Editing Melee Attack

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The player can parry [[Troopers]] (blocks damage and stuns them, but doesn't reset parry cooldown and doesn't end parry early) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). The player cannot normally parry [[Walker|Walkers]] or most abilities, with the exception of {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}.
The player can parry [[Troopers]] (blocks damage and stuns them, but doesn't reset parry cooldown and doesn't end parry early) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). The player cannot normally parry [[Walker|Walkers]] or most abilities, with the exception of {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}.
Parrying does not interrupt movement momentum, allowing players to parry during a [[Dash]] or [[Jumping|Jump]]. A player can use this to jump in front of allies and protect them from incoming melees.


== Heavy Melee Cancel ==
== Heavy Melee Cancel ==
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