Mechanics: Difference between revisionsGive feedback
Jump to navigation
Jump to search
m →Parry |
→Gameplay Mechanics: A lot of stuff |
||
| Line 17: | Line 17: | ||
== Gameplay Mechanics == | == Gameplay Mechanics == | ||
===Offense and Defense=== | |||
=== | |||
====Weapon Attacks==== | ====Weapon Attacks==== | ||
| Line 29: | Line 25: | ||
Every hero may also attack in "Melee" to strike at point-blank range with their fist, gun, or other object. Players may use either Light or Heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow. | Every hero may also attack in "Melee" to strike at point-blank range with their fist, gun, or other object. Players may use either Light or Heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow. | ||
====Crouch and Slide ==== | |||
Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects. Performing Crouch while running results in Slide what can help keep low profile while moving. Sliding downhill will make you faster and prolong you Slide, while Sliding uphill will break the momentum. Sliding after Dash or Air Dash will make you temporary have infinite ammo. | |||
====Heroes' Abilities==== | |||
Every Hero has 4 unique abilities what they can use after unlocking them after by {{AP|Ability Points}}. Abilities often used to deal [[Spirit Damage]], empower yourself or allies, weaken enemies, and traversal. | |||
====Parry==== | ====Parry==== | ||
Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a Parry, a hero briefly enters ''Parry State'' in which they can fully absorb one Melee attack, stunning the attacker, but can't do anything else. After a Parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds. | Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a Parry, a hero briefly enters ''Parry State'' in which they can fully absorb one Melee attack, stunning the attacker, but can't do anything else. After a Parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds. | ||
=== Stamina Moves === | |||
==== Double jump ==== | |||
Heroes can perform Double Jump by jumping while in mid air, which cost 1 [[Stamina]]. | |||
==== Dash ==== | |||
Pressing Dash button (Default key: '''Shift''') performs a quick evasive maneuver, what costs 1 [[Stamina]]. It can be used to evade enemies' attacks, escaping fights or chasing enemies. | |||
==== Air Dash ==== | |||
Pressing Dash button (Default key: '''Shift''') in the air performs Air Dash what works just like regular Dash | |||
==== Dash Slide ==== | |||
Performing Slide after Dash keeps you momentum and gives you temporary infinite ammo for the duration of a slide. | |||
==== Dash Jump ==== | |||
Dash Jump is a fast long jump, what Heroes can do by jumping right after Dash, which costs 2 [[Stamina]]. Sliding after Dash Jump, works like Dash Slide, giving infinite ammo for the duration of a slide, but it doesn't cost extra [[stamina]]. | |||
==== Fast descend ==== | |||
You can quickly Dash downwards while in mid air by pressing Crouch Button twice, spending 1 [[Stamina]]. | |||
=== Laning === | === Laning === | ||
Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | ||