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The player can parry [[Troopers]] (blocks damage and stuns them, but doesn't reset parry cooldown and doesn't end parry early) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). The player cannot normally parry [[Walker|Walkers]] or most abilities, with the exception of {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}. | The player can parry [[Troopers]] (blocks damage and stuns them, but doesn't reset parry cooldown and doesn't end parry early) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). The player cannot normally parry [[Walker|Walkers]] or most abilities, with the exception of {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}. | ||
== Heavy Melee Cancel == | == Heavy Melee Cancel == | ||