Melee Damage: Difference between revisions

 
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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Level|Levels]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.


Most heroes have the same base melee damage and scaling, with a few exceptions:
Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities and items with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}.


* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee


== Base Melee Damage based on Power Increase ==
== Base Melee Damage based on Boons ==
Values referenced from [[Hero Comparison]].
Values referenced from [[Hero Comparison Table]].
{| class="wikitable sortable"
 
|+Light Melee Damage
{{#invoke:HeroDataArrays|heroMeleeTable}}
|-
 
!Hero
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
!Base
 
!PL increase
{{#invoke:LevelTables|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
!Max level
|-
|Other Heroes
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}}
| +2.67
| colspan="1" |103
|-
||{{PageRef|Ivy}}
|{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}}
| +2.27
|88.1
|-
||{{PageRef|Pocket}}
|{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}}
| +2.67
|115
|-
|{{PageRef|Yamato}}
|{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}}
| +2.67
|109
|}
{| class="wikitable sortable"
|+Heavy Melee Damage
|-
!Hero
!Base
!PL increase
!Max level
|-
|Other Heroes
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
| +4.92
| colspan="1" |190
|-
|{{PageRef|Ivy}}
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}}
| +4.16
|161
|-
|{{PageRef|Pocket}}
|{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}}
| +4.13
| colspan="1" |178
|-
|{{PageRef|Yamato}}
|{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}}
| +4.96
|202
|}


=== Abilities ===
=== Abilities ===
The following abilities scale with Melee damage.
 
{| class="wikitable sortable"
Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
|-
 
!Ability
Melee Damage abilities have the same effect as melee attacks when last hitting [[Trooper]]s.
!Base
 
!Fully upgraded
{{AbilityTable|melee}}
!Melee Damage scaling
 
!Notes
=== Other ===
|-
 
|{{PageRef|Bebop}}'s {{AbilityIcon|Exploding Uppercut}}
* {{HeroIcon|Calico}}'s {{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues.
|63
* {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} deal {{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Value}} {{Ss|{{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Scale.Value}}}} Melee Damage to [[Troopers]].
| colspan="1" |63
| +1.0
|
|-
|{{PageRef|Calico}}'s {{AbilityIcon|Leaping Slash}}
|101
|161
| +1.6
|
|-
|{{PageRef|Viscous}}' {{AbilityIcon|Puddle Punch}}
|69
|151
| +1.1
|Upgrades to Heavy Melee on T3
|}


== Sources ==
== Sources ==
=== Bonus Melee Damage ===
=== Bonus Melee Damage ===
{{Item stat table|Bonus Melee Damage}}
{{Item stat table|Bonus Melee Damage}}
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.


=== Bonus Heavy Melee Damage ===
=== Bonus Heavy Melee Damage ===
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=== Melee Resist ===
=== Melee Resist ===
{{Item stat table|Melee Resist}}
{{Item stat table|Melee Resist}}
* Items that provide [[Bullet Resist]] also provide an equal amount of Melee Resist.
* {{ItemIcon|Weapon Shielding}} can trigger off melee damage.


* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.
{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]