the ability of the enemy to target you in his/her screen;
Famous LoS of shooters, meaning the ability of the enemy to target you on their screen;
Being in LoS of the enemy is dangerous in many situations and will create kill opportunity for the enemy team. This can be denied by using Corners and Walls (in most of cases);
Being in LoS of the enemy is dangerous in many situations and will create kill opportunity for the enemy team. This can be denied by using Corners and Walls (in most of cases);


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<h2 id="uptime">Target Prioritization</h2>
<h2 id="uptime">Target Prioritization</h2>
This concept is situational and depends on different factors. The main idea here is to focus your fire on the most important part of the fight. Some examples:
This concept is situational and depends on different factors. The main idea here is to focus your fire on the most important part of the fight. Some examples:
* The hero with the most number of Souls is a priority target, since he/she can turn the table in team fights and the reward for killing this hero will be greater;
* Heroes with a number of unsecured Souls, since they can turn the table in team fights. Additionally, the reward for killing this hero will be greater;
* Heroes with disruptive ults - like Dynamo's, Pocket's etc - should be a primary target to either prevent the usage of these abilities or to force them to use in a not-optimal situation for the enemy;
* Heroes with disruptive ults - like Dynamo's, Pocket's etc - should be a primary target to either prevent the usage of these abilities or to force them to use in a not-optimal situation for the enemy;
* Heroes with low HP, since allowing them to live will prevent your team to get souls and will allow the enemy to have uptime;
* Heroes with low HP, since allowing them to live will prevent your team to get souls and will allow the enemy to have uptime;